Lair Posted June 24, 2011 Share Posted June 24, 2011 There's an empty slot of Hex in the Surf Map code. I've found what it is. And...wtf is it? So when you put the code in, you get... floating water. Yeah. It just floats there in the air. Oh, and you have to put some of it over a dugg area of 0 (used for where there is a wall), which creates solid rock that's called water, can be reinforced and can me emerged, otherwise the water over the ground will sink. Yes, it sinks. Also, see the more opaque square? This water doesn't dump from memory. When you leave and open the level, it stays there, so there will be 2 sheets of water next time, then three, then 4 and so on until you quit the game. Anyone got an explimation for this? Link to comment Share on other sites More sharing options...
Cyrem Posted June 24, 2011 Share Posted June 24, 2011 Yeah I found this a loooong time ago. But was like, what the... must be debugging stuff. And I still think it is for the simple fact that it doubles up each time you load the level and is never unloaded from memory. Whatever it is, it wasn't finished. Perhaps they were trialing a different type of water. Link to comment Share on other sites More sharing options...
Lair Posted June 24, 2011 Author Share Posted June 24, 2011 I also found that as you go higher up, you get wierd things like Slimy Slug holes and rubble on walls without it being anything usefull until 12 00 where is crashes. Didn't find Soil, though :( Link to comment Share on other sites More sharing options...
McJobless Posted June 24, 2011 Share Posted June 24, 2011 Wow, this is freakin' awesome. If said you found more, could you make a reference table? Link to comment Share on other sites More sharing options...
Lair Posted June 24, 2011 Author Share Posted June 24, 2011 Yeah I found this a loooong time ago. But was like, what the... must be debugging stuff. And I still think it is for the simple fact that it doubles up each time you load the level and is never unloaded from memory. Whatever it is, it wasn't finished. Perhaps they were trialing a different type of water. I just realized it's defined in the CFG. It goes by water, but it has a different sound file that doesn't exist. It's also called "SurfaceType_Water" while the actual water we use it Surfacetype_Lake. And It's a lighter shade of blue on the radar what the heck. EDIT: 00 Lego_SurfaceType_Tunnel Ground,SurfaceSFX_Tunnel 01 Lego_SurfaceType_Immovable Impenitrable_Rock,SurfaceSFX_Immovable 02 Lego_SurfaceType_Hard Medium_Rock,SurfaceSFX_Hard 03 Lego_SurfaceType_Medium Loose_Rock,SurfaceSFX_Medium 04 Lego_SurfaceType_Loose Dirt,SurfaceSFX_Loose 05 Lego_SurfaceType_Soil Soil,SurfaceSFX_Soil 06 Lego_SurfaceType_Lava Lava,SurfaceSFX_Lava 07 Lego_SurfaceType_Water Flood_Water,SurfaceSFX_Water 08 Lego_SurfaceType_OreSeam Hard_Rock,SurfaceSFX_OreSeam 09 Lego_SurfaceType_Lake Water,SurfaceSFX_Lake 0A Lego_SurfaceType_CrystalSeam Energy_Crystal_Seam,SurfaceSFX_CrystalSeam 0B Lego_SurfaceType_RechargeSeam Recharge_Seam,SurfaceSFX_RechargeSeam 0C Lego_SurfaceType_Rubble Rubble,SurfaceSFX_Rubble 0D Lego_SurfaceType_Reinforcement Reinforced_Wall,SurfaceSFX_Reinforcement 0E Lego_SurfaceType_Path Power_Path,SurfaceSFX_Path 0F Lego_SurfaceType_SlugHole Slimy_Slug_Hole,SurfaceSFX_SlugHole 10 Lego_SurfaceType_Undiscovered Undiscovered_Cavern,SurfaceSFX_Undiscovered 11 Lego_SurfaceType_Cavern Cavern_Floor,SurfaceSFX_Cavern WOW. This CFG definement is IN THE SAME ORDER AS THE HEX CODE FOR THE SURF.MAP. WHAT THE HECK. And yet Soil doesn't work fuuuu Link to comment Share on other sites More sharing options...
Addictgamer Posted June 25, 2011 Share Posted June 25, 2011 Replace one of them with soil then? Link to comment Share on other sites More sharing options...
Lair Posted June 25, 2011 Author Share Posted June 25, 2011 It's hard-coded into the exe. In the said order I may add. Link to comment Share on other sites More sharing options...
Addictgamer Posted June 25, 2011 Share Posted June 25, 2011 WOW. This CFG definement is IN THE SAME ORDER AS THE HEX CODE FOR THE SURF.MAP. WHAT THE HECK. This made me think it was changeable. Link to comment Share on other sites More sharing options...
Lair Posted June 25, 2011 Author Share Posted June 25, 2011 Well it's hard-coded and I have experimental proof. Link to comment Share on other sites More sharing options...
Sonic322 Posted June 25, 2011 Share Posted June 25, 2011 So I understand this a little bit but do you mind posting images of the other values so we can see the not-water ones? Link to comment Share on other sites More sharing options...
Lair Posted June 25, 2011 Author Share Posted June 25, 2011 So I understand this a little bit but do you mind posting images of the other values so we can see the not-water ones? It's just ground going up a wall with the name assigned to it. Link to comment Share on other sites More sharing options...
RockmoddeR Posted June 25, 2011 Share Posted June 25, 2011 Phooey on hardcoding. Let's go find the source on the black market somewhere. Link to comment Share on other sites More sharing options...
Oboe Shoes Posted June 26, 2011 Share Posted June 26, 2011 It's kinda interesting that it calls it "Flood_water" Chief mentions floods a couple times but we never see them ingame... hm. Link to comment Share on other sites More sharing options...
Lair Posted June 26, 2011 Author Share Posted June 26, 2011 It's kinda interesting that it calls it "Flood_water" Chief mentions floods a couple times but we never see them ingame... hm. Sorry Oboe, I CAN'T GIVE CREDIT! That was actually me that changed it to "Flood Water", sorry. I DO think it's interesting that the normal water is "Lake" Come back when you're a little, MMMM... RICHER! Link to comment Share on other sites More sharing options...
Oboe Shoes Posted June 26, 2011 Share Posted June 26, 2011 "As long as you have enough energy crystals...." Well in that case, i'm still interested as to why there's 2 different water surfaces in the first place. Could be anything, i suppose. From the flood thing to, idk, could be as simple as different water texture planned between "lakes" and other bodies. Link to comment Share on other sites More sharing options...
Lair Posted June 26, 2011 Author Share Posted June 26, 2011 There was also Water Erosion suggested once, though it was never even started on. There's some interesting beta stuff, though. "As long as you have enough energy crystals...." oh heck... Link to comment Share on other sites More sharing options...
McJobless Posted June 27, 2011 Share Posted June 27, 2011 To me, it sounds like the Beta's were much more fun than the final game...but then again, I didn't make them or play them... Link to comment Share on other sites More sharing options...
Oboe Shoes Posted June 27, 2011 Share Posted June 27, 2011 Well, alot have game's betas have alot of features that were removed, but most of the time they're removed because they weren't fun. Link to comment Share on other sites More sharing options...
Redacted Posted June 27, 2011 Share Posted June 27, 2011 It's kinda interesting that it calls it "Flood_water" Chief mentions floods a couple times but we never see them ingame... hm. yu know that level water 'n fire eh? at beta it would have water+lava erosion... Link to comment Share on other sites More sharing options...
Lair Posted June 27, 2011 Author Share Posted June 27, 2011 Well, alot have game's betas have alot of features that were removed, but most of the time they're removed because they weren't fun. And it always seems fun to us fans... yu know that level water 'n fire eh? at beta it would have water+lava erosion... Proof or it never happened. Beta's were much more The beta's what? :tf: Link to comment Share on other sites More sharing options...
McJobless Posted June 28, 2011 Share Posted June 28, 2011 Beta's were much more The beta's what? SHHHHH YOU TROLL. Link to comment Share on other sites More sharing options...
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