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Satellite View


Addictgamer
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Advanced technology obviously.

Can anyone spot the fail in their satellite technology?

It makes the walls look really blocky. :P

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No, they always look really blocky.

Besides, that would be a failure of the commander's HUD. Not the satellite technology.

Keep trying.

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It's not drawing the full screen, only drawing partial amounts of what the Satillite should see, and using black to cover the rest.

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It's not drawing the full screen, only drawing partial amounts of what the Satillite should see, and using black to cover the rest.

Bingo!

You get a hoard of energy crystals complementary NPL glitches!

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It's not drawing the full screen, only drawing partial amounts of what the Satillite should see, and using black to cover the rest.

Bingo!

You get a hoard of energy crystals complementary NPL glitches!

Where's the cake?

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It's not drawing the full screen, only drawing partial amounts of what the Satillite should see, and using black to cover the rest.

Bingo!

You get a hoard of energy crystals complementary NPL glitches!

Where's the cake?

The cake is a lie :P

And cool view! At first I thought you had just fiddled with the zoom, but then I saw all the black.

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And cool view! At first I thought you had just fiddled with the zoom, but then I saw all the black.

I did something to allow me to zoom in and out infinitely. Don't know what though.

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]I did something to allow me to zoom in and out infinitely. Don't know what though.

You seem to think I did more than what I just quoted.

That up there ^ is all I did.

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]I did something to allow me to zoom in and out infinitely. Don't know what though.

You seem to think I did more than what I just quoted.

That up there ^ is all I did.

0.o So then I am guessing that above a certain zoom level the engine fails to properly generate the visuals...... interesting

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It's called draw distance. The game only renders what it expects the player to see, i.e. the immediate area and a little deeper into the walls. The game doesn't expect the camera to zoom out so much, and thus it doesn't render everything that the player would see.

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The reason this is done is because the game has been optimised for sloooow computers.

This means that they assumed that there is not much space for a lot of textures and planes in video memory. So to save on that, the create and remove planes as required, since you will never come out of the maximum zooming distance according to the game.

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Yeah, but my Q is that since we have much faster computers now, is there any way we can change the restriction on the planar rendering radius?

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  • 2 weeks later...

Set the TVClipping Distance higher. That's what I've always done.

Explimation for being a square with black outside it: Scanner only views a square area of underground for memory saving.

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Yeah, ive noticed that a square is not actually revealed in the map unless:

1: It is an exposed section

2: A radar scanner pulse covers most or all of it

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