McJobless Posted January 21, 2011 Share Posted January 21, 2011 GetObjectiveSwitch ? SetMessagePermit 0 GetObjectiveShowing = 1 ? :Skip TRUE ? SetMessageTimerValues 1000 1000 10000 Complete: GetCrystalsCurrentlyStored = 1 ? SetLevelCompleted :Complete GetToolStoresBuilt = 0 ? SetLevelFail TRUE ? SetTimer1 0 __MainFunc: { GetTimer1 = 77 ? Stop TRUE ? SetCameraGotoTutorial 1 TRUE ? SetTimer1 0 TRUE ? CameraUnlock GetTimer1 = 77 ? Stop TRUE ? SetCameraGotoTutorial 2 TRUE ? SetTimer1 0 TRUE ? CameraUnlock GetTimer1 = 77 ? Stop TRUE ? SetCameraGotoTutorial 3 TRUE ? SetTimer1 0 TRUE ? CameraUnlock } TRUE ? Complete: Trying to make so after 77 (whatever value, milliseconds, seconds, game time units etc) the camera locks up and moves to the next tutorial block. This isn't the final script, just testing camera functions and timers. For some reason on a custom map I made with 3 tutorial blocks, the camera doesn't move at all. My guesses: Game not calling the MainFunc? Pretty sure it didn't need to in the second move tutorial, where I got some of the code from... Missing code at the top? Maybe SetTutorialBlocks? Need to code it to an object? CameraLockOnObject? I'm tired so I'll try test these on Monday...else, PLX HELP! Thanks, Extreme110 Link to comment Share on other sites More sharing options...
Addictgamer Posted January 21, 2011 Share Posted January 21, 2011 1. Telling the camera to go to tutorial block xyz does not lock it. 2. GetToolStoresBuilt = 0 ? SetLevelFail TRUE ? SetTimer1 0 __MainFunc: This resets the timer to 0 every frame. Do you want that? Link to comment Share on other sites More sharing options...
Pyro Posted January 21, 2011 Share Posted January 21, 2011 Wait, you put an AC-130 in the game? Isn't that kinda redunant and/or impossible in a cave? Link to comment Share on other sites More sharing options...
Amauros Posted January 22, 2011 Share Posted January 22, 2011 What makes you think he's making a rock raiders themed mod? Link to comment Share on other sites More sharing options...
Pyro Posted January 22, 2011 Share Posted January 22, 2011 What makes you think he's making a rock raiders themed mod? The engine is built around caves; even if you give the game a sky, you'll only see it in eye/shoulder view, and there's really no way to change anything else. Link to comment Share on other sites More sharing options...
Amauros Posted January 22, 2011 Share Posted January 22, 2011 What makes you think he's making a rock raiders themed mod? The engine is built around caves; even if you give the game a sky, you'll only see it in eye/shoulder view, and there's really no way to change anything else. Bologna. You can change the camera settings so that you can see even the sky from 3rd person. You can also change the scale and setup of a level. You can turn drilling walls into opening doors and revealing a hallway. There's a great deal of things you can do with RR's engine. Link to comment Share on other sites More sharing options...
Pyro Posted January 22, 2011 Share Posted January 22, 2011 What makes you think he's making a rock raiders themed mod? The engine is built around caves; even if you give the game a sky, you'll only see it in eye/shoulder view, and there's really no way to change anything else. Bologna. You can change the camera settings so that you can see even the sky from 3rd person. You can also change the scale and setup of a level. You can turn drilling walls into opening doors and revealing a hallway. There's a great deal of things you can do with RR's engine. Then show me a working AC-130. Link to comment Share on other sites More sharing options...
Cirevam Posted January 22, 2011 Share Posted January 22, 2011 From what Extreme told me, he won't be using it to fly around the caverns. I'm guessing it will be like the Tunnel Transport at the end of Frozen Frenzy, in that it's the goal but you can't actually use it. Link to comment Share on other sites More sharing options...
Amauros Posted January 23, 2011 Share Posted January 23, 2011 Then show me a working AC-130. 1, it's not my mod, I don't have any AC-130's to show you 2, I'm not revealing any tricks to you that aren't already in a topic somewhere :P Link to comment Share on other sites More sharing options...
McJobless Posted January 23, 2011 Author Share Posted January 23, 2011 1. Telling the camera to go to tutorial block xyz does not lock it. Oh...what is the code to lock it...I've looked up the tutorial level scripts but I'm having trouble finding it... 2. GetToolStoresBuilt = 0 ? SetLevelFail TRUE ? SetTimer1 0 __MainFunc: This resets the timer to 0 every frame. Do you want that? Ah, that's probably why the code wasn't working as well...Karl said I should do this but I think I mis-read it. Thank you addict. Wait, you put an AC-130 in the game? Isn't that kinda redunant and/or impossible in a cave? From what Extreme told me, he won't be using it to fly around the caverns. I'm guessing it will be like the Tunnel Transport at the end of Frozen Frenzy, in that it's the goal but you can't actually use it. What Cirevam said. Basically, it appears in the start and end cutscenes and the camera is "part of" the "AC-130". It isn't a real model in-game (Except maybe a dirty building hack ship-wreck in one level) and only is theoretically there. In fact the actual story indicates that the AC-130 is above ground using special sub-terrain scanners to view the targets...with any luck this level will hopefully feature some kind of overlays and Target Identification System (just a graphics overhaul to highlight the shape of the objects on ground). I'm pretty sure it will be a very fun mission when it's done. Link to comment Share on other sites More sharing options...
Addictgamer Posted January 23, 2011 Share Posted January 23, 2011 I think the closest thing would be DisallowAll There's also CameraLockOnObject and CameraLockOnMonster Link to comment Share on other sites More sharing options...
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