Lair Posted June 2, 2011 Share Posted June 2, 2011 Samples { SFX_YesSir Sounds\New_sfx\yesir,Sounds\New_sfx\yessir,Sounds\New_sfx\Acknol,Sounds\New_sfx\Await,Sounds\New_sfx\rightaway } Add this in the SFX section. Now whenever you select your Rock Raiders, they'll ACKNOWLEGE you. Disclaimer: Does not work with Rock Monster Raiders or Females due to randomization or single voice. Patchman Patch: Download ShadowDraikana and SegwayMaster 2 Link to comment Share on other sites More sharing options...
aLPHA Posted June 2, 2011 Share Posted June 2, 2011 Could this be a remnant of that one game DDI made? Maybe RR uses a more advanced version of that engine... Link to comment Share on other sites More sharing options...
Tracker Posted June 2, 2011 Share Posted June 2, 2011 Yeah, a similar alien vs. humans game made by DDI. Cyrem has it. Look at his channel. Link to comment Share on other sites More sharing options...
Cirevam Posted June 3, 2011 Share Posted June 3, 2011 The SFX also applies to vehicles, even when there's a building mounted on them. It's still a neat mod. I'm using it, certainly. Link to comment Share on other sites More sharing options...
aLPHA Posted June 3, 2011 Share Posted June 3, 2011 Who discovered the building mounted on a vehicle? It's interesting how a creature mounted on a vehicle automatically takes control of it. I mounted a spider on a small digger and the small digger took off and when it hit the wall for the spider to vanish the game crashed. I also mounted a monster and it just instantly went to a wall and crawled in, crashing the game again. interestingly enough, mounting a vehicle to a creature allows for a raider to mount the vehicle and control the creature, though the raider will never be able to dismount. Link to comment Share on other sites More sharing options...
McJobless Posted June 3, 2011 Share Posted June 3, 2011 My RRs still didn't do what I told them to. When I release Mind Control mod, it better get more downloads than OHLOOKATMEI'MLZSQUOTESPREETHINGY. Actually...considering they don't have brains because they are LEGO bricks and they are just born idiots...my mod might now work... Link to comment Share on other sites More sharing options...
Cyrem Posted November 6, 2011 Share Posted November 6, 2011 I guess I never tried this one because I thought it would sound out of place... but I was wrong. This is awesome. Link to comment Share on other sites More sharing options...
Lair Posted November 6, 2011 Author Share Posted November 6, 2011 lol patchman patch Link to comment Share on other sites More sharing options...
Gemster312 Posted February 21, 2012 Share Posted February 21, 2012 nice! really like it using it! Link to comment Share on other sites More sharing options...
Wirza Posted November 9, 2013 Share Posted November 9, 2013 how is it installed? Link to comment Share on other sites More sharing options...
alan Posted November 9, 2013 Share Posted November 9, 2013 Open Lego.cfg and find the 'Samples' section (press CTRL+F to look for the words Samples ). Then you add this line Quote SFX_YesSir SoundsNew_sfxyesir,SoundsNew_sfxyessir,SoundsNew_sfxAcknol,SoundsNew_sfxAwait,SoundsNew_sfxrightaway to the section. Link to comment Share on other sites More sharing options...
Wirza Posted November 9, 2013 Share Posted November 9, 2013 On 11/9/2013 at 9:25 AM, alan said: Open Lego.cfg and find the 'Samples' section (press CTRL+F to look for the words Samples ). Then you add this line SFX_YesSir SoundsNew_sfxyesir,SoundsNew_sfxyessir,SoundsNew_sfxAcknol,SoundsNew_sfxAwait,SoundsNew_sfxrightaway to the section. how do I get to lego.cfg? Link to comment Share on other sites More sharing options...
alan Posted November 9, 2013 Share Posted November 9, 2013 Read the tutorials before asking, please! Link to comment Share on other sites More sharing options...
cookiesnm1lk Posted February 5, 2014 Share Posted February 5, 2014 could this be used to give different units different voices? Link to comment Share on other sites More sharing options...
Cirevam Posted February 6, 2014 Share Posted February 6, 2014 Unfortunately no. This sound applies to ALL rock raiders and vehicles at once. You can add multiple sounds that have a chance of playing when you select a raider, but they will play at random. Link to comment Share on other sites More sharing options...
cookiesnm1lk Posted February 6, 2014 Share Posted February 6, 2014 soooo.... could it be coded to do so? b/c i could take a whack at it. wait... that's a restatement of what i just said isn't it? though question still stands.... could the thing be changed to say if chrome crusher selected say x if granite grinder selected say y Link to comment Share on other sites More sharing options...
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