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Exe Parameters Doing Weird Things


Addictgamer
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Addictgamer

gallery_3_4_300882.png

So, I added a bunch of exe paremeters:

-debug -testlevels -programmer -showversion -testercall -debugcomplete

Right off I notice two things.

I can skip the lego intro by pressing escape, and on the level select screen, I get the level num.

What else will I/we find?

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Addictgamer

No, these are just the ones that I though had to do with enabling extra features and stuff like that.

I haven't seen anything else different...Somebody else can look for differences, I guess.

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Addictgamer

The topic with the list has dissipated along with the music and debug key topics.

I can't find it anywhere.

Oh, those keys up there, the only important ones.

There also are -window, -forcecdcheck or something like that, -reduceimages -fvf or something like that.

The last two, if I remember correctly, lower the game's performance needs.

The first, IDK. The second, I can guess that it forces the game to check for the CD to be inserted, and I do guess that.

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-window runs the game in windowed mode by default. (you must be in 16-bit color mode or else it won't work)

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can someone send me a PM of all the known parameters and how they affect the game

There is a pinned topic with the game parameters in the tutorial forum...

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There also are -window, -forcecdcheck or something like that, -reduceimages -fvf or something like that.

The last two, if I remember correctly, lower the game's performance needs.

-fvf does the cool fading fog effect, which just hides the draw distance cutoff. I don't think it really helps with performance.

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