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Anyone Up For A Challenge?


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Well, I was talking to joe about LEGO Racers, and he came up with a BRILLIANT idea! What if we made a track that had teleporters that led to various parts of other tracks and had ALL of the bosses as the other racers!

If anyone CAN do it, please say so!

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We're nowhere near this level of modding yet. Currently we can make Redbeard get his clownface on and have Rocket's team meet at the wall. However, when (not if) we can do this stuff, I'd like to say the teleporting is possible. Remember that split track area in Rocket Racer Run? The portal. Just shove it everywhere.

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It sounds like a map editor for LR1 is going to be more complex than LegoRR. Presumably, you'll need it first though.

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An editor for LR1 would likely be something like the various editors for Mario Kart Wii. The first tracks would likely be 2D replicas of tracks from other games, especially F-Zero and Super Mario Kart, but eventually may become as complex as this.

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Fluffy Cupcake

  On 8/29/2011 at 5:12 PM, 40KEndraider said:

An editor for LR1 would likely be something like the various editors for Mario Kart Wii. The first tracks would likely be 2D replicas of tracks from other games, especially F-Zero and Super Mario Kart, but eventually may become as complex as this.

Er, I've seen more complex custom MKW tracks. That track even still has square edges on it. The first custom tracks for MKW were made with MSpaint, but now they make them with Google Sketchup.
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Although I don't have it installed, I'm thinking that the level is actually a big model, and the collision is presumably tied into that model (i.e. it doesn't have a separate collision model, it just tries to detect if you hit anything from the level geometry) and then there is (as I've heard) a path file for the AI to follow, which might be a model as well (except probably using LW nulls or Max bones or something like that).

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Fluffy Cupcake

Well on LI2 the models and collision files were separate. So who knows whether the collision on LR does the same or not.

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  On 8/29/2011 at 9:37 PM, Segatendo said:

Well on LI2 the models and collision files were separate. So who knows whether the collision on LR does the same or not.

I'd assume different developer, different engine, different way of doing things.

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  On 8/29/2011 at 3:51 AM, Lair of Rockwhales said:

We're nowhere near this level of modding yet. Currently we can make Redbeard get his clownface on and have Rocket's team meet at the wall. However, when (not if) we can do this stuff, I'd like to say the teleporting is possible. Remember that split track area in Rocket Racer Run? The portal. Just shove it everywhere.

The portal probably just triggers the same code as the warp powerup. I doubt this'd be possible.

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JrMasterModelBuilder

  On 9/5/2011 at 12:32 AM, origamiguy said:

  On 8/29/2011 at 3:51 AM, Lair of Rockwhales said:

We're nowhere near this level of modding yet. Currently we can make Redbeard get his clownface on and have Rocket's team meet at the wall. However, when (not if) we can do this stuff, I'd like to say the teleporting is possible. Remember that split track area in Rocket Racer Run? The portal. Just shove it everywhere.

The portal probably just triggers the same code as the warp powerup. I doubt this'd be possible.

I don't think it does, actually. I always felt like it was shorter than the real power up.

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  On 9/5/2011 at 3:57 PM, JrMasterModelBuilder said:

  On 9/5/2011 at 12:32 AM, origamiguy said:

  On 8/29/2011 at 3:51 AM, Lair of Rockwhales said:

We're nowhere near this level of modding yet. Currently we can make Redbeard get his clownface on and have Rocket's team meet at the wall. However, when (not if) we can do this stuff, I'd like to say the teleporting is possible. Remember that split track area in Rocket Racer Run? The portal. Just shove it everywhere.

The portal probably just triggers the same code as the warp powerup. I doubt this'd be possible.

I don't think it does, actually. I always felt like it was shorter than the real power up.

I just watched a playthrough on youtube and it seems to last the exact same amount of time. I might record myself playing later to check, but I'm pretty sure it's the same.

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Even if they are different, the length of the animation is related to the length that you actually move. If you use a warp right near the finish line, you get ejected from the warp as soon as you hit the line.

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JrMasterModelBuilder

  On 9/5/2011 at 4:04 PM, origamiguy said:

  On 9/5/2011 at 3:57 PM, JrMasterModelBuilder said:

  On 9/5/2011 at 12:32 AM, origamiguy said:

  On 8/29/2011 at 3:51 AM, Lair of Rockwhales said:

We're nowhere near this level of modding yet. Currently we can make Redbeard get his clownface on and have Rocket's team meet at the wall. However, when (not if) we can do this stuff, I'd like to say the teleporting is possible. Remember that split track area in Rocket Racer Run? The portal. Just shove it everywhere.

The portal probably just triggers the same code as the warp powerup. I doubt this'd be possible.

I don't think it does, actually. I always felt like it was shorter than the real power up.

I just watched a playthrough on youtube and it seems to last the exact same amount of time. I might record myself playing later to check, but I'm pretty sure it's the same.

I was thinking that it was the same animation, just different length you would travel. But Cirevam is probably right that that's not possible. Unless it will only eject because you finished the race.

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  • 3 months later...

  On 8/29/2011 at 9:08 PM, Extreme110 said:

Although I don't have it installed, I'm thinking that the level is actually a big model, and the collision is presumably tied into that model (i.e. it doesn't have a separate collision model, it just tries to detect if you hit anything from the level geometry) and then there is (as I've heard) a path file for the AI to follow, which might be a model as well (except probably using LW nulls or Max bones or something like that).

From my research, the level geometry is one file, the collision is another, and the AI paths are yet another.

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