Lair Posted January 18, 2011 Share Posted January 18, 2011 Well. THis is what it looks like with High-Poly Crystals. In my opinion, the crystals look better being more realistic and not 4-polygons like before. The green is closer to their actual color (though caches don't have the same nice green glow as before). However, the giant caches in Frozen Frenzy and Rocky Horror cause minor lag. Link to comment Share on other sites More sharing options...
TheDoctor Posted January 18, 2011 Share Posted January 18, 2011 You seem to be lacking in the translucent department. Otherwise, why is this amazing? Perhaps because someone besides the big C's are doing something? Link to comment Share on other sites More sharing options...
Lair Posted January 18, 2011 Author Share Posted January 18, 2011 You seem to be lacking in the translucent department. Otherwise, why is this amazing? Perhaps because someone besides the big C's are doing something? Alright then. Explain to me how to get Energy Crystals to have translucent textures with their glow. Besides, they aren't even that translucent in the cutscenes to be called such. It doesn't have to be amazing. I'm just sharing a screenshot of LRR, what this is for. And as for the third part... you'll see. Link to comment Share on other sites More sharing options...
PWNZOR Posted January 18, 2011 Share Posted January 18, 2011 The crystals can't be translucent because the game applies a RGB pseudotexture on it. If we can somehow disable that, then I have a crystal model that is already translucent.... *goes to ask Karl* Link to comment Share on other sites More sharing options...
TheDoctor Posted January 18, 2011 Share Posted January 18, 2011 Remember Cirevam's crystal spiders? I know about the color overlay, but I'll test something and see if I need to put my foot in my mouth. Link to comment Share on other sites More sharing options...
Cirevam Posted January 18, 2011 Share Posted January 18, 2011 Crystal Spiders aren't the only transparent thing I've made. LRR just doesn't want crystals to be transparent... unless it's the original model. There's obviously transparency in the 4-plane crystal. We should study it and figure out why it works and nothing else does. Link to comment Share on other sites More sharing options...
PWNZOR Posted January 18, 2011 Share Posted January 18, 2011 Crystal Spiders aren't the only transparent thing I've made. LRR just doesn't want crystals to be transparent... unless it's the original model. There's obviously transparency in the 4-plane crystal. We should study it and figure out why it works and nothing else does. Textures with black = transparency? Link to comment Share on other sites More sharing options...
Sonic322 Posted January 18, 2011 Share Posted January 18, 2011 Perhaps we could make a crystal that is exactly like the original and see if that can be transparent. Link to comment Share on other sites More sharing options...
PWNZOR Posted January 18, 2011 Share Posted January 18, 2011 The CFG applies an RGB pseudotexture over the surface properties of any crystal model. I do not believe textures are affected, however. See Karl's post for a minidiscussion about this. I shall do testing in a little while. Link to comment Share on other sites More sharing options...
aLPHA Posted January 18, 2011 Share Posted January 18, 2011 When I go to edit the plain crystal model (LP), it says it's a read only file. Link to comment Share on other sites More sharing options...
Cirevam Posted January 18, 2011 Share Posted January 18, 2011 Textures with black = transparency? I tried this and it didn't work. I'm wondering if the alpha channel needs to be defined along with the texture. Link to comment Share on other sites More sharing options...
Sonic322 Posted January 19, 2011 Share Posted January 19, 2011 Is there a way to find out what colors on an image is set to be transparent? Link to comment Share on other sites More sharing options...
Pyro Posted January 19, 2011 Share Posted January 19, 2011 They'd certainly look better in transparent high-poly. Random thought: remove/cancel out the RGB overlay and try to make it transparent then? I doubt I have the slightest idea what I'm talking about, but you never know. At least, I don't. Link to comment Share on other sites More sharing options...
PWNZOR Posted January 19, 2011 Share Posted January 19, 2011 remove/cancel out the RGB overlay We've tried. And failed. I asked Karl about this, but not much luck. So far, at least. Link to comment Share on other sites More sharing options...
Pyro Posted January 19, 2011 Share Posted January 19, 2011 Wait, you're saying it would work but you can't do it? Or that you just can't remove it? Link to comment Share on other sites More sharing options...
TheDoctor Posted January 19, 2011 Share Posted January 19, 2011 Ahem... MENTLEGEN. OBVIOUS EDIT: Link to comment Share on other sites More sharing options...
PWNZOR Posted January 19, 2011 Share Posted January 19, 2011 Is that geniune, or did you simply replace the ore/building stud with a translucent crystal? Link to comment Share on other sites More sharing options...
Sonic322 Posted January 19, 2011 Share Posted January 19, 2011 I don't buy that for a minute. Take a pic with the cursor over the crystal and the name displayed. Link to comment Share on other sites More sharing options...
Pyro Posted January 19, 2011 Share Posted January 19, 2011 I'd be impressed if it were genuine, but I don't know yet. Link to comment Share on other sites More sharing options...
Cirevam Posted January 19, 2011 Share Posted January 19, 2011 NONBELIVERS: This is the closest picture-proof we can do. Considering that we can modify tooltip names, building names, icons, and buildings themselves, the only way to really prove this is to download it yourself. Here is the link to the transparent crystal: http://oresome.rockraidersunited.com/download/360 Link to comment Share on other sites More sharing options...
Pyro Posted January 19, 2011 Share Posted January 19, 2011 Naw, you just swapped the power station and ore refinery around. Kidding. That'd be awesome if installing the previous crystal hadn't been such a pain in the butt. And there's no ore and building studs to match, or at least ones with textures. Edit: What the heck is that thing in the upper left corner? Edit 2: Now, what do I set UnpoweredCrystalRGB to? I'm still using the setting for the old HP crystal. Edit 3: I just realized that screenshot looks kinda funny. Are there any better settings? Bah, never mind. Link to comment Share on other sites More sharing options...
aLPHA Posted January 19, 2011 Share Posted January 19, 2011 It's beautiful. Link to comment Share on other sites More sharing options...
PWNZOR Posted January 19, 2011 Share Posted January 19, 2011 Yay transparency, but I still do wish the pseudotexture could be removed altogether. Link to comment Share on other sites More sharing options...
Lair Posted January 22, 2011 Author Share Posted January 22, 2011 I don't buy that for a minute. Take a pic with the cursor over the crystal and the name displayed. He could rename ore to say "Energy Crystal". The only proof is Power Station. Anyways, I award wins to you sirs who made this transparent crystal. Link to comment Share on other sites More sharing options...
Pyro Posted January 22, 2011 Share Posted January 22, 2011 I don't buy that for a minute. Take a pic with the cursor over the crystal and the name displayed. He could rename ore to say "Energy Crystal". The only proof is Power Station. Anyways, I award wins to you sirs who made this transparent crystal. A bit late, Lair? Link to comment Share on other sites More sharing options...
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