Addictgamer Posted November 25, 2010 Share Posted November 25, 2010 The file types and such tga texture/image file There are some, like ARIAL_1.TGA, which seem to be font files or something...They are not valid images when I try to open them with any of my image editors, so if some one would like to verify what they are... [*]ddf I opened up ABADI MT CONDENSED.DDF in a hex editor, and the following makes me believe it has something to do with fonts: FNT2Abadi MT Condensed [*]txt A text file, of course. Has a wide range of uses. [*]dds Oh, and if you extract any of the games audio data, the .dds files are actually raw audio files. so you'll need to get hold of a program to convert them to something else. (like .wav) fin Google gave me nothing I think it is some sort of model file...Why? Open up a .fin file with a hex editor and see for yourself. What is a font in Alpha Team made up of? 1. A .ddf file. 2. A tga file with _0 at the end of the name. 3. Another tga file with a _1 at the end of the name. All these files have the same base name Needs verification The purpose of a file In etc.pac CategoryImages.txt Take a look at the file: 0 lego 41 group1 42 group2 43 group3 44 group4 45 group5 46 group6 35 ogel 1 global 19 trop 36 sub 37 sea 38 polar 39 mtn 40 moon It seems to be a list of all the biomes... Needs verification CategoryUnits.txt Seems to have a list of all the objects used in game. Format: #BADDIES og9999 audio 35 b0001 Ogel 35 b0002 B Guard 35 b0003 B Sentry 35 b0004 Wk Radia 35 b0006 Wk Assem 35 b0007 Wk Cart 35 b0008 B Follower 35 mf0003 B Neandert 35 b0009 B Plant 35 There's a snippet from the file. It seems to be arranged like this: ID Name A number with an unkown purpouse The number might correspond to a number in CategoryImages.txt Some items don't have a number, such as: #CYBERIA cy1000 Baseplat cy9001 Cylinder Some items have 2 numbers, such as: # LEGO UNITS u0004 Dive Brd 0 46 U0016 Tower S 0 42 u0017 Catapult 0 43 u0022 Launcher 0 43 U0023 Trampolin 0 41 U0026 Puncher 0 42 U0027 teeter 0 46 U0033 Slide 0 41 U0038 Cannon 0 43 Needs verification Credits.puz A text file that seems to create a scene... Needs verification Demo0x.puz I'm going to guess the 3 Demo0x.puz files correspond to the 'demo' shown on the main menu... This is still a WIP guide/reference. If you find any errors or have anything to add, please post. Link to comment Share on other sites More sharing options...
McJobless Posted November 25, 2010 Share Posted November 25, 2010 WOAH WOAH WOAH. Normally .dds files are specially compressed image files with an alpha attacjed (They are used both in Halo and Microsoft Flight Simulator 9/10) and I'm pretty sure you are correct about .fin being model files (Haven't go releveant data to support, but I am so sure I have seen them somewhere). I'll help you improve this guide. I like dis-assembling games and ruining the secrets the developers tried to hide from us. Link to comment Share on other sites More sharing options...
lol username Posted November 25, 2010 Share Posted November 25, 2010 Before I go extracting every file in sight, does anybody know where TeeVee's speech clips are? Which file? Never mind. I fail. Audio.pac... *facepalm* Link to comment Share on other sites More sharing options...
Sonic322 Posted November 25, 2010 Share Posted November 25, 2010 This reminds me of my list of file formats in LEGO Rock Raiders. Link to comment Share on other sites More sharing options...
Addictgamer Posted November 25, 2010 Author Share Posted November 25, 2010 1. WOAH WOAH WOAH. Normally .dds files are specially compressed image files with an alpha attacjed (They are used both in Halo and Microsoft Flight Simulator 9/10) 2. and I'm pretty sure you are correct about .fin being model files (Haven't go releveant data to support, but I am so sure I have seen them somewhere). 3. I'll help you improve this guide. 4. I like dis-assembling games and ruining the secrets the developers tried to hide from us. 1. Ok, we'll have to see what it really is. 2. Well, the layout looks like a model file. It's got a lot of nonsense punctuation, and it's got references to texture files, and other stuff. 3. Yay, thanks! 4. *Evil grin* Before I go extracting every file in sight, does anybody know where TeeVee's speech clips are? Which file?Never mind. I fail. Audio.pac... *facepalm* :P Link to comment Share on other sites More sharing options...
Anonymouse Posted December 20, 2010 Share Posted December 20, 2010 dds Oh, and if you extract any of the games audio data, the .dds files are actually raw audio files. so you'll need to get hold of a program to convert them to something else. (like .wav) Try aplay on ubuntu, and tweak the options (bitrate etc). Link to comment Share on other sites More sharing options...
Sharkly Posted April 16, 2012 Share Posted April 16, 2012 Hey Guys, LEGO is playing that old OGEL trick again. (OGEL > LEGO, FIN > NIF) Me and The2Banned2One have been hard at work decoding some of these files. FIN files are actually renamed and slightly modified NIF (Net Immerse File Format) files, which are fairly well documented, however it is a version 7.0 which is not used in any other games as far as I know. There are also some Digital Domain specific blocks in the file (e. g. DDUnit, DDActorSharedData). Once we figure out how to fix these bad boys, they can be loaded into 3DSMax, Blender, and Maya as there are already a set of plugins for NIF format since they have been used in many other games. (e. g. LU, The Elder Scrolls, ect) I'll let you know how this develops. - Sparky lol username 1 Link to comment Share on other sites More sharing options...
lol username Posted April 16, 2012 Share Posted April 16, 2012 Hey Guys, LEGO is playing that old OGEL trick again. (OGEL > LEGO, FIN > NIF) Me and The2Banned2One have been hard at work decoding some of these files. FIN files are actually renamed and slightly modified NIF (Net Immerse File Format) files, which are fairly well documented, however it is a version 7.0 which is not used in any other games as far as I know. There are also some Digital Domain specific blocks in the file (e. g. DDUnit, DDActorSharedData). Once we figure out how to fix these bad boys, they can be loaded into 3DSMax, Blender, and Maya as there are already a set of plugins for NIF format since they have been used in many other games. (e. g. LU, The Elder Scrolls, ect) I'll let you know how this develops. - Sparky Really? NIF? LEGO Universe also uses that for its models, interesting. [Edit: And I didn't see that you had already mentioned that in your post, lol...] Good luck on the decoding! :D Link to comment Share on other sites More sharing options...
le717 Posted April 17, 2012 Share Posted April 17, 2012 FIN files are actually renamed and slightly modified NIF (Net Immerse File Format) files, which are fairly well documented I can confirm they are NIF files. The very presence of .dll files with names like "NiAnimation" tell that they are NIF files. I'll be taking a better look at them soon. Everyonr, get your heads into the game, because we have another game that can be modded! :D Link to comment Share on other sites More sharing options...
Sharkly Posted April 17, 2012 Share Posted April 17, 2012 *Does freaky victory dance whilst victory music plays and tee-vee screams "We did it!"* lol username and le717 2 Link to comment Share on other sites More sharing options...
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