Phoenyx Posted September 13, 2011 Share Posted September 13, 2011 I'm guessing you remember my blog post about "Frontier Miners", but recently I read a post in william's thread about his overhaul mod that said "Vehicles cannot train Rock Raiders". That seemed obvious at first, but then I started to wonder... What else can vehicles NOT do? The Snax-u-Like truck was an idea I had for a food truck so that instead of running all the way back to a Support Station or any additional buildings with Snax-u-Like, they could just run over to the truck instead if it's closer. I'm kinda worried that I won't be able to implement this (as I was also going to try and nerf the feed command so that it only replenishes one slice instead of an entire sandwich to make the vehicle a matter of practicality rather than preference). Is it possible to add Snax-u-Like to a vehicle or will I be wasting my time trying? Link to comment Share on other sites More sharing options...
Redacted Posted September 13, 2011 Share Posted September 13, 2011 i think it is possible , if you change the CFG that the raiders go to the vehicle instead of the support station Link to comment Share on other sites More sharing options...
Alexpanter Posted September 13, 2011 Share Posted September 13, 2011 If the engine takes vehicles with snaxulike, and the raiders would go to the closest snaxulike-thing for dinner, then it would work. I don't know how to nerf that feed command thing, though. Link to comment Share on other sites More sharing options...
Cirevam Posted September 13, 2011 Share Posted September 13, 2011 Just to make sure, I added SnaxULike TRUE to the Small Digger, went into Explosive Action, and opened the cavern where the digger was. Even after mining several walls and constructing a few buildings, they never went to the digger. After building a Support Station they immediately went for that. Snax vehicles can't happen. Link to comment Share on other sites More sharing options...
Phoenyx Posted September 13, 2011 Author Share Posted September 13, 2011 Just to make sure, I added SnaxULike TRUE to the Small Digger, went into Explosive Action, and opened the cavern where the digger was. Even after mining several walls and constructing a few buildings, they never went to the digger. After building a Support Station they immediately went for that. Snax vehicles can't happen. Well then, I guess I'll have to make it an ORR project. Unfortunately I have no clue how to use a 3D graphics library with C++. Link to comment Share on other sites More sharing options...
Lair Posted September 13, 2011 Share Posted September 13, 2011 >mount building on vehicle >snaxulike Link to comment Share on other sites More sharing options...
Phoenyx Posted September 15, 2011 Author Share Posted September 15, 2011 >mount building on vehicle >snaxulike Trouble is I don't want to mount a random building to a random vehicle. I had a specific design in mind (a roach-coach based on the small transport truck but with six wheels). Link to comment Share on other sites More sharing options...
Cirevam Posted September 15, 2011 Share Posted September 15, 2011 Make an invisible building and mount it to your roach-coach. Of course then you're spending a building slot for a vehicle that you can't teleport without losing the snax ability. Link to comment Share on other sites More sharing options...
Phoenyx Posted September 15, 2011 Author Share Posted September 15, 2011 Make an invisible building and mount it to your roach-coach. Of course then you're spending a building slot for a vehicle that you can't teleport without losing the snax ability. I was intending to allow it to be teleported as long as a Snax-u-Like stand was present on the map (a pre-requisite). Link to comment Share on other sites More sharing options...
Amauros Posted September 16, 2011 Share Posted September 16, 2011 What he means is you can't teleport down the vehicle and it be able to hand out snax-u-like. Snax-u-like is a building feature, not a vehicle feature. The only solution for a vehicle with snax-u-like is mounting a building with that feature to the vehicle. The only way to do that is through the ol... which means you would have this vehicle at the start of the level, and that'd be the only one(s) you ever get. Link to comment Share on other sites More sharing options...
Phoenyx Posted September 16, 2011 Author Share Posted September 16, 2011 What he means is you can't teleport down the vehicle and it be able to hand out snax-u-like. Snax-u-like is a building feature, not a vehicle feature. The only solution for a vehicle with snax-u-like is mounting a building with that feature to the vehicle. The only way to do that is through the ol... which means you would have this vehicle at the start of the level, and that'd be the only one(s) you ever get. Exactly the issue with mounting a building. I don't want that to be a restriction. Link to comment Share on other sites More sharing options...
Amauros Posted September 17, 2011 Share Posted September 17, 2011 I don't think you have any other option. Link to comment Share on other sites More sharing options...
Phoenyx Posted September 27, 2011 Author Share Posted September 27, 2011 I don't think you have any other option. Actually, there's one other option I just thought about. I could make it a Havoc mod. I have a bit of experience with Source and both Source and Havoc use lua for scripting. Link to comment Share on other sites More sharing options...
McJobless Posted September 28, 2011 Share Posted September 28, 2011 I don't think you have any other option. Actually, there's one other option I just thought about. I could make it a Havoc mod. I have a bit of experience with Source and both Source and Havoc use lua for scripting. Are you using the official Havok SDK, or are you taking a game which uses the Havok engine and modding it from there? I know from experience that using the SDK is a total b**** to work with, but games like Halo which have preconfigured all that basic programming s*** make it a ton easier to work with. Link to comment Share on other sites More sharing options...
Phoenyx Posted September 28, 2011 Author Share Posted September 28, 2011 Are you using the official Havok SDK, or are you taking a game which uses the Havok engine and modding it from there? I know from experience that using the SDK is a total b**** to work with, but games like Halo which have preconfigured all that basic programming s*** make it a ton easier to work with. I'm actually thinking about basing it off of Warhammer 40,000 Dawn of War 2 since it's already an RTS (if I go with Havok). I would need to change some fundamentals like resources and come up with a way to implement drillable walls, however, so I may have to start from scratch. Halo is on the Havok engine? If source is just as versatile I may just use it instead. Link to comment Share on other sites More sharing options...
McJobless Posted September 28, 2011 Share Posted September 28, 2011 Are you using the official Havok SDK, or are you taking a game which uses the Havok engine and modding it from there? I know from experience that using the SDK is a total b**** to work with, but games like Halo which have preconfigured all that basic programming s*** make it a ton easier to work with. I'm actually thinking about basing it off of Warhammer 40,000 Dawn of War 2 since it's already an RTS (if I go with Havok). I would need to change some fundamentals like resources and come up with a way to implement drillable walls, however, so I may have to start from scratch. Halo is on the Havok engine? If source is just as versatile I may just use it instead. That's actually a good idea I didn't think of, and I'm pretty sure that game has a solid modding community already created. If you can create some script mods, I'm sure that all the features available in LegoRR will be pretty easy to setup. And yes, Gearbox was advertising it pretty well when they ported the PC Version and the HEK because they seemed to be so very happy using it. And no, the source code is a horrible quest which you do not want a part in undertaking; stick to the commercial games using Havok which you can mod. Much better for your sanity. Link to comment Share on other sites More sharing options...
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