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Debug Keys Not Working Even After Editing Lrr1.wad


The Brigadier
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The Brigadier

I've edited LRR1.wad in PSPad so I can have Debug Keys, but nothing has happened. I changed the line "AllowDebugKeys" to TRUE, and the game didn't crash on startup, but it just hasn't done anything. I made sure the edit saved, I checked for any mistakes, but still nothing. It's odd, because just 4 hours earlier, I had changed the TextureUsage value, which worked, visibly reducing lag and crashes.

Anyone know what I did wrong? :/

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Well, you could search around to find the shortcut keys and use one of those (or find that LegoRR Launcher Parameter changer, whatever you call it..).

More importantly though, did you extract the WAD, edit the Lego.cfg and then recompile the WAD, or did you just directly edit the WAD? It's not illegal to just modify the WAD, but it is strange...

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The Brigadier

It seemed that I was doing it the lazy way, rather than downloading the WAD TOOL that is specifically designed for LRR WADS. >_> Ignorance alert on my part. Still odd that it didn't crash on the loading screen after directly editing the WAD though... :/

Anyway, long story short, Debug Keys are now working, and I have spent the last 20 minutes playing with Rock Monsters and electric fences. :smug:

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