Lair Posted October 6, 2010 Share Posted October 6, 2010 There's texture for it. Does it work still or is it dead? And if it is, what does the SoilDrillTime do? Link to comment Share on other sites More sharing options...
Zephyria Posted October 6, 2010 Share Posted October 6, 2010 Isn't soil the CFG Name for Dirt? Link to comment Share on other sites More sharing options...
Lair Posted October 6, 2010 Author Share Posted October 6, 2010 Isn't soil the CFG Name for Dirt? That's Loose Rock. Procede Mind Screw Link to comment Share on other sites More sharing options...
Zephyria Posted October 6, 2010 Share Posted October 6, 2010 Isn't soil the CFG Name for Dirt? That's Loose Rock. Procede Mind Screw *Blinks twice* ...wut? Link to comment Share on other sites More sharing options...
Lair Posted October 6, 2010 Author Share Posted October 6, 2010 Isn't soil the CFG Name for Dirt? That's Loose Rock. Procede Mind Screw *Blinks twice* ...wut? Soil is Soil, LooseRock is Dirt, MedRock is loose rock, HardRock is Hars Rock, Impenitrable is Solid Rock. Link to comment Share on other sites More sharing options...
Cirevam Posted October 6, 2010 Share Posted October 6, 2010 SoilDrillTime 04.000:03.000:02.000:01.000 LooseDrillTime 04.000:03.000:02.000:01.000 MedDrillTime 08.000:07.000:06.000:05.000 HardDrillTime 00.000:00.000:00.000:00.000 SeamDrillTime 10.000:09.000:08.000:07.000 This is modified code from a Pilot class in one of my broken CFGs. We know that HardDrillTime is for Hard Rock, MedDrillTime is for Loose Rock, and LooseDrillTime is for Dirt. If I'm remembering correctly, SoilDrillTime is for rubble, so as this raider upgrades he shovels rubble more quickly. It worked too. Link to comment Share on other sites More sharing options...
Addictgamer Posted October 6, 2010 Share Posted October 6, 2010 Bah, Cirevam beat me to it. Link to comment Share on other sites More sharing options...
aLPHA Posted October 7, 2010 Share Posted October 7, 2010 And we add this to lasers? Laser rubble clearer? Link to comment Share on other sites More sharing options...
Croza Posted October 7, 2010 Share Posted October 7, 2010 And we add this to lasers? Laser rubble clearer? Somehow that has a real lure to it.... Link to comment Share on other sites More sharing options...
RockmoddeR Posted October 7, 2010 Share Posted October 7, 2010 Yeah...Laser Dozer...would be so much more efficient too. Link to comment Share on other sites More sharing options...
aLPHA Posted October 7, 2010 Share Posted October 7, 2010 Let's try that out... ??? WallDestroyTime_Soil 1 Instant destroy of dirt walls Link to comment Share on other sites More sharing options...
Lair Posted October 8, 2010 Author Share Posted October 8, 2010 So I'm guessing the wall (Rock01) is a dead image/function? Link to comment Share on other sites More sharing options...
aLPHA Posted October 8, 2010 Share Posted October 8, 2010 Possibly... WallDestroyTime_Hard 150.0 ; Hard Rock WallDestroyTime_Medium 11.0 ; Loose Rock WallDestroyTime_Loose 7.0 ; Dirt WallDestroyTime_Soil 3 ; Rubble Hmm... Soil & Loose both same thing but different name? Link to comment Share on other sites More sharing options...
Addictgamer Posted October 8, 2010 Share Posted October 8, 2010 No. Cirevam says it's rubble. Maybe it isn't, but... Anyway, adding WallDestroyTime_Soil 1.0 to my gatling laser didn't do anything. Link to comment Share on other sites More sharing options...
Cirevam Posted October 8, 2010 Share Posted October 8, 2010 I theorize that the function used to clear rubble is not related to the function that clears walls. Case in point: you don't need a drill_null to shovel rubble, there's no continuous action for clearing the separate layers of rubble like there is with seams (though there is a way to clear the entire square in one animation), and it's considered to be a ground type rather than a wall type. You're probably not going to get anywhere by shooting rubble with lazers. Link to comment Share on other sites More sharing options...
aLPHA Posted October 8, 2010 Share Posted October 8, 2010 I know that speeding up a raiders routespeed also speeds up rubble clear time. Oddly, greatly increasing the routespeed and animation speed does this. Link to comment Share on other sites More sharing options...
Amauros Posted October 8, 2010 Share Posted October 8, 2010 Oddly, greatly increasing the routespeed and animation speed does this. It looks like you messed up with increasing the animation speed. However, that looks about how fast those RR's should really be shoveling all that rubble. Link to comment Share on other sites More sharing options...
aLPHA Posted October 11, 2010 Share Posted October 11, 2010 It is increased. Link to comment Share on other sites More sharing options...
Cyrem Posted October 18, 2010 Share Posted October 18, 2010 Oddly, greatly increasing the routespeed and animation speed does this. It looks like you messed up with increasing the animation speed. However, that looks about how fast those RR's should really be shoveling all that rubble. It looks like he is shovelling slow, which in my view looks better then the default speed. This speed makes it look like he is actually putting hard work in. Link to comment Share on other sites More sharing options...
Amauros Posted October 18, 2010 Share Posted October 18, 2010 Yeah I like it like that too, but it doesn't match the animation speed of all the RR's that are running around the place. -_- Link to comment Share on other sites More sharing options...
Recommended Posts