jg325 Posted November 4, 2011 Share Posted November 4, 2011 ok i have a question, does anybody else have the issue of the rock raiders are really dumb like walking back into tnt's blast radius, like seriously how do these guys survive in life? this is not a game on my comp program error or anything, it is just the rockraiders have very low AI or something by design Link to comment Share on other sites More sharing options...
s0d3rb3rg Posted November 4, 2011 Share Posted November 4, 2011 Yes, they do that for everyone. The game has reeeaaally bad AI, and that's something we're gonna have to live with... Link to comment Share on other sites More sharing options...
jg325 Posted November 4, 2011 Author Share Posted November 4, 2011 do we know how it was written Link to comment Share on other sites More sharing options...
s0d3rb3rg Posted November 4, 2011 Share Posted November 4, 2011 do we know how it was written I'm afraid not.[/spyvoice] Link to comment Share on other sites More sharing options...
jg325 Posted November 4, 2011 Author Share Posted November 4, 2011 well, some brave person could try messing with code till something happens, cause i jsut had one walk by an active piece of tnt, drop the ore he was carrying, then run right ontop of it as it went off Link to comment Share on other sites More sharing options...
Lair Posted November 4, 2011 Share Posted November 4, 2011 It had good AI for 1999. It's 2011. Link to comment Share on other sites More sharing options...
jg325 Posted November 4, 2011 Author Share Posted November 4, 2011 but even in 99 the dummies could still walk over a piece of tnt as it goes off and kills them Link to comment Share on other sites More sharing options...
Lair Posted November 4, 2011 Share Posted November 4, 2011 but even in 99 the dummies could still walk over a piece of tnt as it goes off and kills them It had good AI for 1999. You apparently didn't get what I meant by this. It doesn't matter if they were acting stupid, it was good AI for 1999. But now it's 2011. Link to comment Share on other sites More sharing options...
jg325 Posted November 4, 2011 Author Share Posted November 4, 2011 so are you telling me in 99 it was ok to have works who commited suicide out of stupidity? and besides, since it is 2011 lets up their ai Link to comment Share on other sites More sharing options...
Antillies Posted November 4, 2011 Share Posted November 4, 2011 so are you telling me in 99 it was ok to have works who commited suicide out of stupidity? and besides, since it is 2011 lets up their ai You're still missing Lair's point. The path finding in LRR is as good as they were able to get it in 1999. It was only "OK" because they didn't have the means to make it more precise. Even so, the AI may be unintelligent at points but it's hardly widespread enough where you have Raiders walking into TNT all of the time. I've found they are more likely to die by walking through an area prone to landslides. Link to comment Share on other sites More sharing options...
jg325 Posted November 4, 2011 Author Share Posted November 4, 2011 there is that one too, and the stupid dual resource glitch, so my point is why dont we see if we can spruce it up a bit? Link to comment Share on other sites More sharing options...
Antillies Posted November 4, 2011 Share Posted November 4, 2011 there is that one too, and the stupid dual resource glitch, so my point is why dont we see if we can spruce it up a bit? To my understanding, it's because we don't have access to the source code. But even if we did, it's illegal to modify and distribute the executable (.exe). Link to comment Share on other sites More sharing options...
jg325 Posted November 4, 2011 Author Share Posted November 4, 2011 its not in the exe, it should be in the files somewhere, you dont make the game in the exe that would be stupid, im guessing its somewhere on the icd cause i haven't seen it in the wads Link to comment Share on other sites More sharing options...
Antillies Posted November 5, 2011 Share Posted November 5, 2011 its not in the exe, it should be in the files somewhere, you dont make the game in the exe that would be stupid. The .exe is the result of compiling the source code. Link to comment Share on other sites More sharing options...
jg325 Posted November 5, 2011 Author Share Posted November 5, 2011 but they are only 25 kb on adverage, they run on sources which is why we have the wads, also there is an ingame editor Link to comment Share on other sites More sharing options...
TheDoctor Posted November 5, 2011 Share Posted November 5, 2011 1: but they are only 25 kb on adverage, 2: they run on sources which is why we have the wads, 3: also there is an ingame editor 1: It's compiled. The source is turned into bytecode. Yes it's smaller. 2: There is no 'source' in the WADs. The WADs contain resources. That means pictures, models, animations, etc. 3: No there isn't. There are parts of one, but it doesn't work and it never will. Link to comment Share on other sites More sharing options...
jg325 Posted November 5, 2011 Author Share Posted November 5, 2011 i stand correted on the source code, and i guess the AI code is in the source code, which might explain why the AI sucks so bad Link to comment Share on other sites More sharing options...
Lair Posted November 5, 2011 Share Posted November 5, 2011 and i guess the AI code is in the source code, which might explain why the AI sucks so bad No, the AI is bad because it was good for twelve years ago but not for today's standards. The Exe is the source. It IS the game. It's not dumb at all to put stuff in the EXE, since that's the center of the game. Link to comment Share on other sites More sharing options...
jg325 Posted November 5, 2011 Author Share Posted November 5, 2011 why do you keep saying ti was fine to have an AI with no I 12 years ago? Link to comment Share on other sites More sharing options...
Cirevam Posted November 5, 2011 Share Posted November 5, 2011 Enough. Stuff improves over time. Things in the past suck compared to things today because we get better at making things as time goes on. We're talking about a game that is older than some of the members here, so you can't expect everything to be spectacular. Link to comment Share on other sites More sharing options...
Lair Posted November 5, 2011 Share Posted November 5, 2011 why do you keep saying ti was fine to have an AI with no I 12 years ago? I wasn't. There was no "AI without I" twelve years ago. There was Rock Raiders's AI, which was good for back then. Stoy trying to compair it to things today and saying that since technology is greater now, things back then must have been bad even back then. That's what we call "spoiled". Link to comment Share on other sites More sharing options...
Cyrem Posted November 5, 2011 Share Posted November 5, 2011 It would be like complaining because the graphics are all pixely. Back then, they were good graphics. Link to comment Share on other sites More sharing options...
jg325 Posted November 5, 2011 Author Share Posted November 5, 2011 no i comparing it to command and conquer's AI, which was made a year before, and to be honest cnc's AI works alot better im not comparing it to today im comparing it to stuff make between 97 and 2000, and the AI is really lacking Link to comment Share on other sites More sharing options...
Cyrem Posted November 5, 2011 Share Posted November 5, 2011 no i comparing it to command and conquer's AI, which was made a year before, and to be honest cnc's AI works alot better im not comparing it to today im comparing it to stuff make between 97 and 2000, and the AI is really lacking Keep in mind these are two different companies, two different sets of employees. DDI produces more budget games compared to what Westwood did. Link to comment Share on other sites More sharing options...
McJobless Posted November 5, 2011 Share Posted November 5, 2011 its not in the exe, it should be in the files somewhere, you dont make the game in the exe that would be stupid, im guessing its somewhere on the icd cause i haven't seen it in the wads Right, firstly, don't call him an idiot, because he's proven himself to be very smart. Secondly, the .exe file is the program; all the background stuff that makes the game a game is in that file, coded in binary. If you are SUPERIOR with Hex and Binary modding, you might be able to slightly improve the AI, but we cannot modify it through the game files which are in the WADs, seeing as the only things in these are configurations the developers needed to modify a lot and quickly, textures, sounds and models/animations. Finally, the .icd is the .exe, but slightly different (disc-protection wise). Link to comment Share on other sites More sharing options...
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