McJobless Posted July 5, 2011 Share Posted July 5, 2011 I don't see why you can't just make a non-selectable, non-spawnable building. It's much easier and it works. Of course, Monsters would probably attack it, but there are surely work-arounds...has anyone done research into how the monsters prioritise attacks? I'm sure it goes High-Crystal count/power rating and proximity (closeness) as the highest two, therefore by cuting off the power links to HQ and then removing a crystal count, it might ignore it... Screw it, I'll do the research myself. If I come up with anything usefull, you'll find it in SKN. EDIT: What if you added "CanScare"? Doesn't that essentially make monsters piss off? Link to comment Share on other sites More sharing options...
Cirevam Posted July 5, 2011 Share Posted July 5, 2011 Not every CFG parameter will work for every class, and buildings always create Power Paths underneath of themselves, so a building just wouldn't work well unless it was a box that was as big as an entire square. Link to comment Share on other sites More sharing options...
McJobless Posted July 5, 2011 Share Posted July 5, 2011 On 7/5/2011 at 11:53 AM, Cirevam said: Not every CFG parameter will work for every class, and buildings always create Power Paths underneath of themselves, so a building just wouldn't work well unless it was a box that was as big as an entire square. See, this guy always has something to bust my champaign filled bubble... What if you removed the Shape entry from the .ae file? Then again, that might remove the Collision Radius... Link to comment Share on other sites More sharing options...
aLPHA Posted July 5, 2011 Share Posted July 5, 2011 Lol my crate works but the stupid raider keeps wanting to run for sandwiches other than get in the laser platform to blast it xD Link to comment Share on other sites More sharing options...
McJobless Posted July 5, 2011 Share Posted July 5, 2011 On 7/5/2011 at 12:03 PM, aLPHA said: Lol my crate works but the stupid raider keeps wanting to run for sandwiches other than get in the laser platform to blast it Put "SnaxULike True" into the lazer code. Rock Raider: "OMG, LEIK HEAVY MERCHINARY WIT TEH LAZ0RZ AN SNAXULEIK? WIN FER MEH!" Link to comment Share on other sites More sharing options...
Cirevam Posted July 5, 2011 Share Posted July 5, 2011 On 7/5/2011 at 11:57 AM, Extreme110 said: What if you removed the Shape entry from the .ae file? Then again, that might remove the Collision Radius... The Gunstation does not have a functional Shape entry; it is commented out, yet the building is still clickable and it has a power path. Link to comment Share on other sites More sharing options...
Lair Posted July 5, 2011 Author Share Posted July 5, 2011 How about I leave it as an imobile monster like it is Please stop telling me to make it something different, it's perfect as it is. Link to comment Share on other sites More sharing options...
Lair Posted August 27, 2011 Author Share Posted August 27, 2011 On 7/3/2011 at 11:56 AM, Cyrem said: Nice, are you going to upload the model and config code as a mod for people to use? This can be used to enhance game levels with more world content. Here you go, Cyrem. Link to comment Share on other sites More sharing options...
Lair Posted August 27, 2011 Author Share Posted August 27, 2011 On 8/27/2011 at 10:48 PM, Sonic322 said: Can you post an image please? My gosh, Sonic. LOOK AT THE FIRST POST IN THIS TOPIC Link to comment Share on other sites More sharing options...
Sonic322 Posted August 27, 2011 Share Posted August 27, 2011 On 8/27/2011 at 11:47 PM, Lair of Rockwhales said: On 8/27/2011 at 10:48 PM, Sonic322 said: Can you post an image please? My gosh, Sonic. LOOK AT THE FIRST POST IN THIS TOPIC That picture was deleted. Link to comment Share on other sites More sharing options...
Recommended Posts