Ajax Posted February 28, 2017 Share Posted February 28, 2017 I have some problem with this, I put the JAM file into the extractor, but then, what to do? just solved On 4/20/2011 at 12:36 AM, JrMasterModelBuilder said: Right now my best guess is the bitmaps are headerless 8-bit or 16-bit bitmaps (I'm leaning towards 8-bit). At present, I have no idea what to do to figure them out. Great work with the audio files! I'll have to give it a try when I get time. Here's a list of the track folders: RACEC0R0 = Royal Knights Raceway RACEC0R1 = Imperial Grand Prix RACEC0R2 = Desert Adventure Dragway RACEC0R3 = Magma Moon Meltdown RACEC1R0 = Dark Forest Dash RACEC1R1 = Tribal Island Trial RACEC1R2 = Amazon Adventure Alley RACEC1R3 = Ice Planet Pathway RACEC2R0 = Knightmare-Athon RACEC2R1 = Pirate Skull Pass RACEC2R2 = Adventure Temple Trial RACEC2R3 = Alien Rally Astroid RACEC3R0 = Rocket Racer Run TEST = Test Track Each folder contains several main files of the same name as the folder (experimentation shows that the game looks for them based on the main folder name plus their extensions). Expand Where are the cars? And how can I open them? Link to comment Share on other sites More sharing options...
Giacomo1496 Posted March 1, 2017 Share Posted March 1, 2017 On 2/28/2017 at 5:54 PM, Ajax said: I have some problem with this, I put the JAM file into the extractor, but then, what to do? just solved Where are the cars? And how can I open them? Expand The cars are in the "common" folder and they are renamed like this:the first two letters are refferred to and opponent,for example rhcm.gdb are referred to robin hood's structure.But you can only to see the bmp,other files could be opened with binary editor and are only codes.But in the bmp too there are only some part of the cars,there aren't images of the entire car.Sorry for my bad english,hope you will understand. Link to comment Share on other sites More sharing options...
Ajax Posted March 1, 2017 Share Posted March 1, 2017 Yes, thank you, but how can I open bmp? Reveal hidden contents Non preoccuparti anch'io sono italiano e ho difficoltà con l'inglese Link to comment Share on other sites More sharing options...
Giacomo1496 Posted March 2, 2017 Share Posted March 2, 2017 OK ;),then create a folder and extract this decoder: but it isn't compatible with 32 bit os,so if you have this,try this other decoder: http://oresome.rockraidersunited.com/download/231 After this you have only to copy and past the bmp that you need from gamedata/common into the folder you created and to drop the bmp into the decoder .exe or cmd.This will create other bmp you can simply open with windows viewer. Link to comment Share on other sites More sharing options...
Ajax Posted March 5, 2017 Share Posted March 5, 2017 Are some of the main cars avaiable as 3d model? (like obj) Link to comment Share on other sites More sharing options...
Giacomo1496 Posted March 5, 2017 Share Posted March 5, 2017 On 3/5/2017 at 12:19 PM, Ajax said: Are some of the main cars avaiable as 3d model? (like obj) Expand No in these files there aren't directly 3d models but only different files of codes (chassis,tires ecc.) for every opponents. Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted March 6, 2017 Share Posted March 6, 2017 I had the cars in assembled as one would find in my Gmod/SFM and I would of given them out in a more common format, buuuut my LEGO Racers model folder mysteriously disappeared aaaand yeah, now I don't have the sources anymore. Link to comment Share on other sites More sharing options...
Ajax Posted March 10, 2017 Share Posted March 10, 2017 If you find it again, please share with us! Link to comment Share on other sites More sharing options...
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