lrrpilot Posted November 10, 2010 Share Posted November 10, 2010 On 11/5/2010 at 12:19 AM, TheDoctor said: On 11/5/2010 at 12:16 AM, Storm said: Second of all, no, I do not think we have encountered this before. Yeeeeees we have. There's some glitch that does that occasionally. It's like the laser drain glitch, one we can't fix. Use vehicles more is really the only to make sure you can still win a level. What do you mean, occasionally? Like some for everyone, or always for some? I have the second. And in certain levels, I can't get a vehicle; the rrs dissapear too soon. Link to comment Share on other sites More sharing options...
Pedro Posted December 6, 2010 Share Posted December 6, 2010 Final Level, but the whole thing crashes when I use a Sonic Blaster, wiped out 60 minutes work :-( Not been around for a while will spend some time catcing up on Mods etc Link to comment Share on other sites More sharing options...
Tracker Posted December 13, 2010 Share Posted December 13, 2010 I was even able to base a mod on it, it's called The Logical Step, it's in the downloads section, and it consitsts of LegoRR1.wad and the levels folder, so you need WAD Tool and if you don't already have it, Microsoft.net framework to recompile LegoRR0.wad. It also has credits, instructions, and a briefing about the changes. Link to comment Share on other sites More sharing options...
Aki Dazrold Posted December 14, 2010 Share Posted December 14, 2010 (edited) On 12/13/2010 at 11:12 PM, Tracked Mbl Lsr Cttr said: I was even able to base a mod on it, it's called The Logical Step, it's in the downloads section, and it consitsts of LegoRR1.wad and the levels folder, so you need WAD Tool and if you don't already have it, Microsoft.net framework to recompile LegoRR0.wad. It also has credits, instructions, and a briefing about the changes. How much modding has been made here? Cause I will totally gank these since Baz's Mod never installs correctly for me. Also, you said the file was in the downloads section, but I cannot locate the file anywhere. Edited December 14, 2010 by LordZakida Link to comment Share on other sites More sharing options...
TheSmartOne Posted February 2, 2011 Share Posted February 2, 2011 On 11/23/2009 at 11:56 PM, LordZakida said: Driller Night. There were two things that irked me about this level: One, how close everything was to the edge of the level. While this didn't annoy me too much, I still didn't like having to adjust the angle just to see what I was doing. Two, for some reason my raiders had some overpowering urge to jump into the lava. I lost about five raiders because they just walked straight into the lava for no darn reason. I got fed up with it and just stuck to utilizing three Trucks, two Dozers, and one small digger to get everything I needed. As for those... isolated... crystals on this level, I KNOW what I was SUPPOSED to do to get them, but seeing as I lack the proper settings in the .cfg file, I just slashed the rock with debug keys to get them. All in all, I liked this level, mostly for the fact that it gave me the knowlegde that I got the mod to work. Now to fix the RR1 file. FOUND THE PROBLEM. Line 368 in the .cfg had an extraneous backslash in the code. That's what caused the foul-up. Here's the cfg with this error fixed. With a very Baz-ish easter egg added in... Oh, Whaaaaaat theeee fuuuuuu-... really?!!? Stupid glitch CAME BACK. :RAGE: Full list of those debug keyz, please? Link to comment Share on other sites More sharing options...
Lair Posted February 2, 2011 Share Posted February 2, 2011 On 2/2/2011 at 1:45 AM, TheSmartOne said: On 11/23/2009 at 11:56 PM, LordZakida said: Driller Night. There were two things that irked me about this level: One, how close everything was to the edge of the level. While this didn't annoy me too much, I still didn't like having to adjust the angle just to see what I was doing. Two, for some reason my raiders had some overpowering urge to jump into the lava. I lost about five raiders because they just walked straight into the lava for no darn reason. I got fed up with it and just stuck to utilizing three Trucks, two Dozers, and one small digger to get everything I needed. As for those... isolated... crystals on this level, I KNOW what I was SUPPOSED to do to get them, but seeing as I lack the proper settings in the .cfg file, I just slashed the rock with debug keys to get them. All in all, I liked this level, mostly for the fact that it gave me the knowlegde that I got the mod to work. Now to fix the RR1 file. FOUND THE PROBLEM. Line 368 in the .cfg had an extraneous backslash in the code. That's what caused the foul-up. Here's the cfg with this error fixed. With a very Baz-ish easter egg added in... Oh, Whaaaaaat theeee fuuuuuu-... really?!!? Stupid glitch CAME BACK. :RAGE: Full list of those debug keyz, please? Why don't you look it up? The RRU wiki has all your information on LRR. Link to comment Share on other sites More sharing options...
Cirevam Posted February 2, 2011 Share Posted February 2, 2011 The list is on the wiki here: http://www.rockraidersunited.org/wiki/index.php?title=Debug_Keys Also, I don't know why Cyrem won't get the Debug Keys Listing topic out of the holding yard. I'm not going to touch it, but I am going to question his rationale. Link to comment Share on other sites More sharing options...
RockmoddeR Posted February 2, 2011 Share Posted February 2, 2011 Maybe he thinks there are still keys to be discovered. I think a bit of investigation may be needed in the area of multiple debug keys at once, I.E. shift+num7 for example. Link to comment Share on other sites More sharing options...
rockboy Posted February 12, 2011 Share Posted February 12, 2011 :/ i cant download it HTTP 404 NOT FOUND :/ Link to comment Share on other sites More sharing options...
aLPHA Posted February 12, 2011 Share Posted February 12, 2011 Broken for me too. Cyrem? did you mess with download system again? Link to comment Share on other sites More sharing options...
Lair Posted February 12, 2011 Share Posted February 12, 2011 Baz's Mod was never uploaded to the Downloads area. It was uploaded to RRU once, yes, but before the downloads system. If the filefront download is broken I have the download backed up on my computer. Link to comment Share on other sites More sharing options...
Matt Posted February 13, 2011 Share Posted February 13, 2011 Yes, Baz's Mod wasn't uploaded to the current downloaded centre, only originally to Filefront by Baz, and then mirrored to the old RRU uploader by Cyrem. However, Ogun also uploaded a mirror here: http://ogun.org/legorr/baz/RRUBazsMod.zip But I agree, Cyrem/Baz himself should upload to the current download centre (if the upload size limit is avoided). Link to comment Share on other sites More sharing options...
rockboy Posted February 13, 2011 Share Posted February 13, 2011 thanks a lot :P Link to comment Share on other sites More sharing options...
Amauros Posted February 13, 2011 Share Posted February 13, 2011 Yeah there's a size limit for the RRU download center. I'm sure Cyrem can make exceptions for overhauls though. :) Link to comment Share on other sites More sharing options...
Cirevam Posted February 13, 2011 Share Posted February 13, 2011 I believe Cyrem said that there's no limit in the Resources section, so Baz's Mod and any other overhauls would have to go there. Link to comment Share on other sites More sharing options...
rockboy Posted February 14, 2011 Share Posted February 14, 2011 hmm there is a problem, i installed the baz's mod but the LegoRR1.wad is not full it is to smal (the normal LegoRR1.wad was bigger) maybe is the download not good becose now i cant play the game i dont know now I have a full played game <_< Link to comment Share on other sites More sharing options...
Amauros Posted February 14, 2011 Share Posted February 14, 2011 It doesn't matter that the legorr1.wad was bigger in the original. I bet the legorr0.wad was smaller. Just think of the wads as zip folders containing various files in each wad... we could actually use up to 10 wads if we wanted... or none at all (data method). So the size of it isn't the issue... What happens when you try to load the game? Link to comment Share on other sites More sharing options...
rockboy Posted February 15, 2011 Share Posted February 15, 2011 the game shut itself down and when I tried to restore the (''bigger'') one... The game worked I play but I didn't know what the tasks were anyway he is not doing well so now i try to download and reinstall.... :UPDATE: it works!!!!!! :P Link to comment Share on other sites More sharing options...
Baz Posted April 1, 2011 Author Share Posted April 1, 2011 Working on a new version... This what I plan to change right now: -Crystal Counts required to build vehicles increased for some. -Fix typos in mission statements -Reduce Mining Laser Damage on Monsters -Fix Running the Gauntlet so that it is completable, also adding a crystal count requirement. -Fix Back to Basics so that it includes more energy crystals scattered across the map. Right now the needed amount is 200 and there are only 200 on the map. -Possible Fix for Hot Stuff to make more monster spawns. -Fix Tunnel Transport Carrying Glitch Things I plan to change in the future: -Possibly new audio for mission statements and level names. -Possibly new levels replacing Fire & Water and Water Lot of Fun Link to comment Share on other sites More sharing options...
Sonic322 Posted April 1, 2011 Share Posted April 1, 2011 On 9/9/2009 at 5:48 PM, Baz said: This is the first released version, 1.0, of the mod that was released on 7/29/2009 (just so there's no confusion). I do not plan on creating an updated version soon, as I have various other modding projects that I'm focusing on now, and school will be starting up again for me at the end of September, so a new version would probably not happen for a while, if at all (this is also partially due to the fact that I was having issues with unexplainable crashing upon making further changes). Posted 09 September 2009 - 01:48 PM On 4/1/2011 at 12:43 AM, Baz said: Working on a new version... This what I plan to change right now: -Crystal Counts required to build vehicles increased for some. -Fix typos in mission statements -Reduce Mining Laser Damage on Monsters -Fix Running the Gauntlet so that it is completable, also adding a crystal count requirement. -Fix Back to Basics so that it includes more energy crystals scattered across the map. Right now the needed amount is 200 and there are only 200 on the map. -Possible Fix for Hot Stuff to make more monster spawns. Things I plan to change in the future: -Possibly new audio for mission statements and level names. -Possibly new levels replacing Fire & Water and Water Lot of Fun Posted 31 March 2011 - 08:43 PM Can't wait to hear more. Link to comment Share on other sites More sharing options...
Lair Posted April 2, 2011 Share Posted April 2, 2011 You should also switch the lasers on the Large Mobile Cutter and the Chrome Crusher, so that the LMLC actualy has some use and the CC isn't overpowered. Link to comment Share on other sites More sharing options...
Baz Posted April 3, 2011 Author Share Posted April 3, 2011 The LMLC's laser is more powerful actually than the chrome crushers, though I could make it even stronger. The LMLC will also cost 7 crystals while the the CC costs a hefty 10. (Not to mention the fact that LMLC can cross lava) Link to comment Share on other sites More sharing options...
Lair Posted April 4, 2011 Share Posted April 4, 2011 On 4/3/2011 at 8:42 PM, Baz said: The LMLC's laser is more powerful actually than the chrome crushers, though I could make it even stronger. I'm not sure what you're speaking of. I just checked, and the LMLC/MiningTower lasers are not much stronger than the SMLC. THe chrome crusher can blast through hard rock very quickly though. Those two should be switched. Link to comment Share on other sites More sharing options...
Baz Posted April 4, 2011 Author Share Posted April 4, 2011 On 4/4/2011 at 10:19 PM, Lair of Rockwhales said: On 4/3/2011 at 8:42 PM, Baz said: The LMLC's laser is more powerful actually than the chrome crushers, though I could make it even stronger. I'm not sure what you're speaking of. I just checked, and the LMLC/MiningTower lasers are not much stronger than the SMLC. THe chrome crusher can blast through hard rock very quickly though. Those two should be switched. The chrome crusher and gunstation have a more powerful laser than the SMLC, but less powerful than the LMLC. BigLazer { ;Equipped by LargeDigger and GunStation SlowDeath 1.0:3.0 DefaultDamage 100.0 RechargeTime 120.0 WeaponRange 250.0 WallDestroyTime_Hard 40.0 ; Hard Rock WallDestroyTime_Medium 8.0 ; Loose Rock WallDestroyTime_Loose 4.0 ; Dirt DischargeRate 0.25 ; Pilot 1.0:0.6:0.3:0.2:0.1 RockMonster 110.0 LavaMonster 110.0 IceMonster 110.0 Slug 110.0 } SmallLazer { ;Equuipped by SmallMLP SlowDeath 1.0:3.0 DefaultDamage 30.0 RechargeTime 70.0 WeaponRange 200.0 WallDestroyTime_Hard 40.0 WallDestroyTime_Medium 12.0 WallDestroyTime_Loose 6.0 DischargeRate 0.5 ; Pilot 1.0:0.6:0.3:0.2:0.1 RockMonster 110.0 LavaMonster 110.0 IceMonster 110.0 Slug 110.0 } MediumLazer { ;Equipped by LargeMLP SlowDeath 1.0:3.0 DefaultDamage 30.0 RechargeTime 30.0 WeaponRange 320.0 WallDestroyTime_Hard 4.0 WallDestroyTime_Medium 2.0 WallDestroyTime_Loose 1.0 DischargeRate 0.25 ; Pilot 1.0:0.6:0.3:0.2:0.1 RockMonster 110.0 LavaMonster 110.0 IceMonster 110.0 Slug 110.0 } GunStation { DefaultDamage 1.0 RechargeTime 30.0 Pilot 1.0:0.6:0.3:0.2:0.1 RockMonster 110.0 LavaMonster 110.0 IceMonster 110.0 Slug 110.0 } Link to comment Share on other sites More sharing options...
Lair Posted April 4, 2011 Share Posted April 4, 2011 THat code shows that the Chrome Crusher has a more powerful laser than the LMLC and Gunstation, sorry. MediumLaser is the Chrome Crusher. Link to comment Share on other sites More sharing options...
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