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Trouble Getting Custom Levels To Work


Pyro
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I mapped out a simple custom level in the mapping program and exported it. I moved the files to Level_01 or whatever driller night is, added '_01' to the files where needed, and tried to tweak the .NRN file to make the winning number of crystals 1000 (It's a sandbox level). When I ran the level, it worked, but these things were carried over from DN:

The buildings and paths I'd placed weren't there

The tool store was where it would be in DN

There were also the three rock raiders in the middle

The level was completed when 5 ECs were collected

Does anyone know what I did wrong? I haven't found any info on how to install a level, so I haven't the faintest idea of what I should be doing.

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1. You have to compile the nrm into an npl.

2. Did you overwrite the OL of DN?

3. Did you adjust the cfg adding all the new map files that DN didn't have? I doubt DN has the path.map, for example.

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1. You have to compile the nrm into an npl.

2. Did you overwrite the OL of DN?

3. Did you adjust the cfg adding all the new map files that DN didn't have? I doubt DN has the path.map, for example.

1. Uh, how do I do that?

2. I think so.

3. No. Is there a tutorial for all this stuff somewhere?

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1. Look in the modding tutorials forum.

http://www.rockraidersunited.org/index.php?/topic/1210-howto-goal-scripting-using-oguns-npl-tool/

Here are 3

2. Apparently you didn't.

3.

Installing Custom Maps

This guide will teach you how to install a custom game maps into Rock Raiders manually. This guide assumes you know the basics of how to mod Rock Raiders and have the WAD files already extracted.

To begin we are going to need a custom map. You can download custom maps on this forum. Once you have downloaded the map, unzip the files if it comes in a ZIP file. In the extracted files you will see a heap of files, all these files make up this map so it is important that all these files stay together wherever you move them. Now that you have your map files extracted, go to your Rock Raiders folder where you installed the game. If you followed the "Modding Rock Raiders for Dummies" guide this will be your Rock Raiders (Modded) folder you created. In that folder browse to Data\Levels\GameLevels\ . Within this folder create a new folder called "CustomLevel". After you have done this, move the extracted map files from the custom map you downloaded into the CustomLevel folder.

Now that you have done that, browse back to the Data folder and open the Lego.cfg file with PSPad or another textfile editor. Use the search feature to find a properties section called "Level01". This is where you'll have to do some editing to make the level actually work. About half way down in Level01's properties you will see the properties BlockPointersMap, CryoreMap, SurfaceMap, PredugMap, TerrainMap, OListFile and NERPFile. Delete all those properties and paste in this code where they were:


			SurfaceMap						Levels\GameLevels\CustomLevel\High_01.map

			PredugMap						Levels\GameLevels\CustomLevel\Dugg_01.map

			TerrainMap						Levels\GameLevels\CustomLevel\Surf_01.map

			EmergeMap						Levels\GameLevels\CustomLevel\Emrg_01.map

			PathMap							Levels\GameLevels\CustomLevel\Path_01.map

			ErodeMap							Levels\GameLevels\CustomLevel\Erod_01.map

			CryoreMap						Levels\GameLevels\CustomLevel\Cror_01.map

			BlockPointersMap				Levels\GameLevels\CustomLevel\Tuto_01.map

			FallinMap						Levels\GameLevels\CustomLevel\Fall_01.map


			OListFile								Levels\GameLevels\CustomLevel\01.ol

			NERPFile								Levels\GameLevels\CustomLevel\01.npl

Now depending on the level you have downloaded, some of these links to files in the code above might not be needed. So have a look at the values of all these properties and check to see which files came with your map and which didn't. For all the files that didn't come with your map put a ";" in front of the whole line. After this have a look at all the filenames in the paths in the above code and make sure they directly match the filenames of the map you downloaded. It might be a bit tricky at first but once you get it to work you'll understand it pretty easy.

That is all there is to it. If you followed the instructions correctly the level should load without crashing. If you are having any sort of difficulties with installing a level for Rock Raiders just ask for some help.

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Okay, thanks. I didn't find that when I looked in the modding tutorials section.

Edit: Now how do I remove the EC goal?

Edit 2: Does anyone have a .NPL file or whatever that makes the level impossible to win?

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Okay, thanks. I didn't find that when I looked in the modding tutorials section.

Edit: Now how do I remove the EC goal?

Edit 2: Does anyone have a .NPL file or whatever that makes the level impossible to win?

First edit:

Write a new NPL without an EC goal?

Edit 2:

Not at the moment.

Use the F12 debug key for now. It disables NERPS. Which makes it impossible to lose/win a mission.

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