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Looking Into Custom Spawn Menu Options


McJobless
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Thats it. I am sick of only being able to spawn my new minifig types through the .ol files! Starting from tonight, I will be doing all to solve this problem.

I will use this topic to report my findings. Help is appreciated.

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inb4you run into lots of hard code.

My Truck Of Patience Can Withstand Hard-Code...I hope...

Top Gear. You should have seen the truck after that....

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inb4you run into lots of hard code.

My Truck Of Patience Can Withstand Hard-Code...I hope...

Top Gear. You should have seen the truck after that....

I loved that ep...I love all eps! Just ask my Top Gear Mug and Top Gear Christmas Calander! [/offtopic]

No progress yet. I'll keep trying.

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No progress yet. I'll keep trying.

If you can figure out how the system memory identifies RR's as objects, then you can manually add addresses that identify custom RR's and place them wherever you want whenever you want.

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No progress yet. I'll keep trying.

If you can figure out how the system memory identifies RR's as objects, then you can manually add addresses that identify custom RR's and place them wherever you want whenever you want.

Or, it'd be wierd, you could try tricking the game into thinking that the new RR's are vehicles, so that they are added to the vehicle list, but not forcing them to have a driver to move or anything...

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I'm pretty sure that if you trick the game into thinking they're vehicles... they'll require drivers... it's kinda a prerequisite for all vehicles before they can move.

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Not only that, but vehicle AI doesn't activate until something mounts it. I can mount a crystal into a vehicle and it will run around, so the game doesn't care what's there, as long as something is there.

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