Lair Posted July 2, 2011 Share Posted July 2, 2011 Made entirley by me except for the concept which came from the PS1 game, but I had to model the whole thing myself. I can't get them to be a little bit more blue, but that's alright since the blue ice is odd. Link to comment Share on other sites More sharing options...
s0d3rb3rg Posted July 2, 2011 Share Posted July 2, 2011 I've thought of doing this too... Link to comment Share on other sites More sharing options...
sheepandshepherd Posted July 2, 2011 Share Posted July 2, 2011 Cool. Adding terrain objects like this could make for some interesting new level designs . . . do you plan on adding more? I've also been considering doing things like lava flows out of walls and stuff like that, but the modelling (and exporting!) part kept me from it . . . eww. Out of curiosity, what do you have them listed as in the LEGO.cfg? Buildings, monsters? I was doing something kinda similar as a building, a barricade set up by the Rock Raiders to keep out monsters, but for now it's probably what's making my game crash lol Link to comment Share on other sites More sharing options...
Cirevam Posted July 2, 2011 Share Posted July 2, 2011 The pillars are immobile monsters that can't be shot at and don't react to anything else. You could destroy them with mining lasers, which might lead to new level designs where there are walls of ice pillars that can't be drilled but can be lasered. Link to comment Share on other sites More sharing options...
McJobless Posted July 2, 2011 Share Posted July 2, 2011 The pillars are immobile monsters that can't be shot at and don't react to anything else. You could destroy them with mining lasers, which might lead to new level designs where there are walls of ice pillars that can't be drilled but can be lasered. See it's ideas like this that make RRU a great modding community...now, all we need is Volcanoes... Link to comment Share on other sites More sharing options...
Sonic322 Posted July 3, 2011 Share Posted July 3, 2011 How do monsters interact with them? Link to comment Share on other sites More sharing options...
Lair Posted July 3, 2011 Author Share Posted July 3, 2011 The same way they react to other monsters: Absolutally nothing (aside from an occasional stray boulder) Link to comment Share on other sites More sharing options...
Redacted Posted July 3, 2011 Share Posted July 3, 2011 hmmm , déjavú... i was thinking of making those this morning Link to comment Share on other sites More sharing options...
Cyrem Posted July 3, 2011 Share Posted July 3, 2011 Nice, are you going to upload the model and config code as a mod for people to use? This can be used to enhance game levels with more world content. Link to comment Share on other sites More sharing options...
Lair Posted July 3, 2011 Author Share Posted July 3, 2011 This is for RtPU, Cyrem. I may release it to the public, but I don't know yet. I sorta want these things and hundreds of others to be RtPU special features. I'm not saying I won't, though. Link to comment Share on other sites More sharing options...
Shadow322 Posted July 3, 2011 Share Posted July 3, 2011 I say you make a equivalent for the other 2 level types, simple multicolored crystal pillars in rock levels, and... What the heck would it be for lava levels, red crystals, black solidified lava pillars the reach the ceiling? I can't think of a lava equivalent. Link to comment Share on other sites More sharing options...
Lair Posted July 3, 2011 Author Share Posted July 3, 2011 I say you make a equivalent for the other 2 level types, simple multicolored crystal pillars in rock levels, and... What the heck would it be for lava levels, red crystals, black solidified lava pillars the reach the ceiling? I can't think of a lava equivalent. http://www.rockraidersunited.org/wiki/index.php?title=Pillar There are the other two pillars Link to comment Share on other sites More sharing options...
McJobless Posted July 3, 2011 Share Posted July 3, 2011 I was thinking that there must be some way to add this kind of stuff to the actual Biome itself; maybe changing the Lava .lwo. Link to comment Share on other sites More sharing options...
Shadow322 Posted July 3, 2011 Share Posted July 3, 2011 Then all those pillars into the game instead of my suggestion, oh, and add randomly spawned crates as well. That would be funny. :af: Link to comment Share on other sites More sharing options...
Lair Posted July 3, 2011 Author Share Posted July 3, 2011 Crates would contain crystals and ore, if I can ever figure out how to make non-selectable vehicles you can shoot at. Or studs. Link to comment Share on other sites More sharing options...
Shadow322 Posted July 4, 2011 Share Posted July 4, 2011 Why not make them and object, or can you not put things like ore and crystals into and object? /:| Link to comment Share on other sites More sharing options...
McJobless Posted July 4, 2011 Share Posted July 4, 2011 If I'm not mistaken, I believe the objects list is non-expandable. I'm sure it says so in the .cfg...or is that effects...or are they the same thing? Link to comment Share on other sites More sharing options...
Cirevam Posted July 4, 2011 Share Posted July 4, 2011 MiscObjects is definitely not expandable. I think I've added extra effects before, but maybe those were upgrades, which are different. Link to comment Share on other sites More sharing options...
sheepandshepherd Posted July 4, 2011 Share Posted July 4, 2011 Crates would contain crystals and ore, if I can ever figure out how to make non-selectable vehicles you can shoot at. Why not make it a monster you can shoot at and put the crystals/ore/studs under it in the .ol? Assuming you can manipulate the 'picksphere' or whatever other collision settings of the monster in the cfg so that the goods are completely hidden under it, it would work just like a crate. To expand on that, isn't there a script function that can kill monsters? SetRockMonsterHealth, or something like that? It's been a while since ive messed with scripts, sorry if I'm forgetting. But you could use that to break open the crate when a Rock raider gets near it. (Probably not worth the effort, now that i think about it lol) Link to comment Share on other sites More sharing options...
Lair Posted July 4, 2011 Author Share Posted July 4, 2011 Erm... They'd just pull the ore out from under the monster. Link to comment Share on other sites More sharing options...
Addictgamer Posted July 4, 2011 Share Posted July 4, 2011 *idea* Immobile monster that looks like a crate. Has CostCrystal and CostOre variables. When it dies, maybe it'll spit out specified ore and ECs. Link to comment Share on other sites More sharing options...
Shadow322 Posted July 4, 2011 Share Posted July 4, 2011 Would it be possible to make it so explosives and mining lazors can be used on the pillars and crates? Link to comment Share on other sites More sharing options...
PWNZOR Posted July 4, 2011 Share Posted July 4, 2011 Wait, if this is a monster, then can't raiders just walk through it? Unless you make them scared or something...which would work, but also looks silly. Also, you could manually walk a raider through them... Link to comment Share on other sites More sharing options...
sheepandshepherd Posted July 5, 2011 Share Posted July 5, 2011 Erm... They'd just pull the ore out from under the monster. Heh, yeah. Forgot about the stubborn AI. Well good luck with using a vehicle to do it, that'd be pretty awesome. Link to comment Share on other sites More sharing options...
aLPHA Posted July 5, 2011 Share Posted July 5, 2011 To make the crate non-selectable: Set the select size to 0. I had a similarly functioning object in my old mod. Link to comment Share on other sites More sharing options...
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