Addictgamer Posted October 30, 2010 Share Posted October 30, 2010 Engineer: Yay, the new satellite view works! Mostly. Link to comment Share on other sites More sharing options...
Sonic322 Posted October 30, 2010 Share Posted October 30, 2010 Thats funny How would they be able to look underground with a satellite anyways? Link to comment Share on other sites More sharing options...
Addictgamer Posted October 30, 2010 Author Share Posted October 30, 2010 Advanced technology obviously. Can anyone spot the fail in their satellite technology? Link to comment Share on other sites More sharing options...
lol username Posted October 30, 2010 Share Posted October 30, 2010 Advanced technology obviously. Can anyone spot the fail in their satellite technology? It makes the walls look really blocky. :P Link to comment Share on other sites More sharing options...
Addictgamer Posted October 30, 2010 Author Share Posted October 30, 2010 No, they always look really blocky. Besides, that would be a failure of the commander's HUD. Not the satellite technology. Keep trying. Link to comment Share on other sites More sharing options...
Sonic322 Posted October 30, 2010 Share Posted October 30, 2010 I can't see all the cavern? It is letting them see water? It is letting them see lava? It teleported them to the edge of the map? Link to comment Share on other sites More sharing options...
Addictgamer Posted October 30, 2010 Author Share Posted October 30, 2010 I can't see all the cavern? Getting close... Link to comment Share on other sites More sharing options...
Sonic322 Posted October 30, 2010 Share Posted October 30, 2010 It isn't showing the underside of things like wall and such? Link to comment Share on other sites More sharing options...
Addictgamer Posted October 30, 2010 Author Share Posted October 30, 2010 No, keep guessing. Link to comment Share on other sites More sharing options...
McJobless Posted October 30, 2010 Share Posted October 30, 2010 It's not drawing the full screen, only drawing partial amounts of what the Satillite should see, and using black to cover the rest. Link to comment Share on other sites More sharing options...
Addictgamer Posted October 30, 2010 Author Share Posted October 30, 2010 It's not drawing the full screen, only drawing partial amounts of what the Satillite should see, and using black to cover the rest. Bingo! You get a hoard of energy crystals complementary NPL glitches! Link to comment Share on other sites More sharing options...
Sonic322 Posted October 31, 2010 Share Posted October 31, 2010 My new guess was that it was round so the satellite was falling on them. But then that would be one HUGE satellite. Link to comment Share on other sites More sharing options...
McJobless Posted October 31, 2010 Share Posted October 31, 2010 It's not drawing the full screen, only drawing partial amounts of what the Satillite should see, and using black to cover the rest. Bingo! You get a hoard of energy crystals complementary NPL glitches! Where's the cake? Link to comment Share on other sites More sharing options...
sciguy Posted October 31, 2010 Share Posted October 31, 2010 It's not drawing the full screen, only drawing partial amounts of what the Satillite should see, and using black to cover the rest. Bingo! You get a hoard of energy crystals complementary NPL glitches! Where's the cake? The cake is a lie And cool view! At first I thought you had just fiddled with the zoom, but then I saw all the black. Link to comment Share on other sites More sharing options...
Addictgamer Posted October 31, 2010 Author Share Posted October 31, 2010 And cool view! At first I thought you had just fiddled with the zoom, but then I saw all the black. I did something to allow me to zoom in and out infinitely. Don't know what though. Link to comment Share on other sites More sharing options...
sciguy Posted October 31, 2010 Share Posted October 31, 2010 Yeah, but I thought that was all you did. Doesnt explain the blackness though...... Link to comment Share on other sites More sharing options...
Addictgamer Posted October 31, 2010 Author Share Posted October 31, 2010 ]I did something to allow me to zoom in and out infinitely. Don't know what though. You seem to think I did more than what I just quoted. That up there ^ is all I did. Link to comment Share on other sites More sharing options...
sciguy Posted October 31, 2010 Share Posted October 31, 2010 ]I did something to allow me to zoom in and out infinitely. Don't know what though. You seem to think I did more than what I just quoted. That up there ^ is all I did. 0.o So then I am guessing that above a certain zoom level the engine fails to properly generate the visuals...... interesting Link to comment Share on other sites More sharing options...
Cirevam Posted October 31, 2010 Share Posted October 31, 2010 It's called draw distance. The game only renders what it expects the player to see, i.e. the immediate area and a little deeper into the walls. The game doesn't expect the camera to zoom out so much, and thus it doesn't render everything that the player would see. Link to comment Share on other sites More sharing options...
sciguy Posted October 31, 2010 Share Posted October 31, 2010 Ya learn something new every day Now the Q is, can we fix it? Link to comment Share on other sites More sharing options...
bartvbl Posted October 31, 2010 Share Posted October 31, 2010 The reason this is done is because the game has been optimised for sloooow computers. This means that they assumed that there is not much space for a lot of textures and planes in video memory. So to save on that, the create and remove planes as required, since you will never come out of the maximum zooming distance according to the game. Link to comment Share on other sites More sharing options...
sciguy Posted October 31, 2010 Share Posted October 31, 2010 Yeah, but my Q is that since we have much faster computers now, is there any way we can change the restriction on the planar rendering radius? Link to comment Share on other sites More sharing options...
Lair Posted November 11, 2010 Share Posted November 11, 2010 Set the TVClipping Distance higher. That's what I've always done. Explimation for being a square with black outside it: Scanner only views a square area of underground for memory saving. Link to comment Share on other sites More sharing options...
sciguy Posted November 12, 2010 Share Posted November 12, 2010 Yeah, ive noticed that a square is not actually revealed in the map unless: 1: It is an exposed section 2: A radar scanner pulse covers most or all of it Link to comment Share on other sites More sharing options...
Amauros Posted November 12, 2010 Share Posted November 12, 2010 Set the TVClipping Distance higher. This. I usually do 5-10x the camera zoomout distance. Link to comment Share on other sites More sharing options...
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