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I have found out that webs can be added into the OL.

		SpiderWeb {			;Special case

			DefaultDamage		0.0


			RockMonster		100.0

			LavaMonster		100.0

			IceMonster		100.0


			Pilot			0.0:0.0:0.0:0.0:0.0

			Bulldozer			100.0:100.0:100.0:100.0:100.0:100.0:100.0:100.0:100.0:100.0:100.0:100.0:100.0:100.0:100.0:100.0

		}

That is how to make it to where Raiders are slowed down terribly by the web, and Monsters/Bulldozers plow through it.

However, I would like Raiders to be totaly stopped by these webs, and spiders be able to move through them without slowing them down or breaking them (0.0=move through slow, 1.0+ is time to break down).

I do not know how, so I'm asking advice.

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Time to break through = 1000.0+ ? If it actually affects their speed through the web as well as how long it takes to destroy the web, then a really high number would realistically prevent things from breaking through.

Negative numbers are sometimes valid for certain things like health. Give that a try too.

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What?

0.0=Move through slowly, make it through but don't break.

1.0=Break through slowly

2.0=Break through faster

100.0=Obliterate

1000.0=?

Explain a bit better please.

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You said "1.0+ is time to break down" so I thought that meant how many seconds. If it's a multiplicative coefficient like we've seen for every other animation, you could try a low decimal value or even a negative value. Negatives can cause things to go oopsie sometimes, so I wouldn't be surprised if it crashed the game.

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No, 100.0 is to obliterate, 1.0 is slow breakdown.

Also, negative numbers did nothing. 1000 had the same affect as 100: Web died.

So spiders will still be slowed down by their own webs. At least they don't appear a while in RtPU.

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Cyrem and Cirevam, you're just telling him how to stop them from damaging the web.

Each web has 100 health, and the Bulldozer does 100 damage to it, destroying it immediately. The Pilot has to do 0 damage to it, which means not destroying it.

But that's not the question - it's how do you get the Pilot to be stopped completely by the webs? Or at least change the amount by which the speed is reduced when anything goes through the web?

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Well there's obviously no speed control in the SpiderWeb's AE or CFG entry. Let's look at the Pilot entry and see if we find anything. There has to be a coefficient somewhere that controls the slowdown.

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I will. Though off and on topic: Baz put a LavaCoef on some stuff thinking it would work and when I tried it it didn't.

You know what? *Opens the EXE and searches for Web*

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All it takes is notepad. I use it to see if there is any codes that might not work.

Yup, there's no WebCoef...

However, if the *syntax* is correct, it will ignore the fact that there's an unknown variable. Try it.

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FunctionCoef is a catch-all for many buildings, and we know that TRANSCOEF works on all animations. Try those first instead of some imaginary parameter.

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