Exkajer Posted February 11, 2011 Share Posted February 11, 2011 Ive just made the new environment "Acid". I dont know how to place it in game. I placed AcidSplit to world\worldtextures. Its designed on ice. I had also put description in Cfg file: Acid { rooftexture World\WorldTextures\acidroof.bmp surftextwidth 8 surftextheight 8 meshbasename World\ProMeshes\Ice\IcePM texturebasename World\WorldTextures\AcidSplit\Ice } And I got a cavern, where all roof and floor worked properly, but not the walls! All walls was the same as ground! Where is the problem? Link to comment Share on other sites More sharing options...
Amauros Posted February 11, 2011 Share Posted February 11, 2011 The entry looks right, and I assume you made changes to one of the level cfg entries since you saw the roof and floor textures... I also assume you saved the textures in 8-bit or else you'd see white walls. Are the textures numbered correctly? (i.e. Ice00.bmp, Ice01.bmp, etc) I've never had this problem personally, so I'm not sure what you could have done. Maybe someone else would know? Link to comment Share on other sites More sharing options...
Pyro Posted February 11, 2011 Share Posted February 11, 2011 I'd say the problem is that it doesn't seem to have any specifications for where the walls are, but it also looks like you didn't specify the ground anywhere. I'm pretty sure the types of walls are hardcoded, so it could be that the textures are too. IE, you're screwed. Link to comment Share on other sites More sharing options...
Lair Posted February 12, 2011 Share Posted February 12, 2011 I'd say the problem is that it doesn't seem to have any specifications for where the walls are, but it also looks like you didn't specify the ground anywhere. I'm pretty sure the types of walls are hardcoded, so it could be that the textures are too. Cough. texturebasename World\WorldTextures\AcidSplit\Ice The wall types are hard coded, but I don't see what that has to do with textures. Seeing as they're defined in the cfg and I whoever was credited for it it was found long ago how to add new skins. And raiders. And monsters and buildings and vehicles and levels and everything. So I refer to the above suggestions as I can see no problem with your cfg code. Link to comment Share on other sites More sharing options...
Exkajer Posted February 12, 2011 Author Share Posted February 12, 2011 Thank you. All works now. Link to comment Share on other sites More sharing options...
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