fun Posted October 8, 2011 Share Posted October 8, 2011 as seen here they have like a circle thing and a little splash there so how can i do that any help would be nice :) Link to comment Share on other sites More sharing options...
Lair Posted October 8, 2011 Share Posted October 8, 2011 I don't understand what you're trying to do exactly. Can you specify? lego6958 1 Link to comment Share on other sites More sharing options...
fun Posted October 8, 2011 Author Share Posted October 8, 2011 I don't understand what you're trying to do exactly. Can you specify? OK i will be more specif as you can see in the Custom Object id place in the map creator i noticed something cool with those shapes for example a little splash=3 objects and a circle = like 20 object's but the problem is i just cant figure out how to place them in that kind of shape so i can place objects much faster and not waste all of my time but need help hope this helps more. Link to comment Share on other sites More sharing options...
Lair Posted October 8, 2011 Share Posted October 8, 2011 You can't accuratally make the crystal cache shown there without notepad, because the MC places objects always in the middle of the tile, so you have to edit its position. Cyrem is working on this. I think :/ Link to comment Share on other sites More sharing options...
Baz Posted October 9, 2011 Share Posted October 9, 2011 Also...crystal caches in open/hidden caverns is hella buggy. Doesn't work half the time for me. I always just circumvented that problem by having a single square of rock with the needed number of crystals inside it (upon opening the cavern, the rock just collapses into rubble, being only a single square). Even that was buggy sometimes though :| Link to comment Share on other sites More sharing options...
Lair Posted October 9, 2011 Share Posted October 9, 2011 Also...crystal caches in open/hidden caverns is hella buggy. Doesn't work half the time for me. I always just circumvented that problem by having a single square of rock with the needed number of crystals inside it (upon opening the cavern, the rock just collapses into rubble, being only a single square). Even that was buggy sometimes though Crystal catches in the object list have never been buggy for me. The issue is that when too many walls are drilled at once the game sometimes won't render everything it should, leading to not enough crystals. But that never happens to me in the original game, only mods. Link to comment Share on other sites More sharing options...
Baz Posted October 9, 2011 Share Posted October 9, 2011 I think it has to do more with how many objects appear after the wall is drilled in this case, but yes, that's the idea. Link to comment Share on other sites More sharing options...
Lair Posted October 9, 2011 Share Posted October 9, 2011 For me, if I have a Monster in the wall and a cave full of monsters, drilling through the wall will make the wall monster and cave monsters sleeping there visible. But debuging into the cave will cause the wall monster to not be there. It's insane or something. Link to comment Share on other sites More sharing options...
Baz Posted October 10, 2011 Share Posted October 10, 2011 Unstable game engine is unstable. Link to comment Share on other sites More sharing options...
Cirevam Posted October 10, 2011 Share Posted October 10, 2011 I debug into caverns with dozens of objects all the time to do testing, and I've never had them not show up. I haven't tried it with too many monsters, but I don't know why you two are getting those problems. What exactly is in those caverns? Link to comment Share on other sites More sharing options...
Baz Posted October 10, 2011 Share Posted October 10, 2011 Just lots of objects in general. Couple caverns when there are too many monsters or crystals in it. Nothing else in it really unless you count water and lava. It probably is related to the amount of objects in the map as a whole as well. I wouldn't worry too much about it. The game isn't much in the way of pooling memory. Link to comment Share on other sites More sharing options...
Lair Posted October 10, 2011 Share Posted October 10, 2011 It will generate everything in a cavern for me, just not in multiple walls (eg, the island in Back to Basics sometimes glitches Link to comment Share on other sites More sharing options...
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