fun Posted January 13, 2012 Share Posted January 13, 2012 Okay i am about to Rip my Hair out not literally of coarse i am trying to add at lest 3 more creatures to my game for now this is what i have so far RockMonster Rock_Monster TinyRM Small_Rock_Monster TinyIM Small_Ice_Monster Spider Spider SmallSpider Small_Spider bat Bat Snake Snake Scorpion Scorpion Slug Slimy_Slug SmallRockMonster Small_Rock_Monster SmallIceMonster Small_Ice_Monster SmallLavaMonster Small_Lava_Monster Lavamonster Lava_Monster Icemonster Ice_Monster MyMonster My_very_own_monster SeamMonster Seam_Monster ParpMonster Parp_Monster HMonster Inferno_Beast GRMonster Giant_Rock_Monster GIceMonster Giant_Ice_Monster GLavaMonster Giant_Lava_Monster MRMonster Mega_Rock_Monster MIceMonster Mega_Ice_Monster MLavaMonster Mega_Lava_Monster BRM Boss_Rock_Monster BIM Boss_Ice_Monster BLM Boss_Lava_Monster KRM King_Rock_Monster KIM King_Ice_Monster KLM King_Lava_Monster ESlug Energy_Slug HSlug Infnor_Slug CPilot Crazy_insane_Rock_raider and this i what i am trying to add MiniRockMonster Mini_Rock_Monster MiniIceMonster Mini_Ice_Monster MiniLavaMonster Mini_Lava_Monster MiniRockMonster The_Mini_Rock_Monster MiniIceMonster The_Mini_Ice_Monster MiniLavaMonster The_Mini_Lava_Monster MiniRockMonster Creatures\MiniRMonster MiniIceMonster Creatures\MiniIceMonster MiniLavaMonster Creatures\MiniLavaMonster But as soon as i save and ol place them to try em out my game CrapsOut on me at the main loading screen not level :rf: :rf: :rf: :rf: thes are ther stats that i am going to use MiniRockMonster { Levels 1 RouteSpeed 1.6 TrackDist 50.0 CollRadius 10.0 CollHeight 22.0 AlertRadius 15.0 HealthDecayRate 0.4 ; Reduce health by 'n' every second. PickSphere 22.0 RepairValue -5.0 CanScare TRUE RestPercent 20.0 CarryMinHealth 80.0 PainThreshold 25.0 StampRadius 20.0 AttackRadius 65.0 CanSteal TRUE CrossLand TRUE RubbleCoef 2.0 GrabMinifigure TRUE RouteAvoidance TRUE BumpDamage TRUE AttackPaths TRUE SplitOnZeroHealth TRUE CanBeHitByFence TRUE Capacity 5 ; How many crystals it can eat CanBeShotAt TRUE PathCoef 1.0 ; Statistics about the weapons CanBeShotAt TRUE ; Can this monster be shot at by lego men CanFreeze TRUE ; Can this object be frozen FreezerTime 120.0 ; Time this object is frozen for FreezerDamage 20.0 ; Damage that freezing causes CanLaser TRUE ; Can this object be lasered LaserDamage 60.0 ; Damage sustained by a laser CanPush TRUE ; Can this object be pusher'ed PusherDist 500.0 ; Distance the object is pushed 40=1 block PusherDamage 32.0 ; Damage that the pusher gun causes WakeRadius 25.0 ScaredByBigBangs TRUE RemoveReinforcement TRUE ShowHealthBar TRUE } MiniIceMonster { Levels 1 RouteSpeed 6.0 TrackDist 50.0 CollRadius 10.0 CollHeight 22.0 AlertRadius 12.0 HealthDecayRate 0.6 ; Reduce health by 'n' every second. PickSphere 22.0 RepairValue -3.5 CanScare TRUE RestPercent 20.0 CarryMinHealth 95.0 PainThreshold 30.0 StampRadius 30.0 AttackRadius 55.0 CanSteal TRUE CrossLand TRUE CrossWater TRUE RubbleCoef 1.5 GrabMinifigure TRUE Capacity 2 ; How many crystals it can eat RouteAvoidance TRUE BumpDamage TRUE AttackPaths TRUE SplitOnZeroHealth TRUE CanBeHitByFence TRUE CanBeShotAt TRUE PathCoef 1.0 ; Statistics about the weapons CanBeShotAt TRUE ; Can this monster be shot at by lego men CanFreeze FALSE ; Can this object be frozen FreezerTime 0.0 ; Time this object is frozen for FreezerDamage 0.0 ; Damage that freezing causes CanLaser TRUE ; Can this object be lasered LaserDamage 20.0 ; Damage sustained by a laser CanPush TRUE ; Can this object be pusher'ed PusherDist 300.0 ; Distance the object is pushed PusherDamage 24.0 ; Damage that the pusher gun causes WakeRadius 25.0 ScaredByBigBangs TRUE RemoveReinforcement TRUE ShowHealthBar TRUE } MiniLavaMonster { Levels 1 RouteSpeed 4.0 TrackDist 50.0 CollRadius 10.0 CollHeight 22.0 AlertRadius 20.0 HealthDecayRate 0.250 ; Reduce health by 'n' every second. PickSphere 22.0 RepairValue -6.0 CanScare TRUE RestPercent 70.0 CarryMinHealth 30.0 PainThreshold 10.0 StampRadius 20.0 AttackRadius 75.0 CanSteal TRUE CrossLand TRUE RubbleCoef 1.8 GrabMinifigure TRUE Capacity 7 ; How many crystals it can eat RouteAvoidance TRUE BumpDamage TRUE AttackPaths TRUE SplitOnZeroHealth TRUE CanBeHitByFence TRUE CanBeShotAt TRUE PathCoef 1.0 CrossLava TRUE ; Statistics about the weapons CanBeShotAt TRUE ; Can this monster be shot at by lego men CanFreeze TRUE ; Can this object be frozen FreezerTime 160.0 ; Time this object is frozen for FreezerDamage 55.0 ; Damage that freezing causes CanLaser TRUE ; Can this object be lasered LaserDamage 16.0 ; Damage sustained by a laser CanPush TRUE ; Can this object be pusher'ed PusherDist 200.0 ; Distance the object is pushed PusherDamage 12.0 ; Damage that the pusher gun causes WakeRadius 30.0 ScaredByBigBangs TRUE RemoveReinforcement TRUE ShowHealthBar TRUE } and no do not say the Ae files are not named right because they are i have no clue what i s wrong my guess is that i have some typos or the game just can not hold any more creatures and if it cant i will be very So any help would be appreciated. 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Lair Posted January 13, 2012 Share Posted January 13, 2012 what is the size of your cfg? Link to comment Share on other sites More sharing options...
fun Posted January 13, 2012 Author Share Posted January 13, 2012 what is the size of your cfg? It is 272 KB Link to comment Share on other sites More sharing options...
Lair Posted January 13, 2012 Share Posted January 13, 2012 Ok, you just messed up in installing the creatures. I asked because I thought it might be a glitch I found where Lego.cfg had a size limit, but it was just my game being dumb. Link to comment Share on other sites More sharing options...
fun Posted January 13, 2012 Author Share Posted January 13, 2012 Ok, you just messed up in installing the creatures. I asked because I thought it might be a glitch I found where Lego.cfg had a size limit, but it was just my game being dumb. well that is good to know but i have no clue what i have messed up everything looks okay. Link to comment Share on other sites More sharing options...
McJobless Posted January 14, 2012 Share Posted January 14, 2012 Firstly, let's fix your grammar and spelling...again... I'm about to rip my hair out (not literally, of course)! I'm trying to add at least 3 more creatures to my game. This is what I have so far: RockMonster Rock_Monster TinyRM Small_Rock_Monster TinyIM Small_Ice_Monster Spider Spider SmallSpider Small_Spider bat Bat Snake Snake Scorpion Scorpion Slug Slimy_Slug SmallRockMonster Small_Rock_Monster SmallIceMonster Small_Ice_Monster SmallLavaMonster Small_Lava_Monster Lavamonster Lava_Monster Icemonster Ice_Monster MyMonster My_very_own_monster SeamMonster Seam_Monster ParpMonster Parp_Monster HMonster Inferno_Beast GRMonster Giant_Rock_Monster GIceMonster Giant_Ice_Monster GLavaMonster Giant_Lava_Monster MRMonster Mega_Rock_Monster MIceMonster Mega_Ice_Monster MLavaMonster Mega_Lava_Monster BRM Boss_Rock_Monster BIM Boss_Ice_Monster BLM Boss_Lava_Monster KRM King_Rock_Monster KIM King_Ice_Monster KLM King_Lava_Monster ESlug Energy_Slug HSlug Infnor_Slug CPilot Crazy_insane_Rock_raider This is what I would like to add: MiniRockMonster Mini_Rock_Monster MiniIceMonster Mini_Ice_Monster MiniLavaMonster Mini_Lava_Monster MiniRockMonster The_Mini_Rock_Monster MiniIceMonster The_Mini_Ice_Monster MiniLavaMonster The_Mini_Lava_Monster MiniRockMonster Creatures\MiniRMonster MiniIceMonster Creatures\MiniIceMonster MiniLavaMonster Creatures\MiniLavaMonster Now, as soon as I save them to the .cfg, and place them in an .ol file so I can try them in my game, it craps out on me! It crashes during the main loading screen, not at the inidvidual level screens. This is the stats for the monsters that I would like to use: MiniRockMonster { Levels 1 RouteSpeed 1.6 TrackDist 50.0 CollRadius 10.0 CollHeight 22.0 AlertRadius 15.0 HealthDecayRate 0.4 ; Reduce health by 'n' every second. PickSphere 22.0 RepairValue -5.0 CanScare TRUE RestPercent 20.0 CarryMinHealth 80.0 PainThreshold 25.0 StampRadius 20.0 AttackRadius 65.0 CanSteal TRUE CrossLand TRUE RubbleCoef 2.0 GrabMinifigure TRUE RouteAvoidance TRUE BumpDamage TRUE AttackPaths TRUE SplitOnZeroHealth TRUE CanBeHitByFence TRUE Capacity 5 ; How many crystals it can eat CanBeShotAt TRUE PathCoef 1.0 ; Statistics about the weapons CanBeShotAt TRUE ; Can this monster be shot at by lego men CanFreeze TRUE ; Can this object be frozen FreezerTime 120.0 ; Time this object is frozen for FreezerDamage 20.0 ; Damage that freezing causes CanLaser TRUE ; Can this object be lasered LaserDamage 60.0 ; Damage sustained by a laser CanPush TRUE ; Can this object be pusher'ed PusherDist 500.0 ; Distance the object is pushed 40=1 block PusherDamage 32.0 ; Damage that the pusher gun causes WakeRadius 25.0 ScaredByBigBangs TRUE RemoveReinforcement TRUE ShowHealthBar TRUE } MiniIceMonster { Levels 1 RouteSpeed 6.0 TrackDist 50.0 CollRadius 10.0 CollHeight 22.0 AlertRadius 12.0 HealthDecayRate 0.6 ; Reduce health by 'n' every second. PickSphere 22.0 RepairValue -3.5 CanScare TRUE RestPercent 20.0 CarryMinHealth 95.0 PainThreshold 30.0 StampRadius 30.0 AttackRadius 55.0 CanSteal TRUE CrossLand TRUE CrossWater TRUE RubbleCoef 1.5 GrabMinifigure TRUE Capacity 2 ; How many crystals it can eat RouteAvoidance TRUE BumpDamage TRUE AttackPaths TRUE SplitOnZeroHealth TRUE CanBeHitByFence TRUE CanBeShotAt TRUE PathCoef 1.0 ; Statistics about the weapons CanBeShotAt TRUE ; Can this monster be shot at by lego men CanFreeze FALSE ; Can this object be frozen FreezerTime 0.0 ; Time this object is frozen for FreezerDamage 0.0 ; Damage that freezing causes CanLaser TRUE ; Can this object be lasered LaserDamage 20.0 ; Damage sustained by a laser CanPush TRUE ; Can this object be pusher'ed PusherDist 300.0 ; Distance the object is pushed PusherDamage 24.0 ; Damage that the pusher gun causes WakeRadius 25.0 ScaredByBigBangs TRUE RemoveReinforcement TRUE ShowHealthBar TRUE } MiniLavaMonster { Levels 1 RouteSpeed 4.0 TrackDist 50.0 CollRadius 10.0 CollHeight 22.0 AlertRadius 20.0 HealthDecayRate 0.250 ; Reduce health by 'n' every second. PickSphere 22.0 RepairValue -6.0 CanScare TRUE RestPercent 70.0 CarryMinHealth 30.0 PainThreshold 10.0 StampRadius 20.0 AttackRadius 75.0 CanSteal TRUE CrossLand TRUE RubbleCoef 1.8 GrabMinifigure TRUE Capacity 7 ; How many crystals it can eat RouteAvoidance TRUE BumpDamage TRUE AttackPaths TRUE SplitOnZeroHealth TRUE CanBeHitByFence TRUE CanBeShotAt TRUE PathCoef 1.0 CrossLava TRUE ; Statistics about the weapons CanBeShotAt TRUE ; Can this monster be shot at by lego men CanFreeze TRUE ; Can this object be frozen FreezerTime 160.0 ; Time this object is frozen for FreezerDamage 55.0 ; Damage that freezing causes CanLaser TRUE ; Can this object be lasered LaserDamage 16.0 ; Damage sustained by a laser CanPush TRUE ; Can this object be pusher'ed PusherDist 200.0 ; Distance the object is pushed PusherDamage 12.0 ; Damage that the pusher gun causes WakeRadius 30.0 ScaredByBigBangs TRUE RemoveReinforcement TRUE ShowHealthBar TRUE } Please, don't say the .ae files are not named correctly, as I double-checked to make sure they were. I have no clue what is wrong, but my guess is that I have made some typos, or the game just cannot have any more creatures than I already have. If the latter, I will be very mad. Any help would be appreciated; thank you. WOAH, HOLD THE f***ING PHONE. SO. MUCH. Alright, I'm gonna break it down, Extreme style. MiniRockMonster Mini_Rock_Monster MiniIceMonster Mini_Ice_Monster MiniLavaMonster Mini_Lava_Monster MiniRockMonster The_Mini_Rock_Monster MiniIceMonster The_Mini_Ice_Monster MiniLavaMonster The_Mini_Lava_Monster MiniRockMonster Creatures\MiniRMonster MiniIceMonster Creatures\MiniIceMonster MiniLavaMonster Creatures\MiniLavaMonster Are you just sticking these anywhere you like in the .cfg, or are you following our tutorials correctly? If you are, than it might be a case of too many monsters. However, I'd like to see the .ae code you have. Also, are you using custom animations for these monsters? It's possible you f***ed them up and the game doesn't like it. Lastly, when on the bar does it crash, and can you post the contents of your LoaderProfile.txt? Cirevam pointed out to me a little something that will make debugging a lot easier, but I need to know where it crashes. Link to comment Share on other sites More sharing options...
fun Posted January 14, 2012 Author Share Posted January 14, 2012 Firstly, let's fix your grammar and spelling...again... I'm about to rip my hair out (not literally, of course)! I'm trying to add at least 3 more creatures to my game. This is what I have so far: RockMonster Rock_Monster TinyRM Small_Rock_Monster TinyIM Small_Ice_Monster Spider Spider SmallSpider Small_Spider bat Bat Snake Snake Scorpion Scorpion Slug Slimy_Slug SmallRockMonster Small_Rock_Monster SmallIceMonster Small_Ice_Monster SmallLavaMonster Small_Lava_Monster Lavamonster Lava_Monster Icemonster Ice_Monster MyMonster My_very_own_monster SeamMonster Seam_Monster ParpMonster Parp_Monster HMonster Inferno_Beast GRMonster Giant_Rock_Monster GIceMonster Giant_Ice_Monster GLavaMonster Giant_Lava_Monster MRMonster Mega_Rock_Monster MIceMonster Mega_Ice_Monster MLavaMonster Mega_Lava_Monster BRM Boss_Rock_Monster BIM Boss_Ice_Monster BLM Boss_Lava_Monster KRM King_Rock_Monster KIM King_Ice_Monster KLM King_Lava_Monster ESlug Energy_Slug HSlug Infnor_Slug CPilot Crazy_insane_Rock_raider This is what I would like to add: MiniRockMonster Mini_Rock_Monster MiniIceMonster Mini_Ice_Monster MiniLavaMonster Mini_Lava_Monster MiniRockMonster The_Mini_Rock_Monster MiniIceMonster The_Mini_Ice_Monster MiniLavaMonster The_Mini_Lava_Monster MiniRockMonster Creatures\MiniRMonster MiniIceMonster Creatures\MiniIceMonster MiniLavaMonster Creatures\MiniLavaMonster Now, as soon as I save them to the .cfg, and place them in an .ol file so I can try them in my game, it craps out on me! It crashes during the main loading screen, not at the inidvidual level screens. This is the stats for the monsters that I would like to use: MiniRockMonster { Levels 1 RouteSpeed 1.6 TrackDist 50.0 CollRadius 10.0 CollHeight 22.0 AlertRadius 15.0 HealthDecayRate 0.4 ; Reduce health by 'n' every second. PickSphere 22.0 RepairValue -5.0 CanScare TRUE RestPercent 20.0 CarryMinHealth 80.0 PainThreshold 25.0 StampRadius 20.0 AttackRadius 65.0 CanSteal TRUE CrossLand TRUE RubbleCoef 2.0 GrabMinifigure TRUE RouteAvoidance TRUE BumpDamage TRUE AttackPaths TRUE SplitOnZeroHealth TRUE CanBeHitByFence TRUE Capacity 5 ; How many crystals it can eat CanBeShotAt TRUE PathCoef 1.0 ; Statistics about the weapons CanBeShotAt TRUE ; Can this monster be shot at by lego men CanFreeze TRUE ; Can this object be frozen FreezerTime 120.0 ; Time this object is frozen for FreezerDamage 20.0 ; Damage that freezing causes CanLaser TRUE ; Can this object be lasered LaserDamage 60.0 ; Damage sustained by a laser CanPush TRUE ; Can this object be pusher'ed PusherDist 500.0 ; Distance the object is pushed 40=1 block PusherDamage 32.0 ; Damage that the pusher gun causes WakeRadius 25.0 ScaredByBigBangs TRUE RemoveReinforcement TRUE ShowHealthBar TRUE } MiniIceMonster { Levels 1 RouteSpeed 6.0 TrackDist 50.0 CollRadius 10.0 CollHeight 22.0 AlertRadius 12.0 HealthDecayRate 0.6 ; Reduce health by 'n' every second. PickSphere 22.0 RepairValue -3.5 CanScare TRUE RestPercent 20.0 CarryMinHealth 95.0 PainThreshold 30.0 StampRadius 30.0 AttackRadius 55.0 CanSteal TRUE CrossLand TRUE CrossWater TRUE RubbleCoef 1.5 GrabMinifigure TRUE Capacity 2 ; How many crystals it can eat RouteAvoidance TRUE BumpDamage TRUE AttackPaths TRUE SplitOnZeroHealth TRUE CanBeHitByFence TRUE CanBeShotAt TRUE PathCoef 1.0 ; Statistics about the weapons CanBeShotAt TRUE ; Can this monster be shot at by lego men CanFreeze FALSE ; Can this object be frozen FreezerTime 0.0 ; Time this object is frozen for FreezerDamage 0.0 ; Damage that freezing causes CanLaser TRUE ; Can this object be lasered LaserDamage 20.0 ; Damage sustained by a laser CanPush TRUE ; Can this object be pusher'ed PusherDist 300.0 ; Distance the object is pushed PusherDamage 24.0 ; Damage that the pusher gun causes WakeRadius 25.0 ScaredByBigBangs TRUE RemoveReinforcement TRUE ShowHealthBar TRUE } MiniLavaMonster { Levels 1 RouteSpeed 4.0 TrackDist 50.0 CollRadius 10.0 CollHeight 22.0 AlertRadius 20.0 HealthDecayRate 0.250 ; Reduce health by 'n' every second. PickSphere 22.0 RepairValue -6.0 CanScare TRUE RestPercent 70.0 CarryMinHealth 30.0 PainThreshold 10.0 StampRadius 20.0 AttackRadius 75.0 CanSteal TRUE CrossLand TRUE RubbleCoef 1.8 GrabMinifigure TRUE Capacity 7 ; How many crystals it can eat RouteAvoidance TRUE BumpDamage TRUE AttackPaths TRUE SplitOnZeroHealth TRUE CanBeHitByFence TRUE CanBeShotAt TRUE PathCoef 1.0 CrossLava TRUE ; Statistics about the weapons CanBeShotAt TRUE ; Can this monster be shot at by lego men CanFreeze TRUE ; Can this object be frozen FreezerTime 160.0 ; Time this object is frozen for FreezerDamage 55.0 ; Damage that freezing causes CanLaser TRUE ; Can this object be lasered LaserDamage 16.0 ; Damage sustained by a laser CanPush TRUE ; Can this object be pusher'ed PusherDist 200.0 ; Distance the object is pushed PusherDamage 12.0 ; Damage that the pusher gun causes WakeRadius 30.0 ScaredByBigBangs TRUE RemoveReinforcement TRUE ShowHealthBar TRUE } Please, don't say the .ae files are not named correctly, as I double-checked to make sure they were. I have no clue what is wrong, but my guess is that I have made some typos, or the game just cannot have any more creatures than I already have. If the latter, I will be very mad. Any help would be appreciated; thank you. WOAH, HOLD THE f***ING PHONE. SO. MUCH. Alright, I'm gonna break it down, Extreme style. MiniRockMonster Mini_Rock_Monster MiniIceMonster Mini_Ice_Monster MiniLavaMonster Mini_Lava_Monster MiniRockMonster The_Mini_Rock_Monster MiniIceMonster The_Mini_Ice_Monster MiniLavaMonster The_Mini_Lava_Monster MiniRockMonster Creatures\MiniRMonster MiniIceMonster Creatures\MiniIceMonster MiniLavaMonster Creatures\MiniLavaMonster Are you just sticking these anywhere you like in the .cfg, or are you following our tutorials correctly? If you are, than it might be a case of too many monsters. However, I'd like to see the .ae code you have. Also, are you using custom animations for these monsters? It's possible you f***ed them up and the game doesn't like it. Lastly, when on the bar does it crash, and can you post the contents of your LoaderProfile.txt? Cirevam pointed out to me a little something that will make debugging a lot easier, but I need to know where it crashes. okay this is what i have done to the ae,s all i have done is just adjust the scaling to something like 4.560 in the files. and i have placed thiem in rock monster types yes so it should work just fine but if i do have to many Monsters then is ther any way i can them. oh and hers is my loader profile text Levels::Level25=1325772 Levels::Level24=1323449 Levels::Level23=1308775 Levels::Level22=1306690 Levels::Level21=1279436 Levels::Level20=1297112 Levels::Level19=1293793 Levels::Level18=1322130 Levels::Level17=1301904 Levels::Level16=1265301 Levels::Level15=1262572 Levels::Level14=1306141 Levels::Level13=1292554 Levels::Level12=1307819 Levels::Level11=1294452 Levels::Level10=1300532 Levels::Level09=1274618 Levels::Level08=1250266 Levels::Level07=1263455 Levels::Level06=1279649 Levels::Level05=1276638 Levels::Level04=1253932 Levels::Level03=1276755 Levels::Level02=1276335 Levels::Level01=1278233 Game Data=23898615 Levels::MoveTuto_02=1305527 Levels::MoveTuto_01=1301947 Levels::BuildTuto_02=1309022 Levels::BuildTuto_01=1311738 Levels::DigTuto_03=1299223 Levels::DigTuto_02=1292319 Levels::DigTuto_01=1293469 Levels::DefenceTuto_01=1293469 Levels::Tutorial08=1291941 Levels::Tutorial07=1300720 Levels::Tutorial06=1309208 Levels::Tutorial05=1294537 Levels::Tutorial04=1307734 Levels::Tutorial03=1311993 Levels::Tutorial02=1294105 Levels::Tutorial01=1302863 It crash's at about 75% Link to comment Share on other sites More sharing options...
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