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How To Put To Game The New World Texture?


Exkajer
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Ive just made the new environment "Acid". I dont know how to place it in game. I placed AcidSplit to world\worldtextures. Its designed on ice. I had also put description in Cfg file:


    Acid {

			rooftexture				World\WorldTextures\acidroof.bmp

			surftextwidth			8

			surftextheight			8

			meshbasename			World\ProMeshes\Ice\IcePM

			texturebasename			World\WorldTextures\AcidSplit\Ice

		}

And I got a cavern, where all roof and floor worked properly, but not the walls! All walls was the same as ground!

Where is the problem?

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The entry looks right, and I assume you made changes to one of the level cfg entries since you saw the roof and floor textures... I also assume you saved the textures in 8-bit or else you'd see white walls.

Are the textures numbered correctly? (i.e. Ice00.bmp, Ice01.bmp, etc) I've never had this problem personally, so I'm not sure what you could have done. Maybe someone else would know?

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I'd say the problem is that it doesn't seem to have any specifications for where the walls are, but it also looks like you didn't specify the ground anywhere.

I'm pretty sure the types of walls are hardcoded, so it could be that the textures are too.

IE, you're screwed.

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I'd say the problem is that it doesn't seem to have any specifications for where the walls are, but it also looks like you didn't specify the ground anywhere. I'm pretty sure the types of walls are hardcoded, so it could be that the textures are too.

Cough.

texturebasename			World\WorldTextures\AcidSplit\Ice

The wall types are hard coded, but I don't see what that has to do with textures. Seeing as they're defined in the cfg and I whoever was credited for it it was found long ago how to add new skins. And raiders. And monsters and buildings and vehicles and levels and everything.

So I refer to the above suggestions as I can see no problem with your cfg code.

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