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Program Memory Related Idea


Addictgamer
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So...I was thinking...

Is it theoretically possible to write a tool suspend a running program, dump it's memory into a file, then kill it.

Later, can this same tool load the file, start the program it killed, then inject it's old memory back?

If this is possible, then,

Cirevam - (08:22 AM)

It's too bad we can't save level progress, otherwise I'd like huge levels like that.

Some one would reply,

Download the Rock Raiders Mid-Level saver!
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Yes, its possible. You would need to read all level info from memory, write it to a file, then after you restart legorr write it back to the same location in memory.

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  • 3 weeks later...

So...I was thinking...

Is it theoretically possible to write a tool suspend a running program, dump it's memory into a file, then kill it.

Later, can this same tool load the file, start the program it killed, then inject it's old memory back?

Yes, its possible. You would need to read all level info from memory, write it to a file, then after you restart legorr write it back to the same location in memory.

But the (pointer?) to the current instruction would have to be in the right place. I don't know how that would work, but the idea makes sense: it's basically the same as the function so many gaming console emulators have.

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