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Cargo Carrier, OVERLOADED


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I don't think it was built for loads this big...

And that is why I don't like how both the TT and the CC have to carry the Chrome Crusher and not just one of them.

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Anonymouse

  On 7/5/2010 at 4:24 PM, RockmoddeR said:

Yeah, It's not that difficult. Also, ever had the TT carry the CC? :P

No, but loads of CCs carrying each other :P

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Anonymouse

In the level properties?

InitialCrystals 10000

Works for me. Just need to remember that it's initial and not start or begin.

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  On 7/9/2010 at 2:50 PM, DrDeath said:

my chrome crusher can drive across water

uuuh, and? It's only one etra CFG line.

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  • 1 month later...

  On 8/20/2010 at 9:58 AM, Eagle98 said:

If the Chrome Crusher is faster than the Cargo Carrier, then DrD has a use for his "modding".

last time i share anything

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It's not like you were ever eager to share your modifications in the first place. Multipurpose tool stores and no power stations are fine, but I think you were holding out on the bigger stuff. Oh well.

I think a more unique way to handle the CanBeCarried tag is to add it to water vehicles and make a map with lots of tiny isolated bodies of water and bits of land, with one central island that has enough room to build. Unfortunately, a flying carrier would defeat the purpose, but if there's no room on the tiny islands to put a Tool Store, then you would need a water vehicle with carrying capabilities.

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