s0d3rb3rg Posted June 2, 2011 Share Posted June 2, 2011 Open the CFG and search for InfoMessages { Go down to Info_GenericMonster Delete that line and copy and paste the following there: Info_IceRockMonster An_Ice_monster_has_appeared.:Interface\Buttons\infoimonster.bmp:InfoSFX_Monster:NORM Info_LavaRockMonster A_Lava_monster_has_appeared.:Interface\Buttons\infolmonster.bmp:InfoSFX_Monster:NORM Info_RockMonster A_Rock_monster_has_appeared.:Interface\Buttons\informonster.bmp:InfoSFX_Monster:NORM Save. Now, when a Ice monster appears, an info message with blue eyes and the text "An Ice monster has appeard." will appear, and one with orange/yellow eyes with the text "A Lava monster has appeard." when a Lava monster appears and one with red eyes with the text "A Rock monster has appeard." when a Rock monster appears. Patchman Patch: Download alan and aidenpons 2 Link to comment Share on other sites More sharing options...
Lair Posted June 2, 2011 Share Posted June 2, 2011 Does this work with custom Monsters? Link to comment Share on other sites More sharing options...
s0d3rb3rg Posted June 2, 2011 Author Share Posted June 2, 2011 Don't think so. Link to comment Share on other sites More sharing options...
Lair Posted June 2, 2011 Share Posted June 2, 2011 Well I think it does. Link to comment Share on other sites More sharing options...
McJobless Posted June 3, 2011 Share Posted June 3, 2011 Well done s0d, nice wod. @Lair + s0d, it probably wouldn't since all the Info Messages code is hard-coded (he found it in the .exe). Link to comment Share on other sites More sharing options...
Addictgamer Posted June 3, 2011 Share Posted June 3, 2011 On 6/3/2011 at 3:16 AM, Extreme110 said: Well done s0d, nice wod. @Lair + s0d, it probably wouldn't since all the Info Messages code is hard-coded (he found it in the .exe). Buildings are mentioned in the exe but you can still add more. I think it's possible... Link to comment Share on other sites More sharing options...
Lair Posted June 3, 2011 Share Posted June 3, 2011 On 6/3/2011 at 5:01 AM, addictgamer said: On 6/3/2011 at 3:16 AM, Extreme110 said: Well done s0d, nice wod. @Lair + s0d, it probably wouldn't since all the Info Messages code is hard-coded (he found it in the .exe). Buildings are mentioned in the exe but you can still add more. I think it's possible... It doesn't say Info_LavaMonster, it says Info_LavaRockMonster, That makes me worry Link to comment Share on other sites More sharing options...
s0d3rb3rg Posted June 3, 2011 Author Share Posted June 3, 2011 It doesn't work for custom monsters I made a new monster called Crystal Monster and I added first Info_CrystalRockMonster - nothing happened, and then Info_CrystalMonster - nothing happened... Link to comment Share on other sites More sharing options...
Recommended Posts