Sluicer Posted February 24, 2015 Share Posted February 24, 2015 I can now extract most of the textures. I wrote a small application that saves the images as png files. Here are a few samples from the RACEC0R1 folder: A1WNDOW.BMP IG_FLAG2.BMP MESH.BMP NETTING.BMP And here is a bigger sample: IGP.BMP aidenpons, ProfessorBrickkeeper, Cirevam and 5 others 8 Link to comment Share on other sites More sharing options...
ProfessorBrickkeeper Posted February 24, 2015 Share Posted February 24, 2015 I can now extract most of the textures. I wrote a small application that saves the images as png files. Just a tip, but saving them as standard bitmap (.bmp) files might be wiser, as LEGO Racers can parse them and read them natively. This avoids the tedious task of having to convert the .pngs to .bmps and also helps to preserve the alpha channel of the textures. As a texture modder, I cannot wait to see the release of this tool, which will bring us forward in modding LR1 by leaps and bounds. CaptainGolem, JrMasterModelBuilder and Quisoves Potoo 3 Link to comment Share on other sites More sharing options...
Jimbob Posted February 24, 2015 Share Posted February 24, 2015 Wait, that's not enough of an applause for this momentous occasion... Awesome! This will be so much better than using 3D Ripper DX, especially as we can now rip all the textures. New HUD mod, anyone? Cyrem 1 Link to comment Share on other sites More sharing options...
Sluicer Posted February 25, 2015 Share Posted February 25, 2015 As a texture modder, I cannot wait to see the release of this tool, which will bring us forward in modding LR1 by leaps and bounds. Here it is: http://oresome.rockraidersunited.com/download/231 You will just have to extract the archive. It is a .NET 3.5 console application. You can either drag and drop files on the exe or use the console: ExtractBMP.exe "<file>.BMP". Just a tip, but saving them as standard bitmap (.bmp) files might be wiser, as LEGO Racers can parse them and read them natively. This avoids the tedious task of having to convert the .pngs to .bmps and also helps to preserve the alpha channel of the textures. The output will be a .bmp file and at the same location as the input file but with the extention .BMP.bmp I added a lot of debug outputs to the tool, so that it should be easy to find possible gaps. Currently the tool can not convert all files. It can not handle files where the width is not matching the stride (!?!). There are only a few files like this. Mostly font files. I hope it works. ProfessorBrickkeeper, CaptainGolem, le717 and 2 others 5 Link to comment Share on other sites More sharing options...
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