Glisp Posted January 21, 2011 Share Posted January 21, 2011 Alright, so I downloaded the Rock Raiders Team models by PWNZER. I want to know how I get all of them to appear in game at once like PWNZER did in his screenshots. I looked around for it in the tutorials section and couldn't find it. Do I need to modify the Cfg file and add duplicate strings of the Rock Raiders? Link to comment Share on other sites More sharing options...
Addictgamer Posted January 21, 2011 Share Posted January 21, 2011 There you go. Link to comment Share on other sites More sharing options...
McJobless Posted January 21, 2011 Share Posted January 21, 2011 If you have troubles using it, I'll re-write...it isn't the neatest tutorial around... Link to comment Share on other sites More sharing options...
Glisp Posted January 21, 2011 Author Share Posted January 21, 2011 Has anybody ever thought of doing a split disassembly of the exe file? Dunno if they used ASM for any parts of the code or not but if they did, you might be able to disassemble whatever code. I'd try the standard .exe file. Link to comment Share on other sites More sharing options...
Tauka Usanake Posted January 21, 2011 Share Posted January 21, 2011 .exe modifying is illegal everyone says. I wouldn't mind breaking into it just to know how it works, not like recompiling it. Link to comment Share on other sites More sharing options...
Addictgamer Posted January 21, 2011 Share Posted January 21, 2011 I never heard of a split disassembly, but I did disassemble the code before. All of the asm I saw seems to be compiler jumble. Only thing I got out of it was some ae variable names and a cfg variable (I think) that I've never heard of before. I only got half way through the disassembly though...so...there's probably more. Why do you ask, anyway? Link to comment Share on other sites More sharing options...
Amauros Posted January 21, 2011 Share Posted January 21, 2011 You might need to decompile LegoRR.icd, because this is the main process for some versions of LRR (like mine). It's supposed to be the safedisc check, but the extensions are switched for me... but nevertheless, all of the game's addresses are within the icd process. Easiest way to verify is checking which file is larger. Anyways, I hate decompiling exe's because you end up with a huge mass of data that 99% of is particularly useless to you unless you plan to recompile it. Link to comment Share on other sites More sharing options...
Glisp Posted January 23, 2011 Author Share Posted January 23, 2011 I never heard of a split disassembly, but I did disassemble the code before. All of the asm I saw seems to be compiler jumble. Only thing I got out of it was some ae variable names and a cfg variable (I think) that I've never heard of before. I only got half way through the disassembly though...so...there's probably more. Why do you ask, anyway? Because, some people have done it with other PC games' software renderers before. Split disassembly and dissassembly are about the same thing btw. I was asking because I know some people who created some successful patches for PC games doing that. For example, the broken, bug ridden, and unfinished PC game, The Lost World: Jurassic Park Trespasser was a PC FPS released in 1998. In more recent years, a disassembly was done of the software renderer and they were able to use the code the got to create a patch that fixed a few things in the game such as the sprite popping, reenabled some old cheats that were removed or turned off, and even allowed for higher resolutions than the game could offer. You also were finally able to increase the draw distance and have jumping raptors among other things. The ATX patch was the ultimate patch and people still use it today due to its usefulness. Link to comment Share on other sites More sharing options...
Addictgamer Posted January 23, 2011 Share Posted January 23, 2011 Somebody with an extremely good knowledge of assembly or the fabled assembly into c++ convert would be able to do that. But alas, it is illegal to do this with LRR. So even if somebody did match the above requirement(s), it'd be illegal to do anything to LRR. Link to comment Share on other sites More sharing options...
TheDoctor Posted January 23, 2011 Share Posted January 23, 2011 But alas, it is illegal to do this with LRR. So even if somebody did match the above requirement(s), it'd be illegal to do anything to LRR. Really it's illegal to do this with any game made by a notable software company. There's always a licence agreement of sorts that says YOU CANT MODIFY REDISTRBUTE THIS GAME BLAHBLAH and no one cares about it. Gamers and the company. It's just too much trouble to bother with people messing around with it. Now, if someone making money off of it, then they might get mad, but a cease and desist is the most they'll ever really do. tl;dr you're not at gunpoint, so just don't tell everybody what you're doing. ONTOPIC: You can only teleport one raider class, so you need to put others in via ol. Link to comment Share on other sites More sharing options...
Glisp Posted January 23, 2011 Author Share Posted January 23, 2011 Tbh, I've always wanted to learn both C++ and ASM. (specifically Motorola 68000 Assembly). However, I just have never been able to absorb the information needed to code. I struggle with more advanced programming concepts. So yeah, while I want to program, I apparently lack the capacity to learn a language. Really a shame to say the least. I have smarts but can't use them in a programming situation. That being said, if I really dedicated myself, I bet I could learn the coding aspects of Rock Raider's files and stuff. Unfortunately, there's College classes and homework as well as my semi-social side of life I also have to worry about. Plus, I'm kinda lazy. iirc, I think I saw a thread where Lego mentioned they didn't care for you doing that sort of thing as long as you make sure to correctly address them as the original authors. (somebody on these forums e-mailed them iirc) But yeah, back on topic. It's been mentioned before that it's the .ol file. I decided to fool around with the map editor today, just to get a feel for it. Didn't really get into it that much though because I had other things I needed and wanted to do that out did it in priority. Link to comment Share on other sites More sharing options...
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