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New Priorities


s0d3rb3rg
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Don't they upgrade and shoot automaticly no matter what the priorities are?

Maybe they do... maybe they do... :P

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Awesome...I can stop 'em from entering going into infinite sandwhich loop to make the go into firefight mode!

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  • 1 month later...

Is editing the exe illegal? Distributing it is, so if I put a tutorial for how to edit it, would that be illegal?

I know editing it is in fact illegal and distributing it is also illegal.

But if you want to post a how to then you should use the gray area. ;)

By gray area I mean how would someone know you were editing it? As long as you post it somewhere that isn't easy for someone who can get you in trouble to find it then you should be good. (In theory at least.)

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One of these days I'm just going to take a peek, screw around with it, and say nothing until I post screenshots of an FPS mode, antialiasing, 2GB texture memory allocation, and slug riding.

JK THAT'S ILLEGAL LOL I DIDN'T SAY THAT.

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Is editing the exe illegal? Distributing it is, so if I put a tutorial for how to edit it, would that be illegal?

I know editing it is in fact illegal and distributing it is also illegal.

It's only illegal to distribute a tainted .exe. Actually using some initiative and modifying an .exe is perfectly legal (although frowned upon by most communities).

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Don't they upgrade and shoot automaticly no matter what the priorities are?

Maybe they do... maybe they do... :P

Maybe add food as another priority?

I think they are hard-coded.

I think we should try adding "AI_Priority_Eat" since there are both Bubbles_Eat and Activity_Eat. It'd be worth a shot don't you think?

Oh and by "we," I mean s0d's over there. ;P

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I think we should try adding "AI_Priority_Eat" since there are both Bubbles_Eat and Activity_Eat. It'd be worth a shot don't you think?

Definitely. Do try it, and hopefully we have a new priority.

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I think we should try adding "AI_Priority_Eat" since there are both Bubbles_Eat and Activity_Eat. It'd be worth a shot don't you think?

Oh and by "we," I mean s0d's over there. ;P

Alright, I'll try that tomorrow.

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I think we should try adding "AI_Priority_Eat" since there are both Bubbles_Eat and Activity_Eat. It'd be worth a shot don't you think?

Oh and by "we," I mean s0d's over there. ;P

Alright, I'll try that tomorrow.

Looking forward to results.

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  • 4 weeks later...

Hey can you tell me how you added those priorities?

No.

Why? do you hate me? Why you being so mean. This website called RRU is a place where you share mods like these with other people.
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Try this.

Go into Data, Interface, PriorityPanel. There will be a "Priorities" and "Priorities_Old." Switch the two names so that the one with twelve slots is named "Priorities." Make the appropriate Icons and put them in the priorities folder. It is in Data, Interface, priorities. Put them in there and name them "defend", "buildpp", and "upgrade". Then, go into the CFG file and search for the line "PriorityImages," there will be a list of the current priorities. Add "AI_Priority_Build_Power_Path

Build_Power_Path:Interface\Menus\buildpp.bmp:Interface\Menus\buildpp.bmp:Interface\Menus\buildpp.bmp

", "AI_Priority_Defend_Rock_Raider_HQ

Defend_Rock_Raider_HQ:Interface\Menus\defend.bmp:Interface\Menus\defend.bmp:Interface\Menus\defend.bmp

", and "AI_Priority_Upgrade

Upgrade:Interface\Menus\upgrade.bmp:Interface\Menus\upgrade.bmp:Interface\Menus\upgrade.bmp

". Now, in "The Level Section," there is a group of priorities listed in each level. Add to each one "AI_Priority_Build_Power_Path TRUE"

"AI_Priority_Defend_Rock_Raider_HQ TRUE" and "AI_Priority_Upgrade TRUE"

This worked for me, but let me know if you have any problems.

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Try this.

Go into Data, Interface, PriorityPanel. There will be a "Priorities" and "Priorities_Old." Switch the two names so that the one with twelve slots is named "Priorities." Make the appropriate Icons and put them in the priorities folder. It is in Data, Interface, priorities. Put them in there and name them "defend", "buildpp", and "upgrade". Then, go into the CFG file and search for the line "PriorityImages," there will be a list of the current priorities. Add "AI_Priority_Build_Power_Path

Build_Power_Path:Interface\Menus\buildpp.bmp:Interface\Menus\buildpp.bmp:Interface\Menus\buildpp.bmp

", "AI_Priority_Defend_Rock_Raider_HQ

Defend_Rock_Raider_HQ:Interface\Menus\defend.bmp:Interface\Menus\defend.bmp:Interface\Menus\defend.bmp

", and "AI_Priority_Upgrade

Upgrade:Interface\Menus\upgrade.bmp:Interface\Menus\upgrade.bmp:Interface\Menus\upgrade.bmp

". Now, in "The Level Section," there is a group of priorities listed in each level. Add to each one "AI_Priority_Build_Power_Path TRUE"

"AI_Priority_Defend_Rock_Raider_HQ TRUE" and "AI_Priority_Upgrade TRUE"

This worked for me, but let me know if you have any problems.

I think the point is that the particular member we told off was a spamming son of a gun, and thus we wanted him to get lost. But hey, good tutorial man.

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