Lair Posted August 1, 2010 Share Posted August 1, 2010 I have found out that webs can be added into the OL. SpiderWeb { ;Special case DefaultDamage 0.0 RockMonster 100.0 LavaMonster 100.0 IceMonster 100.0 Pilot 0.0:0.0:0.0:0.0:0.0 Bulldozer 100.0:100.0:100.0:100.0:100.0:100.0:100.0:100.0:100.0:100.0:100.0:100.0:100.0:100.0:100.0:100.0 } That is how to make it to where Raiders are slowed down terribly by the web, and Monsters/Bulldozers plow through it. However, I would like Raiders to be totaly stopped by these webs, and spiders be able to move through them without slowing them down or breaking them (0.0=move through slow, 1.0+ is time to break down). I do not know how, so I'm asking advice. Link to comment Share on other sites More sharing options...
Anonymouse Posted August 1, 2010 Share Posted August 1, 2010 Just a random guess, but WebCoef? Link to comment Share on other sites More sharing options...
Cirevam Posted August 1, 2010 Share Posted August 1, 2010 Time to break through = 1000.0+ ? If it actually affects their speed through the web as well as how long it takes to destroy the web, then a really high number would realistically prevent things from breaking through. Negative numbers are sometimes valid for certain things like health. Give that a try too. Link to comment Share on other sites More sharing options...
Lair Posted August 1, 2010 Author Share Posted August 1, 2010 What? 0.0=Move through slowly, make it through but don't break. 1.0=Break through slowly 2.0=Break through faster 100.0=Obliterate 1000.0=? Explain a bit better please. Link to comment Share on other sites More sharing options...
Cirevam Posted August 1, 2010 Share Posted August 1, 2010 You said "1.0+ is time to break down" so I thought that meant how many seconds. If it's a multiplicative coefficient like we've seen for every other animation, you could try a low decimal value or even a negative value. Negatives can cause things to go oopsie sometimes, so I wouldn't be surprised if it crashed the game. Link to comment Share on other sites More sharing options...
Lair Posted August 1, 2010 Author Share Posted August 1, 2010 No, 100.0 is to obliterate, 1.0 is slow breakdown. Also, negative numbers did nothing. 1000 had the same affect as 100: Web died. So spiders will still be slowed down by their own webs. At least they don't appear a while in RtPU. Link to comment Share on other sites More sharing options...
Cyrem Posted August 2, 2010 Share Posted August 2, 2010 Some things you could try: -0.0 +0.0 0.001 .0 -0 +0 disable the line? Link to comment Share on other sites More sharing options...
Anonymouse Posted August 2, 2010 Share Posted August 2, 2010 Cyrem and Cirevam, you're just telling him how to stop them from damaging the web. Each web has 100 health, and the Bulldozer does 100 damage to it, destroying it immediately. The Pilot has to do 0 damage to it, which means not destroying it. But that's not the question - it's how do you get the Pilot to be stopped completely by the webs? Or at least change the amount by which the speed is reduced when anything goes through the web? Link to comment Share on other sites More sharing options...
Cirevam Posted August 2, 2010 Share Posted August 2, 2010 Well there's obviously no speed control in the SpiderWeb's AE or CFG entry. Let's look at the Pilot entry and see if we find anything. There has to be a coefficient somewhere that controls the slowdown. Link to comment Share on other sites More sharing options...
Anonymouse Posted August 2, 2010 Share Posted August 2, 2010 Just a random guess, but WebCoef? Did anyone try this? Link to comment Share on other sites More sharing options...
Lair Posted August 2, 2010 Author Share Posted August 2, 2010 I will. Though off and on topic: Baz put a LavaCoef on some stuff thinking it would work and when I tried it it didn't. You know what? *Opens the EXE and searches for Web* Link to comment Share on other sites More sharing options...
RockmoddeR Posted August 2, 2010 Share Posted August 2, 2010 O_O LAIR IS AN .EXE HAX0R Link to comment Share on other sites More sharing options...
Lair Posted August 2, 2010 Author Share Posted August 2, 2010 All it takes is notepad. I use it to see if there is any codes that might not work. Link to comment Share on other sites More sharing options...
Anonymouse Posted August 2, 2010 Share Posted August 2, 2010 All it takes is notepad. I use it to see if there is any codes that might not work. Yup, there's no WebCoef... However, if the *syntax* is correct, it will ignore the fact that there's an unknown variable. Try it. Link to comment Share on other sites More sharing options...
Lair Posted August 2, 2010 Author Share Posted August 2, 2010 No need, I've done it with many things before Link to comment Share on other sites More sharing options...
Cirevam Posted August 2, 2010 Share Posted August 2, 2010 FunctionCoef is a catch-all for many buildings, and we know that TRANSCOEF works on all animations. Try those first instead of some imaginary parameter. Link to comment Share on other sites More sharing options...
Recommended Posts