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Weapons Defining Minifigure


ivyn
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Ok, so I've been doing my modding stuff, and I'm stuck at having the classes define the weapons it uses and vice versa. If anybody can help me, that'd be great! (sorry for the short post.)

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Addictgamer

Actually, I don't think you can restrict a minifigure from using a specific weapon.

Maybe Cirevam, Extreme, or Lair have done it for their mods...You'll have to wait for them.

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The only thing I've been able to do is to change the rate of fire that each raider class has. That's linked to the length of the firing animation and the trigger value. The trigger is an AE parameter that defines at what frame the laser blasts are fired.

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If memory isn't being a [Please Talk Properly] like normal, then I'd say that it's 90-odd% hard-coded. You could probably customise the look of the weapons that each character uses by puting the gun files in each characters individual folder, but that's probably about it.

Then again, I'm looking for something. I'm sure it's gonna be helpful to you...

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  • 4 weeks later...

No matter how many Raider types you have, they all fire the same gun types. By that I mean, you can change the model for the minifig's gun and fire rate, but the bolt it shoots and its effect is universal to whatever you set it as.

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