dead_name Posted June 29, 2011 Share Posted June 29, 2011 LEGOMSC is a file that exists in every track folder (RACECxRy), including the TEST track, as well as in the MENUDATA folder. It determines the music tracks that need to be loaded for that particular track (or for the menu). for example, GAMEDATA/RACEC0R0/LEGOMSC consists of: 7 start.tun royal.tun lose.tun win.tun knight.tun moat.tun armor.tun The actual raw data format is as follows: 0x0D 0x0A <number of tracks as an ASCII number> 0x0D 0x0A <list of track names in ASCII, separated by 0x0D 0x0A> 0x0D 0x0A 0x0D 0x0A is the Windows-style newline (also known as CRLF), so displaying the files in a text editor shows a blank line, followed by the number of tracks, followed by the list of tracks. A lot of you are programmers, so you should all be familiar with the idea of 0x representing hex. Link to comment Share on other sites More sharing options...
Cyrem Posted June 29, 2011 Share Posted June 29, 2011 Yep that is correct. Good that you put it into a topic for easy reference. Link to comment Share on other sites More sharing options...
Lair Posted June 29, 2011 Share Posted June 29, 2011 So it designates three different tracks in your example, and I'm assuming it plays the first one for story mode and freeplay mode gets the other two. huh. Link to comment Share on other sites More sharing options...
lol username Posted June 29, 2011 Share Posted June 29, 2011 So it designates three different tracks in your example, and I'm assuming it plays the first one for story mode and freeplay mode gets the other two. huh. I believe you mean Circuit and Single Race mode, Story and Free Play are the terms used for TT Games. :P Link to comment Share on other sites More sharing options...
Leumeister Posted May 16, 2013 Share Posted May 16, 2013 I tried replacing one of the .tun files in a LEGOMSC file with one with a .wav extension. It didn't work, but it was worth a shot. Maybe straight .vox files would work... Link to comment Share on other sites More sharing options...
le717 Posted May 16, 2013 Share Posted May 16, 2013 I tried replacing one of the .tun files in a LEGOMSC file with one with a .wav extension. It didn't work, but it was worth a shot. Maybe straight .vox files would work... I don't know if I have said this yet, but the TUN files are modified VOX files. You know how LR loads normal BMP files while it's own BMPs are custom? This is the same thing. We can insert normal VOX files and make it play, but until we know the exact custom format used, we will have to record it in-game to get perfect audio.We use straight VOX files in the tutorial already, and it doesn't properly. I do not think I can stress this point enough: Until we can completely crack the custom, modified VOX audio that was used, we will not be able to have perfect custom audio. WAV, MP3, FLAC, MID, whatever, does and will not work. Link to comment Share on other sites More sharing options...
Leumeister Posted May 17, 2013 Share Posted May 17, 2013 I tried replacing one of the .tun files in a LEGOMSC file with one with a .wav extension. It didn't work, but it was worth a shot. Maybe straight .vox files would work... >>I don't know if I have said this yet, but the TUN files are modified VOX files. You know how LR loads normal BMP files while it's own BMPs are custom? This is the same thing. We can insert normal VOX files and make it play, but until we know the exact custom format used, we will have to record it in-game to get perfect audio. We use straight VOX files in the tutorial already, and it doesn't properly. I do not think I can stress this point enough: Until we can completely crack the custom, modified VOX audio that was used, we will not be able to have perfect custom audio. WAV, MP3, FLAC, MID, whatever, does and will not work. Tried that. It didn't work. So far, no perfect custom music tracks for one of our favorite games on here. Ignore that, I thought you said something else. Link to comment Share on other sites More sharing options...
Fifi La Fume Posted May 20, 2013 Share Posted May 20, 2013 Great! We are getting closer to custom music! Link to comment Share on other sites More sharing options...
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