Jump to content

TheDoctor
 Share

Recommended Posts

Well reading one of Epic's post made me think of why we never thought of a biome that looks like the inside of the LMS Explorer. It would really be kind of weird and rely on special maps to make it look right, but I think it would be cool. It would be more than a gfx mod because Cirevam mentioned that we could replace the rockfall animation with a door opening animation. This could also be a chance to figure out how the wall meshes fit together.

Ideas/suggestions begin here. Go.

Voice acting test.


Copied from the candy raiders topic. Tell me if theres anything thats missing. Post ideas in [object]=[idea] format. In bold.

Rock Raider= Reskinned rockraider

Chief= Ships computer

Weapons (same?):

Drill=

Shovel=

Hammer=

Wrench=

Laser=

Pusher=

Freezer=

Sonic Blaster=

Energy Crystal=

Ore=

Stud=

Buildings (same?):

Buildings and Vehicles=

Toolstore=

Teleport Pad=

Power Station=

Support Station=

Upgrade Station=

Geodome=

Ore Refinery=

Mining Laser=

Super Teleport=

Vehicles (fewer/same?)

Hoverscout=

Small Digger=

Small Transport Truck=

Rapid Rider=

SMLC=

Tunnel Scout=

Loader Dozer=

Granite Grinder=

LMLC=

Chrome Crusher=

Cargo Carrier=

Tunnel Transport=

Dirt=

Loose=

Hard=

Solid Rock=

ESeam=

OSeam=

RSeam=

Water=

Lava=

Rubble=

Power Path=

Reinforced Wall=

Rock=

Ice=

Lava=

One completely custom biome will be used.

Monsters (same?):

Rock Monsters=

Ice Monsters=

Lava Monster=

Slimy Slug=

Bats=

Spiders=

Snake=

Scorpion=

Small Spiders=

Link to comment
Share on other sites

I really like this idea a lot. Here is some points for such a conversion I have thought about:

Walls

If you have played Star Wars I: The Phantom Menace, on the first level you are on the ship. The ship has metal walls slanted walls like this. This is the style I think the LMS Biome should go with. There are no need for stud textures as the ship itself isn't made of Lego, so you could go with a metal look.

Slimey Slug

This could be converted to a 'space slug'. A small green (possibly glowing like energy crystals) slug with no eyes that is attracted to power in space. The slug hole can be ventilation grates like this (the thing with the steam combing out).

Solid Rock

Perhaps some levels could be completely solid rock (metal walls) and the objectives based on attacks or ship malfunctions rather then drilling.

Dirt-Solid Rock

The issue with this is that, there will be no drilling on the ship. Perhaps you could use these wall types for ship construction objectives. These objectives would require you to build new rooms/sections in the ship. Drills can be replaced with lasers or something that cuts metal.

Rock Monster

Perhaps a 'Dark Matter Monster' ?. As light cannot penetrate it, it will be black and perhaps floating as if the ship's gravity doesn't effect it.

Lava

Perhaps some sort of hazardous liquid spill, this allows RR's to "mop" up the spills.

Water

Not really useful... perhaps in a water cooling room?

Ore

General Rocket fuel

Crystals

Maybe a special type of fuel to give the engines a boost (like nitrous oxide for cars)

Crystal Seam

"Overcharge Storage Unit", used to store the specific fuel charges for the engines that give it a power boost like above.

Ore Seam

"Fuel Storage Unit", stores fuel charges for the engines.

Objectives

The game would have to be more focused around, defending the ship from attacks, building new sections in the ship and ship malfunctions... e.g "The ship has collided with an asteroid, spilling litres of hazardous fluids in the ship, quickly clean the fluid up before it's fumes spread throughout the ship" (timed objective).

Hopefully that has given you some ideas for an overhaul.

Link to comment
Share on other sites

I really like this idea a lot. Here is some points for such a conversion I have thought about:

Walls

If you have played Star Wars I: The Phantom Menace, on the first level you are on the ship. The ship has metal walls slanted walls like this. This is the style I think the LMS Biome should go with. There are no need for stud textures as the ship itself isn't made of Lego, so you could go with a metal look.

Slimey Slug

This could be converted to a 'space slug'. A small green (possibly glowing like energy crystals) slug with no eyes that is attracted to power in space. The slug hole can be ventilation grates like this (the thing with the steam combing out).

Solid Rock

Perhaps some levels could be completely solid rock (metal walls) and the objectives based on attacks or ship malfunctions rather then drilling.

Dirt-Solid Rock

The issue with this is that, there will be no drilling on the ship. Perhaps you could use these wall types for ship construction objectives. These objectives would require you to build new rooms/sections in the ship. Drills can be replaced with lasers or something that cuts metal.

Rock Monster

Perhaps a 'Dark Matter Monster' ?. As light cannot penetrate it, it will be black and perhaps floating as if the ship's gravity doesn't effect it.

Lava

Perhaps some sort of hazardous liquid spill, this allows RR's to "mop" up the spills.

Water

Not really useful... perhaps in a water cooling room?

Ore

General Rocket fuel

Crystals

Maybe a special type of fuel to give the engines a boost (like nitrous oxide for cars)

Crystal Seam

"Overcharge Storage Unit", used to store the specific fuel charges for the engines that give it a power boost like above.

Ore Seam

"Fuel Storage Unit", stores fuel charges for the engines.

Objectives

The game would have to be more focused around, defending the ship from attacks, building new sections in the ship and ship malfunctions... e.g "The ship has collided with an asteroid, spilling litres of hazardous fluids in the ship, quickly clean the fluid up before it's fumes spread throughout the ship" (timed objective).

Hopefully that has given you some ideas for an overhaul.

1-3: Yesyesyes thats all nice and dandy.

4: Its kind of hard to outfit a MINING game with a texture set that you can't drill. Like Cirevam said, door opening animation.

5: Whatever.

6. More like acid.

7. Meh, no real use, besides recessed water tanks.

8-11: I'll need to think those over more.

12: It seems like it could be more combat based, being that you aren't trying to carve out the ship's innards for crystals.

I only intended this to be a fancy reskinning, with extra stuff, but this ALLLLLL OF THAT makes me tink that an overhaul *could* be possible, but it would need to very carefully done. Maps in particular. Special maps would be needed. I still think using this for tutorials is a better idea, like training onboard the ship for things like moving and simple stuff. I am still terrible at making textures from scratch, so I wouild need lots o' help with that. *COUGHAMAROUSCOUGH* And animating, but Cirevam can help me with that.

Edit:

as the ship itself isn't made of Lego

WAT. Have you not seen the intro videos?

Edit 2: OH. Almost forgot. I'll have to think of something clever for Power paths, and I think I have an idea for it. Rubble could be one of three things.

1. Shrapnel that a RR would have to sweep up or something

2. Some kind of liquid leak that they would mop up.

3. Non-existant, meaning that there the texture is the same as the floor, and there is no speed change.... and.... some other things, like RRs and monsters ignoring it.

Link to comment
Share on other sites

For rubble, I was thinking of a sort of grating used as the transition between rooms, like a threshold of sorts. Instead of cleaning it up, they put floor paneling over it. Remember that we can disable ore creation by changing "ClearComplete GenerateOre" to "ClearComplete Null" in the PTL file, so if parts of the ship do need to be drilled then it makes more sense as an "under construction" area. Drilling would have to be very limited though, otherwise the entire ship looks like it's incomplete.

Link to comment
Share on other sites

I was thing ing that the rubble could be the ships floor that was pulled up and has wires and stuff under it. With less and less wires showing each time it is "fixed"

The power paths could be like advanced florring because the rock raiders wanted to walk on something better looking.

The levels could start out with the rock raiders in small parts of the ship that they have to 'drill-out' to make a storage room or something.

The walls could be the same as the floor.

Link to comment
Share on other sites

Wouldn't this have to be the only biome in the gane though?

Because a fixing affect for rock, ice and lava would look just as bad as a digging affect for metal and wires

Link to comment
Share on other sites

Wouldn't this have to be the only biome in the gane though?

Because a fixing affect for rock, ice and lava would look just as bad as a digging affect for metal and wires

Not if you can't teleport the default rockraiders and use a special type that has new animations for digging, clearing, etc, that you place in the ol file. So this type of level would be a sort of survival thing (lose all your RR's and lose the level).

Edit: About the "power paths." You could use a story line that says the main powergrid is offline, so you have lay down cables to a secondary power source. Then your power path tiles would just be the normal floor, plus some lines in it stretching across the floor. Granted, this will look like a total mess if you have a 5x5 set of powerpaths. So it would probably look better if you limit your tunnels to single tile widths (with exception to places needed for buildings if necessary).

Link to comment
Share on other sites

have we figured out how to makw 2 different anims for the same cammand?

Since the day that we learned how to animate and how to add new rockraider classes, yes. How long have you been on this forum? /:|

Link to comment
Share on other sites

have we figured out how to makw 2 different anims for the same cammand?

First, makw and... cammand. How old are you?

Second, they're different minifigs. They can do different things.

OFF TOPIC I have idea for more than 1 minifig teleport but it's bad idea

Link to comment
Share on other sites

This is a good idea. This would make a good pre-level before landing is not bad. Unfortunately I can't be one to talk because I can't do anything. If I may state some ideas though.

If the walls are to be solid rock then when you place your cursor over it it will be rock, not lego/metal. You may have to add another type of rock so to say that doesn't have a cursor pop up and say anything. It's obvious that it's not rock. Floor would have to be the same thing unless you have test rooms with floors and buildings in them. Where else do the buildings teleport from?

Doors will have to follow the same concept as you want them to actually work and maybe close behind you just in case a monster or something must be kept back, like powerpaths to lava.

Actually making a new biome would be somewhat senseless in my opinion. I can see how water and lava can be modified, well lava at least, but why would acid be leaking out in the first place? They've got to be pretty bad to let any problems enter but then again they were hit by a meteor and sucked into a wormhole...

Monsters are a problem. Changing them up would be messing with the actual story in a way making it not really LRR anymore. If there must be monsters they should still be on the planet.

If I could make my say in this, the idea of an LMS Explorer biome is something to do, but to make it almost like it is LRR is kind of out of the question. Making like above a pre-level or even a hub would be nice. But those are just my ideas. Who am I to say anything when I don't know anything about modding?

Link to comment
Share on other sites

Sometimes you have to suspend your disbelief in order to work with the present limitations. Anyone who plays the mod could see that the walls are obviously metal and should understand that it's somewhat out of our control that the game identifies all walls as the same things. Also, once drilled, rock cannot be "undrilled", so there are no closing doors.

I looked at the PTL file again and if we wanted to eliminate the problem of rubble behind doors we could change " DigComplete RockFall" to " DigComplete Null/Goto". This would unfortunately disable the animation used, but maybe the file would let us put in different effects. It might not even work at all, so we'll have to check to see what it does.

Link to comment
Share on other sites

If the walls are to be solid rock then when you place your cursor over it it will be rock, not lego/metal. You may have to add another type of rock so to say that doesn't have a cursor pop up and say anything. It's obvious that it's not rock. Floor would have to be the same thing unless you have test rooms with floors and buildings in them. Where else do the buildings teleport from?

What do you mean? The icon in the cursor, or the tooltip? Because both can be modded.

Link to comment
Share on other sites

have we figured out how to makw 2 different anims for the same cammand?

Since the day that we learned how to animate and how to add new rockraider classes, yes. How long have you been on this forum? /:|

I have been on this forum for as long as it has been up

But my internet wasn't letting me go to RRU for 3 months and so I missed out on a lot of things that were discovered.

have we figured out how to makw 2 different anims for the same cammand?

First, makw and... cammand. How old are you?

Second, they're different minifigs. They can do different things.

OFF TOPIC I have idea for more than 1 minifig teleport but it's bad idea

That is sort of mean.

I can understand you getting on my case for spelling command with an 'a', but to yell at me for hitting 'w' and not 'e'?

There right next to each other.

And stop doing that. How would you feel if I pointed out all of your spelling mistakes?

Link to comment
Share on other sites

But my internet wasn't letting me go to RRU for 3 months and so I missed out on a lot of things that were discovered.

I can understand you getting on my case for spelling command with an 'a', but to yell at me for hitting 'w' and not 'e'?

There right next to each other.

And stop doing that. How would you feel if I pointed out all of your spelling mistakes?

First, thats not our problem. Second, theres no excuse for ignoring the red squiggly under words. And if you use IE, theres no excuse for that either.

I'll put up a list of the gfx in the OP in a minute.

Link to comment
Share on other sites

First, thats not our problem. Second, theres no excuse for ignoring the red squiggly under words.

Lissen, not everyone uses Word for every things they write, this is just a website for a game, its not like we're writing something for NASA.


I like this idea, I had a similer biome idea some time ago, but I forgot about it.

So will the dirt, loose, hard, and solid rocks each look different?

Link to comment
Share on other sites

On 9/17/2010 at 7:45 PM, Shadow322 said:

Lissen, not everyone uses Word for every things they write, this is just a website for a game, its not like we're writing something for NASA.

So will the dirt, loose, hard, and solid rocks each look different?

2l91s2b.pngkey9b12634d89adfb8c204ad05868

I'm still thinking about how rock will work. Most likely I will only use solid rock and one of the others, maybe more if I want different kinds of doors that only certain things can open.

Edited by Slimy Slug
Link to comment
Share on other sites

On 9/17/2010 at 8:03 PM, Shadow322 said:
On 9/17/2010 at 7:49 PM, TheDoctor said:

2l91s2b.pngkey9b12634d89adfb8c204ad05868

Thats what you've been talking about?

How's it doing that, it's so not doing it when I type something.

HE IS USING FIREFOX OR SOME OTHER BROWSER THAT ISN"T IE

IE does not have a spell check in it.

Link to comment
Share on other sites

This is a good idea. This would make a good pre-level before landing is not bad. Unfortunately I can't be one to talk because I can't do anything. If I may state some ideas though.If the walls are to be solid rock then when you place your cursor over it it will be rock, not lego/metal. You may have to add another type of rock so to say that doesn't have a cursor pop up and say anything. It's obvious that it's not rock. Floor would have to be the same thing unless you have test rooms with floors and buildings in them. Where else do the buildings teleport from?Doors will have to follow the same concept as you want them to actually work and maybe close behind you just in case a monster or something must be kept back, like powerpaths to lava.Actually making a new biome would be somewhat senseless in my opinion. I can see how water and lava can be modified, well lava at least, but why would acid be leaking out in the first place? They've got to be pretty bad to let any problems enter but then again they were hit by a meteor and sucked into a wormhole...Monsters are a problem. Changing them up would be messing with the actual story in a way making it not really LRR anymore. If there must be monsters they should still be on the planet.If I could make my say in this, the idea of an LMS Explorer biome is something to do, but to make it almost like it is LRR is kind of out of the question. Making like above a pre-level or even a hub would be nice. But those are just my ideas. Who am I to say anything when I don't know anything about modding?

They could me monsters on the ship somehow. Also no one said this was original LRR. Like I'm doing RRU going to Planet U. A Surface Base can substutute.

And stop doing that. How would you feel if I pointed out all of your spelling mistakes?

I would be corrected not offended. Like you easily are sometimes.

Link to comment
Share on other sites

 Share

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.