karsten Posted March 2, 2011 Share Posted March 2, 2011 High-Poly Chrome Crusher Last update:10-1-2012 Readme: Merge with this folder: C:Program Files (x86)\LEGO Media\Games\Rock Raiders\Data\Vehicles\LargeDigger Download: http://oresome.rockraidersunited.com/download/453 Link to comment Share on other sites More sharing options...
PWNZOR Posted March 2, 2011 Share Posted March 2, 2011 This is really awesome. I hate to be the critic, and I seem to do that often, but I just don't like the idea of having lots of 24-sided studs/round pieces on the Chrome Crusher. Siz or eight would be a better number to work with, in my opinion, and doing so would also make those stupid triangle smoothing errors on the top of the studs go away. Link to comment Share on other sites More sharing options...
karsten Posted March 2, 2011 Author Share Posted March 2, 2011 This is really awesome. I hate to be the critic, and I seem to do that often, but I just don't like the idea of having lots of 24-sided studs/round pieces on the Chrome Crusher. Siz or eight would be a better number to work with, in my opinion, and doing so would also make those stupid triangle smoothing errors on the top of the studs go away. Iknow but you say this every time i now i think i now it now but, i will check if it looks better i now that you need to use numeric but for people who don't like the studs you can chose the version without. But thx that you find it great :) Link to comment Share on other sites More sharing options...
legodude Posted March 8, 2011 Share Posted March 8, 2011 Is the top of the stud one polygon with many vertices or did you cut it up into quads/triangles? Game engines will try to turn every piece of geometry into triangles, so using polygons with more than four vertices means the engine has to cut the model up into triangles. This can give ugly results and might be the reason why the smoothing isn't looking good at the top. In other words, use triangles and quad polygons only, preferrably quad polygons. Link to comment Share on other sites More sharing options...
Amauros Posted March 8, 2011 Share Posted March 8, 2011 The game will crash if it tries to load models that have anything other than triangles. Generally, any round surface that has multiple sides will slice up laterally. I can only think of a few methods to triangulate a round surface and maintain a good look. Link to comment Share on other sites More sharing options...
legodude Posted March 8, 2011 Share Posted March 8, 2011 Yeah I guess it's a bit of an old engine so it doesn't triangulate models itself. Doesn't matter though, most 3d programs today can triangulate models with one click. Link to comment Share on other sites More sharing options...
PWNZOR Posted March 8, 2011 Share Posted March 8, 2011 The game will crash if it tries to load models that have anything other than triangles. Generally, any round surface that has multiple sides will slice up laterally. I can only think of a few methods to triangulate a round surface and maintain a good look. The game loads quads fine, and anything other than triangles or quads is not shown; it doesn't crash the game. I don't know what you mean 'will slice up laterally'. You can simply 6 quads to make a decent looking round surface as long as the surface smoothing property is applied. Link to comment Share on other sites More sharing options...
Amauros Posted March 8, 2011 Share Posted March 8, 2011 Look at the top of the 3D studs in the top picture. That's how automatic triangulation handles circular surfaces, which isn't the best for LRR... and that's also what I mean by laterally... might be the wrong word but I doubt there's actually a technical word for it either. Link to comment Share on other sites More sharing options...
PWNZOR Posted March 8, 2011 Share Posted March 8, 2011 Those triangles at the top of the studs are a result of the program trying to triangulate a 24-gon, and then the game trying to smooth it out. I would at least manually make the triangulated 24-gon into quads that span parallel rather than a fan of triangles. I always make sure there are no non-planar polygons or polygons with more than 4 verticies, and try to make quads whenever I can. Smoothing out horizontal quads is easier than smoothing out triangles that all span out from the same point. Link to comment Share on other sites More sharing options...
karsten Posted January 10, 2012 Author Share Posted January 10, 2012 Update to V1.2 Link to comment Share on other sites More sharing options...
karsten Posted March 27, 2012 Author Share Posted March 27, 2012 The version from the overhaul wich has the laser HP aswell will update this file in april ;) Link to comment Share on other sites More sharing options...
Rex Posted September 24, 2012 Share Posted September 24, 2012 Can you post an new link, this one don't works :( Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted November 23, 2015 Share Posted November 23, 2015 New link request. The old one is broke. Link to comment Share on other sites More sharing options...
RegulusV Posted January 7, 2017 Share Posted January 7, 2017 The link is either broken again or still broken. Can someone reupload this? Link to comment Share on other sites More sharing options...
Cyrem Posted January 7, 2017 Share Posted January 7, 2017 Hopefully, this is the correct file: http://oresome.rockraidersunited.com/download/453 Fluffy Cupcake 1 Link to comment Share on other sites More sharing options...
RegulusV Posted January 8, 2017 Share Posted January 8, 2017 Thanks so much! Cyrem 1 Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted January 8, 2017 Share Posted January 8, 2017 Yes, thank you for that reupload Cyrem! Cyrem 1 Link to comment Share on other sites More sharing options...
aidenpons Posted January 10, 2017 Share Posted January 10, 2017 On 1/8/2017 at 10:16 AM, Cyrem said: Hopefully, this is the correct file: http://oresome.rockraidersunited.com/download/453 Most of Karsten's High Poly Mods have broken download links - do you happen to have them all lurking on some obscure backup drive somewhere? His High-Poly overhaul is IIRC complete but when files have already been changed it's much easier to load them individually. edit: happy? Link to comment Share on other sites More sharing options...
Cyrem Posted January 11, 2017 Share Posted January 11, 2017 2 hours ago, aidenpons said: do you happen to have them all lurking on some obscure backup drive somewhere? KILL THAT TONGUE SMIL- why yes I do (mostly). aidenpons and The Ace Railgun 2 Link to comment Share on other sites More sharing options...
Cirevam Posted January 11, 2017 Share Posted January 11, 2017 I saw Karsten's overhaul pack while digging through the old file uploader. Maybe that has everything. Link to comment Share on other sites More sharing options...
Darkestnoir Posted January 13, 2018 Share Posted January 13, 2018 Hey carsten, i ported you're files so its now compatible with Cyrem's Cafeteria mod manager. Link: http://www20.zippyshare.com/v/8yI3VaoK/file.html I don't know how the file database work on this forum. It would be nice when a CM can add this to it. Link to comment Share on other sites More sharing options...
edwardlego Posted April 10, 2018 Share Posted April 10, 2018 On 1/13/2018 at 6:11 PM, Darkestnoir said: Hey carsten, i ported you're files so its now compatible with Cyrem's Cafeteria mod manager. Link: http://www20.zippyshare.com/v/8yI3VaoK/file.html I don't know how the file database work on this forum. It would be nice when a CM can add this to it. link is dead, anyone posted it on the forum? Link to comment Share on other sites More sharing options...
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