Jump to content

Music Loop...again


Lair
 Share

Recommended Posts

ill look at the cfg. Ill edit with ideas...

EDIT:

SFX_MusicLoop @Sounds\Streamed\stats

SFX_AmbientMusicLoop @Sounds\Streamed\Atmosdel

That's what i found. Try playing with it.

Link to comment
Share on other sites

  • 2 weeks later...
  • 3 months later...

I'm also attempting this but I accidently switched the ambients with the music and it caused a major overload (AKA epic failure)

It sounded cool for 10 seconds but then it all overlapped and saddley I had to quit for the sound was hurting my ears and the game froze.

Link to comment
Share on other sites

The only way that I have found that works is to replace the chief's objective speech with music. This way you can play a different song on every level.

To make it work, replace:

Stream_Objective_Levels::Level01			@Sounds\Streamed\Objectiv\MisObj01
with
Stream_Objective_Levels::Level01			Sounds\Streamed\Objectiv\MisObj01

And replace the MisObj01 sound file with your own wav file.

Only problem is the song won't loop, so you'll have to make the song long so it lasts a fair amount of time.

Link to comment
Share on other sites

 Share

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.