sheepandshepherd Posted July 1, 2011 Share Posted July 1, 2011 It's been a while since I've posted here, but I'm back (for now ). Got a small problem with one of my levels, the Path map doesn't seem to be working, no matter what I do with it. The power paths and rubble just don't show up in the level. Here's my LEGO.cfg bit for the level (it's occupying the Driller Night slot while I'm still testing on it). Level01 { FullName Test02 AllowRename TRUE RecallOLObjects TRUE ;GenerateSpiders TRUE ;Video Avi\mbats.avi ; Amount of time before an emerge trigger can be reused. 1500 specifies 1 minute. EmergeTimeOut 500.0 ;;;;; SURFACE TYPE ;;;;; BoulderAnimation ICE MenuBMP Levels\GameLevels\Level01.bmp,Levels\GameLevels\GLevel01.bmp,Levels\GameLevels\Level01G.bmp TextureSet Textures::Ice RockFallStyle Ice EmergeCreature IceMonster ;;;;; SURFACE TYPE ;;;;; BlockSize 40 DigDepth 40 RoughLevel 6 RoofHeight 40 UseRoof YES SelBoxHeight 10 DisableStartTeleport TRUE DisableEndTeleport TRUE FogColourRGB 110:110:155 // ROCK FOG HighFogColourRGB 155:155:110 // ROCK FOG ;--------------------------------------------------------------------------------------------------------------------------------------------- BlockPointersMap Levels\GameLevels\02\Tuto.map CryoreMap Levels\GameLevels\02\Cror.map SurfaceMap Levels\GameLevels\02\High.map PredugMap Levels\GameLevels\02\Dugg.map TerrainMap Levels\GameLevels\02\Surf.map EmergeMap Levels\GameLevels\02\Emrg.map PathMap Levels\GameLevels\02\Path.map ;--------------------------------------------------------------------------------------------------------------------------------------------- SafeCaverns FALSE OListFile Levels\GameLevels\02\ObjectList.ol PTLFile Levels\GameLevels\Level01\01.ptl ObjectiveText Languages\ObjectiveText.txt ObjectiveImage640x480 Interface\BriefingPanel\BriefingPanel.bmp,76,100 NERPFile Levels\GameLevels\Level01\01.npl NERPMessageFile Levels\GameLevels\Level01\01.txt NextLevel Levels::Level05 LevelLinks Levels::Level05,Levels::Level03 FrontEndX 265 FrontEndY 475 FrontEndOpen TRUE Priorities { AI_Priority_Crystal TRUE AI_Priority_Destruction TRUE AI_Priority_Clearing TRUE AI_Priority_Ore TRUE AI_Priority_Repair TRUE AI_Priority_GetIn TRUE AI_Priority_Construction TRUE AI_Priority_Reinforce TRUE AI_Priority_GetTool TRUE AI_Priority_Train TRUE AI_Priority_Recharge TRUE } Reward { Enable FALSE Modifier 2 Importance { Crystals 60 Timer 20 Oxygen 10 Caverns 10 } Quota { Crystals 5 Timer 900 Caverns 1 } } } I've checked to make sure the path to the map file is correct (like five times). I've loaded and re-exported it in Map Creator and in Map Tool to make sure it's not somehow corrupt (it shows up correctly as power paths and rubble in the Map Creator). DN didn't have a path map before, but it should work fine with the code added in now, shouldn't it? Sooo . . . I have no clue what I'm missing. Any ideas? (It'll be moved down to the second level once it's done, but my first level has a path.map too, so I pretty much have to fix it anyway . . . ) Link to comment Share on other sites More sharing options...
Lair Posted July 1, 2011 Share Posted July 1, 2011 I see absolutaly no problems with your level. Which is bad. Also, long time no see, man :) Link to comment Share on other sites More sharing options...
McJobless Posted July 1, 2011 Share Posted July 1, 2011 Are your paths hidden under the Hidden Cavern thingy? If you do that, the paths never spawn. Link to comment Share on other sites More sharing options...
sheepandshepherd Posted July 1, 2011 Author Share Posted July 1, 2011 Are your paths hidden under the Hidden Cavern thingy? If you do that, the paths never spawn. Ahh, that must be the problem then, thanks. No big deal now that I know why it was happening, I can figure something else out for that part. Hi Lair I remember you from .. idk how long ago lol Link to comment Share on other sites More sharing options...
McJobless Posted July 1, 2011 Share Posted July 1, 2011 Are your paths hidden under the Hidden Cavern thingy? If you do that, the paths never spawn. I can figure something else out for that part. What you can do is spawn Power Paths through the .ol file, as they always spawn, even if they are hidden. Link to comment Share on other sites More sharing options...
sheepandshepherd Posted July 2, 2011 Author Share Posted July 2, 2011 Haha yeah, I noticed that this morning and tried it out, makes things a bit easier. Link to comment Share on other sites More sharing options...
Recommended Posts