wish70 Posted October 6, 2010 Share Posted October 6, 2010 When I try to enable debug keys the main way it dosen't work. When I do anything to the .wad file the game crashes. What can I do? Link to comment Share on other sites More sharing options...
TheDoctor Posted October 6, 2010 Share Posted October 6, 2010 Define "the main way". I would think that's extracting the wads, changing that line in the cfg, and recompiling them. Link to comment Share on other sites More sharing options...
wish70 Posted October 6, 2010 Author Share Posted October 6, 2010 On the wiki it says the main way is to add -debug to the end of the target. Link to comment Share on other sites More sharing options...
Cirevam Posted October 6, 2010 Share Posted October 6, 2010 You might want to try -debugcomplete. I've heard that it activates things that -debug doesn't. I have so many extra parameters on my game that I can't tell which does what, but it's worth a try. Link to comment Share on other sites More sharing options...
TheDoctor Posted October 6, 2010 Share Posted October 6, 2010 Nonononononono. That should be fixed, because that's not how its done. There are two different "debug" things about RR. One are the debug keys you're trying to enable. There's a line in the cfg not far from the top that says something like DisableDebugKeys or something like that. That line needs to be changed to false, or whatever applies to what the line says. The other debug option is something else and has nothing to do with the debug keys. I think cyrem used it in the 1024x768 mod or whatnot. You can also hex edit the wad, but I don't suggest it. We have better ways of doing things. Link to comment Share on other sites More sharing options...
Sonic322 Posted October 6, 2010 Share Posted October 6, 2010 Are you using the WAD Tool or WAD Refinery? Link to comment Share on other sites More sharing options...
wish70 Posted October 6, 2010 Author Share Posted October 6, 2010 Are you using the WAD Tool or WAD Refinery? No I am not. You might want to try -debugcomplete. I've heard that it activates things that -debug doesn't. I have so many extra parameters on my game that I can't tell which does what, but it's worth a try. Thank you! Although the only one that works is ctrl s. Nonononononono. That should be fixed, because that's not how its done. There are two different "debug" things about RR. One are the debug keys you're trying to enable. There's a line in the cfg not far from the top that says something like DisableDebugKeys or something like that. That line needs to be changed to false, or whatever applies to what the line says. The other debug option is something else and has nothing to do with the debug keys. I think cyrem used it in the 1024x768 mod or whatnot. You can also hex edit the wad, but I don't suggest it. We have better ways of doing things. Do you not know how to read? I said if I do anything to the .wad file the game crashes. Link to comment Share on other sites More sharing options...
TheDoctor Posted October 6, 2010 Share Posted October 6, 2010 Nonononononono. That should be fixed, because that's not how its done. There are two different "debug" things about RR. One are the debug keys you're trying to enable. There's a line in the cfg not far from the top that says something like DisableDebugKeys or something like that. That line needs to be changed to false, or whatever applies to what the line says. The other debug option is something else and has nothing to do with the debug keys. I think cyrem used it in the 1024x768 mod or whatnot. You can also hex edit the wad, but I don't suggest it. We have better ways of doing things. Do you not know how to read? I said if I do anything to the .wad file the game crashes. Ok mister. Let's get one thing straight. We know what we're talking about. If you want more than one debug key, you have to change the line in the cfg. Why you are saying "the wad file" I don't know, because there should be two wad files. I'm not quite sure WHY it's not liking you changing "the" file, but if you want all the debug keys that what you need to do. Link to comment Share on other sites More sharing options...
Sonic322 Posted October 6, 2010 Share Posted October 6, 2010 Are you using the WAD Tool or WAD Refinery? No I am not. That sounds like the problem when you try to edit the WADs. Perhaps you should try one of them. Link to comment Share on other sites More sharing options...
wish70 Posted October 6, 2010 Author Share Posted October 6, 2010 Nonononononono. That should be fixed, because that's not how its done. There are two different "debug" things about RR. One are the debug keys you're trying to enable. There's a line in the cfg not far from the top that says something like DisableDebugKeys or something like that. That line needs to be changed to false, or whatever applies to what the line says. The other debug option is something else and has nothing to do with the debug keys. I think cyrem used it in the 1024x768 mod or whatnot. You can also hex edit the wad, but I don't suggest it. We have better ways of doing things. Do you not know how to read? I said if I do anything to the .wad file the game crashes. Ok mister. Let's get one thing straight. We know what we're talking about. If you want more than one debug key, you have to change the line in the cfg. Why you are saying "the wad file" I don't know, because there should be two wad files. I'm not quite sure WHY it's not liking you changing "the" file, but if you want all the debug keys that what you need to do. I mean .wad1. Link to comment Share on other sites More sharing options...
Alexpanter Posted October 6, 2010 Share Posted October 6, 2010 First, rule #654, second paragraph says: "never insult poor Doctor." Second, I think you mean LegoRR1.wad with ".wad1" Third, this is what to do: A. Backup your WADs B. Unpack LegoRR1.wad (with the WAD Tool) C. Locate lego.cfg in the default directory. D. open lego.cfg in a text editor. I reccomend PSPad. E. Search for AllowDebugKeys F. Change it from FALSE to TRUE G. Rebuild LegoRR1.wad. (again, using the WAD tool) (H. Place the rebuilded LegoRR1.wad in the game directory) And you're done. Or, if you want to use the DATA method: A. Move LegoRR0.wad and LegoRR1.wad away from the game directory B. Unpack them C. Place everything you exctracted from them in the Data folder of the game. D. Edit the .cfg And you're done. Link to comment Share on other sites More sharing options...
Lair Posted October 6, 2010 Share Posted October 6, 2010 Nonononononono. That should be fixed, because that's not how its done. There are two different "debug" things about RR. One are the debug keys you're trying to enable. There's a line in the cfg not far from the top that says something like DisableDebugKeys or something like that. That line needs to be changed to false, or whatever applies to what the line says. The other debug option is something else and has nothing to do with the debug keys. I think cyrem used it in the 1024x768 mod or whatnot. You can also hex edit the wad, but I don't suggest it. We have better ways of doing things. Do you not know how to read? I said if I do anything to the .wad file the game crashes. Ok mister. Let's get one thing straight. We know what we're talking about. If you want more than one debug key, you have to change the line in the cfg. Why you are saying "the wad file" I don't know, because there should be two wad files. I'm not quite sure WHY it's not liking you changing "the" file, but if you want all the debug keys that what you need to do. I mean .wad1. There is no .WAD1 file. Just 2 or more WADs. Also, have you even read and followed the directions for the WAD extraction? Link to comment Share on other sites More sharing options...
wish70 Posted October 8, 2010 Author Share Posted October 8, 2010 Nonononononono. That should be fixed, because that's not how its done. There are two different "debug" things about RR. One are the debug keys you're trying to enable. There's a line in the cfg not far from the top that says something like DisableDebugKeys or something like that. That line needs to be changed to false, or whatever applies to what the line says. The other debug option is something else and has nothing to do with the debug keys. I think cyrem used it in the 1024x768 mod or whatnot. You can also hex edit the wad, but I don't suggest it. We have better ways of doing things. Do you not know how to read? I said if I do anything to the .wad file the game crashes. Ok mister. Let's get one thing straight. We know what we're talking about. If you want more than one debug key, you have to change the line in the cfg. Why you are saying "the wad file" I don't know, because there should be two wad files. I'm not quite sure WHY it's not liking you changing "the" file, but if you want all the debug keys that what you need to do. I mean .wad1. There is no .WAD1 file. Just 2 or more WADs. Also, have you even read and followed the directions for the WAD extraction? I mean RR1.wad and no Link to comment Share on other sites More sharing options...
Lair Posted October 8, 2010 Share Posted October 8, 2010 You mean LegoRR1.WAD Also, have you even read and followed the directions for the WAD extraction? no To which I respond with this quote: Maybe if you actualy tried to do it. Link to comment Share on other sites More sharing options...
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