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Lrr's Object Stubbornness


Addictgamer
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SO, in my overhaul, if I take away all the objects except for Pilot, RockMonster, and Toolstation, it crashes.

RR only loads if I have all the original objects too, even if their stats are not defined...Weird.

Any ideas why?

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If by objects you mean the stuff in the MiscObjects { list, then it makes some sense. That list is non-expandable and the properties of many of those objects are hard coded. The game expects them to be there, so when they're not the game doesn't know what to do. I don't see why it would complain about removing buildings and vehicles... it shouldn't.

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