PWNZOR Posted June 29, 2010 Share Posted June 29, 2010 Meh, I spent a few years, off and on buying sprees on Ebay. I had to buy the HQ twice Now I have 1 2/3 HQ's Link to comment Share on other sites More sharing options...
Shadow322 Posted June 29, 2010 Share Posted June 29, 2010 Well this is good nrws, so who here wants to sigest the HQ in an ORR topic? Link to comment Share on other sites More sharing options...
Amauros Posted June 29, 2010 Share Posted June 29, 2010 I'm against having an HQ performing multiple functions... However, I do like the idea of having EC's inside ore. I'd rather play around with that idea, and having a crane lift up the ore and place it on a conveyor belt going to the refinery would be pretty sweet. And I wouldn't be against having power cylinders on the sides of buildings that glow when there's power. :P Link to comment Share on other sites More sharing options...
Shadow322 Posted June 30, 2010 Share Posted June 30, 2010 On 6/29/2010 at 10:42 PM, Amauros said: I'm against having an HQ performing multiple functions... However, I do like the idea of having EC's inside ore. I'd rather play around with that idea, and having a crane lift up the ore and place it on a conveyor belt going to the refinery would be pretty sweet. Yes, that would be pretty sweet, but if it didn't have multiple functions, then it just wouldn't be the Rock Raiders HQ it is in the lego set. Link to comment Share on other sites More sharing options...
Amauros Posted June 30, 2010 Share Posted June 30, 2010 The point is not to have an HQ. >_> Link to comment Share on other sites More sharing options...
Cirevam Posted June 30, 2010 Share Posted June 30, 2010 Just don't put it in the build list so it can only be used in certain missions, like how the Tunnel Transport was originally not usable, but was a goal. Link to comment Share on other sites More sharing options...
Sonic322 Posted June 30, 2010 Share Posted June 30, 2010 get out of this topic if you don't like the HQ idea because this is the HQ topic Amauros. Link to comment Share on other sites More sharing options...
Amauros Posted June 30, 2010 Share Posted June 30, 2010 On 6/30/2010 at 1:44 AM, sonic322 said: get out of this topic if you don't like the HQ idea because this is the HQ topic Amauros. What have I said that was irrelevant to the topic? I wouldn't mind Cirevam's idea of using it in certain missions while not making it a buildable object. Link to comment Share on other sites More sharing options...
Shadow322 Posted June 30, 2010 Share Posted June 30, 2010 On 6/30/2010 at 3:10 AM, Amauros said: On 6/30/2010 at 1:44 AM, sonic322 said: get out of this topic if you don't like the HQ idea because this is the HQ topic Amauros. I wouldn't mind Cirevam's idea of using it in certain missions while not making it a buildable object. Come to think of it, that sounds like a good idea, but not like the Tunnel Transport, the level won't end when if you find the base. Link to comment Share on other sites More sharing options...
Sonic322 Posted June 30, 2010 Share Posted June 30, 2010 I think that would be easy compared to adding the files needed to add it into a level like all the other buildings Link to comment Share on other sites More sharing options...
Shadow322 Posted June 30, 2010 Share Posted June 30, 2010 I think we're getting somewhere with this. Highfive!!! Link to comment Share on other sites More sharing options...
PWNZOR Posted June 30, 2010 Share Posted June 30, 2010 We're not going anywhere unless someone actually starts developing this; talking about it isn't doing much. We can decide how to use it once it's made, as we already know what functions to add to it. As for the power station part, how about we make the building self-powered, but not powering other buildings. Link to comment Share on other sites More sharing options...
Sonic322 Posted June 30, 2010 Share Posted June 30, 2010 so it can power itself but not other buildings that sounds good to me Link to comment Share on other sites More sharing options...
PWNZOR Posted June 30, 2010 Share Posted June 30, 2010 Can we get RR's passing through the middle as if it were a power path? that'd be epic. Link to comment Share on other sites More sharing options...
Aki Dazrold Posted June 30, 2010 Share Posted June 30, 2010 It seems to me that this is a good building to start off with, but not one you can actually build. For example, you start the mission with this instead of the tool store. Link to comment Share on other sites More sharing options...
Shadow322 Posted June 30, 2010 Share Posted June 30, 2010 Off-Topic If there was ever a lever with a real RM army attacking this would be a big help in staying alive. On-Topic Someone start making the model, a variation of it can at least be in ORR. Link to comment Share on other sites More sharing options...
Sonic322 Posted June 30, 2010 Share Posted June 30, 2010 good idea we can have this in ORR because we will be able to actually make this the way we want it and not have to follow the game paramaters Link to comment Share on other sites More sharing options...
Amauros Posted June 30, 2010 Share Posted June 30, 2010 For some reason I thought the entire topic we were talking about the HQ in the interest of ORR not LRR... >_> Link to comment Share on other sites More sharing options...
theextractor Posted June 30, 2010 Share Posted June 30, 2010 Quote For some reason I thought the entire topic we were talking about the HQ in the interest of ORR not LRR... i think it's kind of for both. if it's possible to implement this into LRR then it'd be worth attempting, but if if proves impossible then it's going in the ORR file. haha Quote For example, you start the mission with this instead of the tool store. it might be nice to start out with something that does what the basic buildings to (tool store, teleport pad, power station, support station) so that you won't have to start from scratch at the start of a mission. especially if we add a bunch of new, more complex, buildings to ORR. Link to comment Share on other sites More sharing options...
Shadow322 Posted June 30, 2010 Share Posted June 30, 2010 On 6/30/2010 at 6:02 PM, Amauros said: For some reason I thought the entire topic we were talking about the HQ in the interest of ORR not LRR... Well, we were talking about LRR, but then some members were talking about the problems with the grogramming, so I sigested that we could at least have a variation of it in ORR. Link to comment Share on other sites More sharing options...
Aki Dazrold Posted July 1, 2010 Share Posted July 1, 2010 On 6/30/2010 at 6:23 PM, theextractor said: it might be nice to start out with something that does what the basic buildings to (tool store, teleport pad, power station, support station) so that you won't have to start from scratch at the start of a mission. Especially if we add a bunch of new, more complex, buildings to ORR. This is what I was getting at. Link to comment Share on other sites More sharing options...
Amauros Posted July 1, 2010 Share Posted July 1, 2010 I'd say do without the support station (unless we're doing oxygen tanks and breathing masks? That'd be cool with the RR's having to go back to change tanks when they have lunch or something), but I mean with the HQ being a starting structure for the beginning levels, I don't think that the air would be too big of a problem... Edit: I'm still thinking ORR here. :P Link to comment Share on other sites More sharing options...
Lair Posted July 1, 2010 Share Posted July 1, 2010 It would be good for some special missions... Link to comment Share on other sites More sharing options...
Pyro Posted January 16, 2011 Share Posted January 16, 2011 I love the idea of having a multi-purpose building to start out some of the missions with. Why'd it have to die? Link to comment Share on other sites More sharing options...
Cirevam Posted January 16, 2011 Share Posted January 16, 2011 Actually, due to recent research on building foundation shapes, we've figured out how to make a building that could resemble the RRHQ set, with four buildings on the corners and a place to run through in the middle. The topic is somewhere around here... but the coding we can do easily already. Link to comment Share on other sites More sharing options...
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