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Map Movement Causes Lag


Sheepyhead
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Hi there, I just installed this game again, since it is perfectly awesome, but having a ton of troubles with the game (problems that appeared overnight, strangely enough). Firstly, I had to deactivate the .AVI movies to even get the game to open. Now I have the problem that, when I get in a mission, any attempt to move around the map (moving my point of view around) causes extreme lag. I really don't know why this happens.

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On my backup laptop that I was using for some time, the framerate dropped severely whenever my viewpoint was over stock buildings and vehicles. The laptop was Windows 7 64-bit with a Radeon graphics card, so apart from possible incompatibility issues there should have been no reason for the slowdown. Maybe your problem is similar. Give us your computer specs so we can try to figure out where to start.

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From my experience, this sounds related to the graphics card/drivers/blarg.

1. Have you tried playing around with the settings in CLGlen.exe?

If not, do so.

2. Have you tried the RGB emalulation option when starting up RR?

If not, try it.

gallery_3_4_32574.png

3.Try CLGlen's settings in combination with RGB emalulation and DirectHaul.

4. Play around with your graphics card's settings. RR can be quite picky. For example, it hates it when I force antialise.

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Stop recommending CLGen all the time. We have discovered a long time ago that all it does is activate different shortcut properties. These are the stock options:

ADDITEM|Default|
ADDITEM|Voodoo2|-ftm
ADDITEM|Savage3D|-fvf

-ftm kills texture shading and -fvf makes draw-distance fog. I think RGB emulation already kills texture shading. However, you are right on the graphics card bit. If I don't leave mine set at its defaults, LRR doesn't display anything correctly.

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Stop recommending CLGen all the time. We have discovered a long time ago that all it does is activate different shortcut properties. These are the stock options:

ADDITEM|Default|

ADDITEM|Voodoo2|-ftm

ADDITEM|Savage3D|-fvf

-ftm kills texture shading and -fvf makes draw-distance fog. I think RGB emulation already kills texture shading. However, you are right on the graphics card bit. If I don't leave mine set at its defaults, LRR doesn't display anything correctly.

Furthermore, I made a mod for this. http://www.rockraidersunited.org/index.php?/files/file/173-parameter-manager/

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On my backup laptop that I was using for some time, the framerate dropped severely whenever my viewpoint was over stock buildings and vehicles. The laptop was Windows 7 64-bit with a Radeon graphics card, so apart from possible incompatibility issues there should have been no reason for the slowdown. Maybe your problem is similar. Give us your computer specs so we can try to figure out where to start.

I remember having exactly the same trouble with my Radeon HD6850. Switching off tessellation fixed the problem.

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On my backup laptop that I was using for some time, the framerate dropped severely whenever my viewpoint was over stock buildings and vehicles. The laptop was Windows 7 64-bit with a Radeon graphics card, so apart from possible incompatibility issues there should have been no reason for the slowdown. Maybe your problem is similar. Give us your computer specs so we can try to figure out where to start.

I remember having exactly the same trouble with my Radeon HD6850. Switching off tessellation fixed the problem.

How to you turn tessellation off? I've got Radeon HD4250, might be the same problem for me. Lags as hell when I build more then 10 rock raiders

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How to you turn tessellation off? I've got Radeon HD4250, might be the same problem for me. Lags as hell when I build more then 10 rock raiders

In CCC, under the 'gaming' tab, I set 'tessellation' to 'use application settings', which effectively kills tessellation in RR.

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I had this problem when I got over a few thousand polys on my old computer. Maybe the old direct X emulation is funky.

Doubt it. As far as I've determined from running this off school computers, it didn't require DirectX because it wasn't mainstream at the time...all the 3D protocols must be built-in to the source code.

But that's an issue for another topic.

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LEGO Island uses DirectX 5. A bunch of other late-90's games I have use DirectX 5 or 6. It was definitely mainstream at the time, but you could be right about the 3D bits being in the source code.

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LEGO Island uses DirectX 5. A bunch of other late-90's games I have use DirectX 5 or 6.

My mistake...I was thinking everything before DirectX 7 was in-house or part of the source code...I think in the list of headers it had something about 3D, but I can't remember to be honest. It might be worthwhile to look at that game DDI made before LegoRR, which Cyrem put a running tutorial on this site.

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Hi guys, sorry for not answering, I thought I had set it to email me when someone answered on this topic :P

I use Windows 7 32-bit on my laptop, with an nVidia geForce 8200M G graphics card. I still have this issue, and playing around with CLGen, but it really does not give me a lot of options, and none of the variations work.

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The thing could be that modern GPUs don't support this ancient game as older ones do. Maybe they're deprecating flags that oh I don't know. Some of have issues, some of us don't. It's to be expected with a 12 year old game.

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I had quite a modern card on my old custom and it ran rock raiders without a hitch.

So far I've only seen ATI/AMD cards having problems related to low framerate/lag.

My NVIDIA GPU (that did not run crysis) did not have any problems with Rock Raiders, but my AMD card (that does run crysis) has some trouble with exceptionally crowded areas.

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The thing is that this game actually worked, first time I installed it. It was, as I said, overnight that my game somehow started acting up in a handful of ways

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The thing is that this game actually worked, first time I installed it. It was, as I said, overnight that my game somehow started acting up in a handful of ways

It happens with computers...did you do anything between when it was working and when it stopped working? Install something, change a setting, blow up Ayers Rock?

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Yeah, since my Windows install was pretty fresh, it installed a handful of drivers. Maybe that's it

Hopefully this fixes it. Do check, and if it does, please tell us what was the problem driver.

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But I can't just uninstall drivers like that. There's a reason for installing them.

You can use the rollback feature. What reason was there for installing them?

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