Jump to content

Creature Modding Help?


fun
 Share

Recommended Posts

Okay i am about to Rip my Hair out not literally of coarse i am trying to add at lest 3 more creatures to my game for now this is what i have so far


RockMonster	Rock_Monster

  TinyRM	 Small_Rock_Monster

  TinyIM	 Small_Ice_Monster

  Spider	 Spider

  SmallSpider	Small_Spider

  bat	  Bat

  Snake	 Snake

  Scorpion	Scorpion

  Slug	 Slimy_Slug


  SmallRockMonster	 Small_Rock_Monster

  SmallIceMonster   Small_Ice_Monster

  SmallLavaMonster  Small_Lava_Monster

  Lavamonster	Lava_Monster

  Icemonster	Ice_Monster

  MyMonster		 My_very_own_monster

  SeamMonster	   Seam_Monster

  ParpMonster	   Parp_Monster

  HMonster		  Inferno_Beast

  GRMonster		 Giant_Rock_Monster

  GIceMonster	   Giant_Ice_Monster

  GLavaMonster	  Giant_Lava_Monster

  MRMonster		 Mega_Rock_Monster

  MIceMonster	   Mega_Ice_Monster

  MLavaMonster	  Mega_Lava_Monster

  BRM			   Boss_Rock_Monster

  BIM			   Boss_Ice_Monster

  BLM			   Boss_Lava_Monster

  KRM			   King_Rock_Monster

  KIM			   King_Ice_Monster

  KLM			   King_Lava_Monster

  ESlug			 Energy_Slug

  HSlug			 Infnor_Slug

  CPilot			Crazy_insane_Rock_raider

and this i what i am trying to add

MiniRockMonster	  Mini_Rock_Monster

   MiniIceMonster	   Mini_Ice_Monster

   MiniLavaMonster	  Mini_Lava_Monster

   MiniRockMonster	  The_Mini_Rock_Monster

   MiniIceMonster	   The_Mini_Ice_Monster

   MiniLavaMonster	  The_Mini_Lava_Monster

MiniRockMonster  Creatures\MiniRMonster

  MiniIceMonster   Creatures\MiniIceMonster

   MiniLavaMonster  Creatures\MiniLavaMonster

But as soon as i save and ol place them to try em out my game CrapsOut on me at the main loading screen not level :rf: :rf: :rf: :rf: :rf: :rf: :rf: :rf: thes are ther stats that i am going to use

MiniRockMonster {

   Levels   1

   RouteSpeed   1.6

   TrackDist   50.0

   CollRadius   10.0

   CollHeight   22.0

   AlertRadius   15.0

  HealthDecayRate   0.4   ; Reduce health by 'n' every second.

   PickSphere   22.0

   RepairValue   -5.0

   CanScare   TRUE

   RestPercent   20.0

   CarryMinHealth  80.0

   PainThreshold  25.0

   StampRadius   20.0

   AttackRadius  65.0

   CanSteal   TRUE

   CrossLand   TRUE

   RubbleCoef   2.0

   GrabMinifigure   TRUE

   RouteAvoidance  TRUE

   BumpDamage   TRUE

   AttackPaths   TRUE

   SplitOnZeroHealth TRUE

   CanBeHitByFence  TRUE

   Capacity   5	 ; How many crystals it can eat

   CanBeShotAt   TRUE

   PathCoef   1.0

   ; Statistics about the weapons

   CanBeShotAt   TRUE	; Can this monster be shot at by lego men

   CanFreeze   TRUE	; Can this object be frozen

   FreezerTime   120.0	; Time this object is frozen for

   FreezerDamage  20.0	 ; Damage that freezing causes

   CanLaser   TRUE	; Can this object be lasered

   LaserDamage  60.0	; Damage sustained by a laser

   CanPush	TRUE	; Can this object be pusher'ed

   PusherDist   500.0	; Distance the object is pushed 40=1 block

   PusherDamage  32.0	 ; Damage that the pusher gun causes

   WakeRadius   25.0

   ScaredByBigBangs TRUE

   RemoveReinforcement TRUE

   ShowHealthBar  TRUE

	}



MiniIceMonster {

	Levels   1

   RouteSpeed   6.0

   TrackDist   50.0

   CollRadius   10.0

   CollHeight   22.0

   AlertRadius   12.0

   HealthDecayRate   0.6	; Reduce health by 'n' every second.

   PickSphere   22.0

   RepairValue   -3.5

   CanScare   TRUE

   RestPercent   20.0

   CarryMinHealth  95.0

   PainThreshold  30.0

   StampRadius   30.0

   AttackRadius  55.0

   CanSteal   TRUE

   CrossLand   TRUE

   CrossWater	 TRUE

   RubbleCoef   1.5

   GrabMinifigure   TRUE

   Capacity   2	 ; How many crystals it can eat

   RouteAvoidance  TRUE

   BumpDamage   TRUE

   AttackPaths   TRUE

   SplitOnZeroHealth TRUE

   CanBeHitByFence  TRUE

   CanBeShotAt   TRUE

   PathCoef   1.0

   ; Statistics about the weapons

   CanBeShotAt   TRUE	; Can this monster be shot at by lego men

   CanFreeze   FALSE   ; Can this object be frozen

   FreezerTime   0.0	 ; Time this object is frozen for

   FreezerDamage  0.0	 ; Damage that freezing causes

   CanLaser   TRUE	; Can this object be lasered

   LaserDamage   20.0	; Damage sustained by a laser

   CanPush	TRUE	; Can this object be pusher'ed

   PusherDist   300.0	; Distance the object is pushed

   PusherDamage  24.0	 ; Damage that the pusher gun causes

   WakeRadius   25.0

   ScaredByBigBangs TRUE

   RemoveReinforcement TRUE

   ShowHealthBar  TRUE

  }


  MiniLavaMonster {

	  Levels   1

   RouteSpeed   4.0

   TrackDist   50.0

   CollRadius   10.0

   CollHeight   22.0

   AlertRadius   20.0

  HealthDecayRate   0.250   ; Reduce health by 'n' every second.

   PickSphere   22.0

   RepairValue   -6.0

   CanScare   TRUE

   RestPercent   70.0

   CarryMinHealth  30.0

   PainThreshold  10.0

   StampRadius   20.0

   AttackRadius  75.0

   CanSteal   TRUE

   CrossLand   TRUE

   RubbleCoef   1.8

   GrabMinifigure   TRUE

   Capacity   7	 ; How many crystals it can eat

   RouteAvoidance  TRUE

   BumpDamage   TRUE

   AttackPaths   TRUE

   SplitOnZeroHealth TRUE

   CanBeHitByFence  TRUE

   CanBeShotAt   TRUE

   PathCoef   1.0

   CrossLava   TRUE

   ; Statistics about the weapons

   CanBeShotAt   TRUE	; Can this monster be shot at by lego men

   CanFreeze   TRUE	; Can this object be frozen

   FreezerTime   160.0	; Time this object is frozen for

   FreezerDamage  55.0	; Damage that freezing causes

   CanLaser   TRUE	; Can this object be lasered

   LaserDamage   16.0	 ; Damage sustained by a laser

   CanPush	TRUE	; Can this object be pusher'ed

   PusherDist   200.0	; Distance the object is pushed

   PusherDamage  12.0	 ; Damage that the pusher gun causes

   WakeRadius   30.0

   ScaredByBigBangs TRUE

   RemoveReinforcement TRUE

   ShowHealthBar  TRUE

  }

and no do not say the Ae files are not named right because they are i have no clue what i s wrong my guess is that i have some typos or the game just can not hold any more creatures and if it cant i will be very :rf: So any help would be appreciated.

Link to comment
Share on other sites

Ok, you just messed up in installing the creatures. I asked because I thought it might be a glitch I found where Lego.cfg had a size limit, but it was just my game being dumb.

Link to comment
Share on other sites

Ok, you just messed up in installing the creatures. I asked because I thought it might be a glitch I found where Lego.cfg had a size limit, but it was just my game being dumb.

well that is good to know but i have no clue what i have messed up everything looks okay.
Link to comment
Share on other sites

Firstly, let's fix your grammar and spelling...again...

I'm about to rip my hair out (not literally, of course)!

I'm trying to add at least 3 more creatures to my game. This is what I have so far:


RockMonster	Rock_Monster

  TinyRM	 Small_Rock_Monster

  TinyIM	 Small_Ice_Monster

  Spider	 Spider

  SmallSpider	Small_Spider

  bat	  Bat

  Snake	 Snake

  Scorpion	Scorpion

  Slug	 Slimy_Slug


  SmallRockMonster	 Small_Rock_Monster

  SmallIceMonster   Small_Ice_Monster

  SmallLavaMonster  Small_Lava_Monster

  Lavamonster	Lava_Monster

  Icemonster	Ice_Monster

  MyMonster		 My_very_own_monster

  SeamMonster	   Seam_Monster

  ParpMonster	   Parp_Monster

  HMonster		  Inferno_Beast

  GRMonster		 Giant_Rock_Monster

  GIceMonster	   Giant_Ice_Monster

  GLavaMonster	  Giant_Lava_Monster

  MRMonster		 Mega_Rock_Monster

  MIceMonster	   Mega_Ice_Monster

  MLavaMonster	  Mega_Lava_Monster

  BRM			   Boss_Rock_Monster

  BIM			   Boss_Ice_Monster

  BLM			   Boss_Lava_Monster

  KRM			   King_Rock_Monster

  KIM			   King_Ice_Monster

  KLM			   King_Lava_Monster

  ESlug			 Energy_Slug

  HSlug			 Infnor_Slug

  CPilot			Crazy_insane_Rock_raider

This is what I would like to add:

MiniRockMonster	  Mini_Rock_Monster

   MiniIceMonster	   Mini_Ice_Monster

   MiniLavaMonster	  Mini_Lava_Monster

   MiniRockMonster	  The_Mini_Rock_Monster

   MiniIceMonster	   The_Mini_Ice_Monster

   MiniLavaMonster	  The_Mini_Lava_Monster

MiniRockMonster  Creatures\MiniRMonster

  MiniIceMonster   Creatures\MiniIceMonster

   MiniLavaMonster  Creatures\MiniLavaMonster

Now, as soon as I save them to the .cfg, and place them in an .ol file so I can try them in my game, it craps out on me! It crashes during the main loading screen, not at the inidvidual level screens. This is the stats for the monsters that I would like to use:

MiniRockMonster {

   Levels   1

   RouteSpeed   1.6

   TrackDist   50.0

   CollRadius   10.0

   CollHeight   22.0

   AlertRadius   15.0

  HealthDecayRate   0.4   ; Reduce health by 'n' every second.

   PickSphere   22.0

   RepairValue   -5.0

   CanScare   TRUE

   RestPercent   20.0

   CarryMinHealth  80.0

   PainThreshold  25.0

   StampRadius   20.0

   AttackRadius  65.0

   CanSteal   TRUE

   CrossLand   TRUE

   RubbleCoef   2.0

   GrabMinifigure   TRUE

   RouteAvoidance  TRUE

   BumpDamage   TRUE

   AttackPaths   TRUE

   SplitOnZeroHealth TRUE

   CanBeHitByFence  TRUE

   Capacity   5	 ; How many crystals it can eat

   CanBeShotAt   TRUE

   PathCoef   1.0

   ; Statistics about the weapons

   CanBeShotAt   TRUE	; Can this monster be shot at by lego men

   CanFreeze   TRUE	; Can this object be frozen

   FreezerTime   120.0	; Time this object is frozen for

   FreezerDamage  20.0	 ; Damage that freezing causes

   CanLaser   TRUE	; Can this object be lasered

   LaserDamage  60.0	; Damage sustained by a laser

   CanPush	TRUE	; Can this object be pusher'ed

   PusherDist   500.0	; Distance the object is pushed 40=1 block

   PusherDamage  32.0	 ; Damage that the pusher gun causes

   WakeRadius   25.0

   ScaredByBigBangs TRUE

   RemoveReinforcement TRUE

   ShowHealthBar  TRUE

	}



MiniIceMonster {

	Levels   1

   RouteSpeed   6.0

   TrackDist   50.0

   CollRadius   10.0

   CollHeight   22.0

   AlertRadius   12.0

   HealthDecayRate   0.6	; Reduce health by 'n' every second.

   PickSphere   22.0

   RepairValue   -3.5

   CanScare   TRUE

   RestPercent   20.0

   CarryMinHealth  95.0

   PainThreshold  30.0

   StampRadius   30.0

   AttackRadius  55.0

   CanSteal   TRUE

   CrossLand   TRUE

   CrossWater	 TRUE

   RubbleCoef   1.5

   GrabMinifigure   TRUE

   Capacity   2	 ; How many crystals it can eat

   RouteAvoidance  TRUE

   BumpDamage   TRUE

   AttackPaths   TRUE

   SplitOnZeroHealth TRUE

   CanBeHitByFence  TRUE

   CanBeShotAt   TRUE

   PathCoef   1.0

   ; Statistics about the weapons

   CanBeShotAt   TRUE	; Can this monster be shot at by lego men

   CanFreeze   FALSE   ; Can this object be frozen

   FreezerTime   0.0	 ; Time this object is frozen for

   FreezerDamage  0.0	 ; Damage that freezing causes

   CanLaser   TRUE	; Can this object be lasered

   LaserDamage   20.0	; Damage sustained by a laser

   CanPush	TRUE	; Can this object be pusher'ed

   PusherDist   300.0	; Distance the object is pushed

   PusherDamage  24.0	 ; Damage that the pusher gun causes

   WakeRadius   25.0

   ScaredByBigBangs TRUE

   RemoveReinforcement TRUE

   ShowHealthBar  TRUE

  }


  MiniLavaMonster {

	  Levels   1

   RouteSpeed   4.0

   TrackDist   50.0

   CollRadius   10.0

   CollHeight   22.0

   AlertRadius   20.0

  HealthDecayRate   0.250   ; Reduce health by 'n' every second.

   PickSphere   22.0

   RepairValue   -6.0

   CanScare   TRUE

   RestPercent   70.0

   CarryMinHealth  30.0

   PainThreshold  10.0

   StampRadius   20.0

   AttackRadius  75.0

   CanSteal   TRUE

   CrossLand   TRUE

   RubbleCoef   1.8

   GrabMinifigure   TRUE

   Capacity   7	 ; How many crystals it can eat

   RouteAvoidance  TRUE

   BumpDamage   TRUE

   AttackPaths   TRUE

   SplitOnZeroHealth TRUE

   CanBeHitByFence  TRUE

   CanBeShotAt   TRUE

   PathCoef   1.0

   CrossLava   TRUE

   ; Statistics about the weapons

   CanBeShotAt   TRUE	; Can this monster be shot at by lego men

   CanFreeze   TRUE	; Can this object be frozen

   FreezerTime   160.0	; Time this object is frozen for

   FreezerDamage  55.0	; Damage that freezing causes

   CanLaser   TRUE	; Can this object be lasered

   LaserDamage   16.0	 ; Damage sustained by a laser

   CanPush	TRUE	; Can this object be pusher'ed

   PusherDist   200.0	; Distance the object is pushed

   PusherDamage  12.0	 ; Damage that the pusher gun causes

   WakeRadius   30.0

   ScaredByBigBangs TRUE

   RemoveReinforcement TRUE

   ShowHealthBar  TRUE

  }

Please, don't say the .ae files are not named correctly, as I double-checked to make sure they were. I have no clue what is wrong, but my guess is that I have made some typos, or the game just cannot have any more creatures than I already have. If the latter, I will be very mad. Any help would be appreciated; thank you.
WOAH, HOLD THE f***ING PHONE. SO. MUCH. Alright, I'm gonna break it down, Extreme style.

MiniRockMonster	  Mini_Rock_Monster

   MiniIceMonster	   Mini_Ice_Monster

   MiniLavaMonster	  Mini_Lava_Monster

   MiniRockMonster	  The_Mini_Rock_Monster

   MiniIceMonster	   The_Mini_Ice_Monster

   MiniLavaMonster	  The_Mini_Lava_Monster

MiniRockMonster  Creatures\MiniRMonster

  MiniIceMonster   Creatures\MiniIceMonster

   MiniLavaMonster  Creatures\MiniLavaMonster

Are you just sticking these anywhere you like in the .cfg, or are you following our tutorials correctly? If you are, than it might be a case of too many monsters.

However, I'd like to see the .ae code you have. Also, are you using custom animations for these monsters? It's possible you f***ed them up and the game doesn't like it. Lastly, when on the bar does it crash, and can you post the contents of your LoaderProfile.txt? Cirevam pointed out to me a little something that will make debugging a lot easier, but I need to know where it crashes.

Link to comment
Share on other sites

Firstly, let's fix your grammar and spelling...again...

I'm about to rip my hair out (not literally, of course)!

I'm trying to add at least 3 more creatures to my game. This is what I have so far:


RockMonster	Rock_Monster

  TinyRM	 Small_Rock_Monster

  TinyIM	 Small_Ice_Monster

  Spider	 Spider

  SmallSpider	Small_Spider

  bat	  Bat

  Snake	 Snake

  Scorpion	Scorpion

  Slug	 Slimy_Slug


  SmallRockMonster	 Small_Rock_Monster

  SmallIceMonster   Small_Ice_Monster

  SmallLavaMonster  Small_Lava_Monster

  Lavamonster	Lava_Monster

  Icemonster	Ice_Monster

  MyMonster		 My_very_own_monster

  SeamMonster	   Seam_Monster

  ParpMonster	   Parp_Monster

  HMonster		  Inferno_Beast

  GRMonster		 Giant_Rock_Monster

  GIceMonster	   Giant_Ice_Monster

  GLavaMonster	  Giant_Lava_Monster

  MRMonster		 Mega_Rock_Monster

  MIceMonster	   Mega_Ice_Monster

  MLavaMonster	  Mega_Lava_Monster

  BRM			   Boss_Rock_Monster

  BIM			   Boss_Ice_Monster

  BLM			   Boss_Lava_Monster

  KRM			   King_Rock_Monster

  KIM			   King_Ice_Monster

  KLM			   King_Lava_Monster

  ESlug			 Energy_Slug

  HSlug			 Infnor_Slug

  CPilot			Crazy_insane_Rock_raider

This is what I would like to add:

MiniRockMonster	  Mini_Rock_Monster

   MiniIceMonster	   Mini_Ice_Monster

   MiniLavaMonster	  Mini_Lava_Monster

   MiniRockMonster	  The_Mini_Rock_Monster

   MiniIceMonster	   The_Mini_Ice_Monster

   MiniLavaMonster	  The_Mini_Lava_Monster

MiniRockMonster  Creatures\MiniRMonster

  MiniIceMonster   Creatures\MiniIceMonster

   MiniLavaMonster  Creatures\MiniLavaMonster

Now, as soon as I save them to the .cfg, and place them in an .ol file so I can try them in my game, it craps out on me! It crashes during the main loading screen, not at the inidvidual level screens. This is the stats for the monsters that I would like to use:

MiniRockMonster {

   Levels   1

   RouteSpeed   1.6

   TrackDist   50.0

   CollRadius   10.0

   CollHeight   22.0

   AlertRadius   15.0

  HealthDecayRate   0.4   ; Reduce health by 'n' every second.

   PickSphere   22.0

   RepairValue   -5.0

   CanScare   TRUE

   RestPercent   20.0

   CarryMinHealth  80.0

   PainThreshold  25.0

   StampRadius   20.0

   AttackRadius  65.0

   CanSteal   TRUE

   CrossLand   TRUE

   RubbleCoef   2.0

   GrabMinifigure   TRUE

   RouteAvoidance  TRUE

   BumpDamage   TRUE

   AttackPaths   TRUE

   SplitOnZeroHealth TRUE

   CanBeHitByFence  TRUE

   Capacity   5	 ; How many crystals it can eat

   CanBeShotAt   TRUE

   PathCoef   1.0

   ; Statistics about the weapons

   CanBeShotAt   TRUE	; Can this monster be shot at by lego men

   CanFreeze   TRUE	; Can this object be frozen

   FreezerTime   120.0	; Time this object is frozen for

   FreezerDamage  20.0	 ; Damage that freezing causes

   CanLaser   TRUE	; Can this object be lasered

   LaserDamage  60.0	; Damage sustained by a laser

   CanPush	TRUE	; Can this object be pusher'ed

   PusherDist   500.0	; Distance the object is pushed 40=1 block

   PusherDamage  32.0	 ; Damage that the pusher gun causes

   WakeRadius   25.0

   ScaredByBigBangs TRUE

   RemoveReinforcement TRUE

   ShowHealthBar  TRUE

	}



MiniIceMonster {

	Levels   1

   RouteSpeed   6.0

   TrackDist   50.0

   CollRadius   10.0

   CollHeight   22.0

   AlertRadius   12.0

   HealthDecayRate   0.6	; Reduce health by 'n' every second.

   PickSphere   22.0

   RepairValue   -3.5

   CanScare   TRUE

   RestPercent   20.0

   CarryMinHealth  95.0

   PainThreshold  30.0

   StampRadius   30.0

   AttackRadius  55.0

   CanSteal   TRUE

   CrossLand   TRUE

   CrossWater	 TRUE

   RubbleCoef   1.5

   GrabMinifigure   TRUE

   Capacity   2	 ; How many crystals it can eat

   RouteAvoidance  TRUE

   BumpDamage   TRUE

   AttackPaths   TRUE

   SplitOnZeroHealth TRUE

   CanBeHitByFence  TRUE

   CanBeShotAt   TRUE

   PathCoef   1.0

   ; Statistics about the weapons

   CanBeShotAt   TRUE	; Can this monster be shot at by lego men

   CanFreeze   FALSE   ; Can this object be frozen

   FreezerTime   0.0	 ; Time this object is frozen for

   FreezerDamage  0.0	 ; Damage that freezing causes

   CanLaser   TRUE	; Can this object be lasered

   LaserDamage   20.0	; Damage sustained by a laser

   CanPush	TRUE	; Can this object be pusher'ed

   PusherDist   300.0	; Distance the object is pushed

   PusherDamage  24.0	 ; Damage that the pusher gun causes

   WakeRadius   25.0

   ScaredByBigBangs TRUE

   RemoveReinforcement TRUE

   ShowHealthBar  TRUE

  }


  MiniLavaMonster {

	  Levels   1

   RouteSpeed   4.0

   TrackDist   50.0

   CollRadius   10.0

   CollHeight   22.0

   AlertRadius   20.0

  HealthDecayRate   0.250   ; Reduce health by 'n' every second.

   PickSphere   22.0

   RepairValue   -6.0

   CanScare   TRUE

   RestPercent   70.0

   CarryMinHealth  30.0

   PainThreshold  10.0

   StampRadius   20.0

   AttackRadius  75.0

   CanSteal   TRUE

   CrossLand   TRUE

   RubbleCoef   1.8

   GrabMinifigure   TRUE

   Capacity   7	 ; How many crystals it can eat

   RouteAvoidance  TRUE

   BumpDamage   TRUE

   AttackPaths   TRUE

   SplitOnZeroHealth TRUE

   CanBeHitByFence  TRUE

   CanBeShotAt   TRUE

   PathCoef   1.0

   CrossLava   TRUE

   ; Statistics about the weapons

   CanBeShotAt   TRUE	; Can this monster be shot at by lego men

   CanFreeze   TRUE	; Can this object be frozen

   FreezerTime   160.0	; Time this object is frozen for

   FreezerDamage  55.0	; Damage that freezing causes

   CanLaser   TRUE	; Can this object be lasered

   LaserDamage   16.0	 ; Damage sustained by a laser

   CanPush	TRUE	; Can this object be pusher'ed

   PusherDist   200.0	; Distance the object is pushed

   PusherDamage  12.0	 ; Damage that the pusher gun causes

   WakeRadius   30.0

   ScaredByBigBangs TRUE

   RemoveReinforcement TRUE

   ShowHealthBar  TRUE

  }

Please, don't say the .ae files are not named correctly, as I double-checked to make sure they were. I have no clue what is wrong, but my guess is that I have made some typos, or the game just cannot have any more creatures than I already have. If the latter, I will be very mad. Any help would be appreciated; thank you.
WOAH, HOLD THE f***ING PHONE. SO. MUCH. Alright, I'm gonna break it down, Extreme style.

MiniRockMonster	  Mini_Rock_Monster

   MiniIceMonster	   Mini_Ice_Monster

   MiniLavaMonster	  Mini_Lava_Monster

   MiniRockMonster	  The_Mini_Rock_Monster

   MiniIceMonster	   The_Mini_Ice_Monster

   MiniLavaMonster	  The_Mini_Lava_Monster

MiniRockMonster  Creatures\MiniRMonster

  MiniIceMonster   Creatures\MiniIceMonster

   MiniLavaMonster  Creatures\MiniLavaMonster

Are you just sticking these anywhere you like in the .cfg, or are you following our tutorials correctly? If you are, than it might be a case of too many monsters. However, I'd like to see the .ae code you have. Also, are you using custom animations for these monsters? It's possible you f***ed them up and the game doesn't like it. Lastly, when on the bar does it crash, and can you post the contents of your LoaderProfile.txt? Cirevam pointed out to me a little something that will make debugging a lot easier, but I need to know where it crashes.
okay this is what i have done to the ae,s all i have done is just adjust the scaling to something like 4.560 in the files. and i have placed thiem in rock monster types yes so it should work just fine but if i do have to many Monsters then is ther any way i can them. oh and hers is my loader profile text

Levels::Level25=1325772

Levels::Level24=1323449

Levels::Level23=1308775

Levels::Level22=1306690

Levels::Level21=1279436

Levels::Level20=1297112

Levels::Level19=1293793

Levels::Level18=1322130

Levels::Level17=1301904

Levels::Level16=1265301

Levels::Level15=1262572

Levels::Level14=1306141

Levels::Level13=1292554

Levels::Level12=1307819

Levels::Level11=1294452

Levels::Level10=1300532

Levels::Level09=1274618

Levels::Level08=1250266

Levels::Level07=1263455

Levels::Level06=1279649

Levels::Level05=1276638

Levels::Level04=1253932

Levels::Level03=1276755

Levels::Level02=1276335

Levels::Level01=1278233

Game Data=23898615

Levels::MoveTuto_02=1305527

Levels::MoveTuto_01=1301947

Levels::BuildTuto_02=1309022

Levels::BuildTuto_01=1311738

Levels::DigTuto_03=1299223

Levels::DigTuto_02=1292319

Levels::DigTuto_01=1293469

Levels::DefenceTuto_01=1293469

Levels::Tutorial08=1291941

Levels::Tutorial07=1300720

Levels::Tutorial06=1309208

Levels::Tutorial05=1294537

Levels::Tutorial04=1307734

Levels::Tutorial03=1311993

Levels::Tutorial02=1294105

Levels::Tutorial01=1302863

It crash's at about 75%

Link to comment
Share on other sites

 Share

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.