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Underwater Is A Cavern Type


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There's an empty slot of Hex in the Surf Map code. I've found what it is. And...wtf is it?

So when you put the code in, you get... floating water. Yeah. It just floats there in the air. Oh, and you have to put some of it over a dugg area of 0 (used for where there is a wall), which creates solid rock that's called water, can be reinforced and can me emerged, otherwise the water over the ground will sink. Yes, it sinks. Also, see the more opaque square? This water doesn't dump from memory. When you leave and open the level, it stays there, so there will be 2 sheets of water next time, then three, then 4 and so on until you quit the game.

Anyone got an explimation for this?

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Yeah I found this a loooong time ago. But was like, what the... must be debugging stuff. And I still think it is for the simple fact that it doubles up each time you load the level and is never unloaded from memory. Whatever it is, it wasn't finished. Perhaps they were trialing a different type of water.

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I also found that as you go higher up, you get wierd things like Slimy Slug holes and rubble on walls without it being anything usefull until 12 00 where is crashes. Didn't find Soil, though :(

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Yeah I found this a loooong time ago. But was like, what the... must be debugging stuff. And I still think it is for the simple fact that it doubles up each time you load the level and is never unloaded from memory. Whatever it is, it wasn't finished. Perhaps they were trialing a different type of water.

I just realized it's defined in the CFG. It goes by water, but it has a different sound file that doesn't exist. It's also called "SurfaceType_Water" while the actual water we use it Surfacetype_Lake. And It's a lighter shade of blue on the radar what the heck.

EDIT:


00		Lego_SurfaceType_Tunnel					Ground,SurfaceSFX_Tunnel

01		Lego_SurfaceType_Immovable				Impenitrable_Rock,SurfaceSFX_Immovable

02		Lego_SurfaceType_Hard					Medium_Rock,SurfaceSFX_Hard

03		Lego_SurfaceType_Medium					Loose_Rock,SurfaceSFX_Medium

04		Lego_SurfaceType_Loose					Dirt,SurfaceSFX_Loose

05		Lego_SurfaceType_Soil					Soil,SurfaceSFX_Soil

06		Lego_SurfaceType_Lava					Lava,SurfaceSFX_Lava

07		Lego_SurfaceType_Water					Flood_Water,SurfaceSFX_Water

08		Lego_SurfaceType_OreSeam				Hard_Rock,SurfaceSFX_OreSeam

09		Lego_SurfaceType_Lake					Water,SurfaceSFX_Lake

0A		Lego_SurfaceType_CrystalSeam			Energy_Crystal_Seam,SurfaceSFX_CrystalSeam

0B		Lego_SurfaceType_RechargeSeam			Recharge_Seam,SurfaceSFX_RechargeSeam

0C		Lego_SurfaceType_Rubble					Rubble,SurfaceSFX_Rubble

0D		Lego_SurfaceType_Reinforcement			Reinforced_Wall,SurfaceSFX_Reinforcement

0E		Lego_SurfaceType_Path					Power_Path,SurfaceSFX_Path

0F		Lego_SurfaceType_SlugHole				Slimy_Slug_Hole,SurfaceSFX_SlugHole

10		Lego_SurfaceType_Undiscovered			Undiscovered_Cavern,SurfaceSFX_Undiscovered

11		Lego_SurfaceType_Cavern					Cavern_Floor,SurfaceSFX_Cavern

WOW. This CFG definement is IN THE SAME ORDER AS THE HEX CODE FOR THE SURF.MAP. WHAT THE HECK.

And yet Soil doesn't work fuuuu

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Addictgamer

WOW. This CFG definement is IN THE SAME ORDER AS THE HEX CODE FOR THE SURF.MAP. WHAT THE HECK.

This made me think it was changeable.

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So I understand this a little bit but do you mind posting images of the other values so we can see the not-water ones?

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So I understand this a little bit but do you mind posting images of the other values so we can see the not-water ones?

It's just ground going up a wall with the name assigned to it.

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It's kinda interesting that it calls it "Flood_water" Chief mentions floods a couple times but we never see them ingame... hm.

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It's kinda interesting that it calls it "Flood_water" Chief mentions floods a couple times but we never see them ingame... hm.

Sorry Oboe, I CAN'T GIVE CREDIT!

That was actually me that changed it to "Flood Water", sorry. I DO think it's interesting that the normal water is "Lake"

Come back when you're a little, MMMM... RICHER!

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"As long as you have enough energy crystals...."

Well in that case, i'm still interested as to why there's 2 different water surfaces in the first place. Could be anything, i suppose. From the flood thing to, idk, could be as simple as different water texture planned between "lakes" and other bodies.

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There was also Water Erosion suggested once, though it was never even started on. There's some interesting beta stuff, though.

"As long as you have enough energy crystals...."

oh heck...

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To me, it sounds like the Beta's were much more fun than the final game...but then again, I didn't make them or play them...

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Well, alot have game's betas have alot of features that were removed, but most of the time they're removed because they weren't fun.

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It's kinda interesting that it calls it "Flood_water" Chief mentions floods a couple times but we never see them ingame... hm.

yu know that level water 'n fire eh? at beta it would have water+lava erosion...

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Well, alot have game's betas have alot of features that were removed, but most of the time they're removed because they weren't fun.

And it always seems fun to us fans...

yu know that level water 'n fire eh? at beta it would have water+lava erosion...

Proof or it never happened.

Beta's were much more

The beta's what? :tf:

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