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Speed Run Score Board Modded/ Hardder Rock Raiders


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Hi there Since i have became so devoted to speed running i have decided to make my own topic for it :D but this one is for a modded version. These are the times I have no clue on how to make a table ? so if a Mod could do one for me i would be very happy. alrighty then lets do this :D

Original Limited Modded

[table]

Level Name

Time

Record Holder

1. Driller night

1.12

Fun

2. The Path to power

3.24

Fun

3. rubble trouble

1.23

Fun

4. A breath of fresh air

3.55

Fun

5. It,s a hold up

2.23

Fun

6. Explosive action

2.00

Fun

7. Search,n,Rescue

6.21

Fun

8. Breathless

.43

Fun

9. Frozen Frenzy

.46

Fun

10. Erode Works

2.29

Fun

11. Water lot of fun

2.54

Fun

12. Water Works

4.13

Fun

13. Rock Hard

3.31

Fun

14. Don;t Panic

3.29

Fun

15. Ice Spy

8.31

Fun

16. Split Down The Middle

2.44

Fun

17. Lava Laughter

5.27

Fun

18. Oresome

3.23

Fun

19. Fire,n,Water

13.22

Fun

20. Run Gantlet

4.51

Fun

21. Air Raiders

11.57

Fun

22. Lake of fire

11.11

Fun

23. Back to Basics

12.49

Fun

24. Hot stuff

25. Rocky horror

4.11

14.44

Fun

Fun

[/table]

Harder Rock Raiders Version 1.0

[table]

Level Name

Time

Record Holder

1. Driller night

2:04

Fun

2. It,s a hold up

[/td]

3. rubble trouble

2:07

Fun

4. A breath of fresh air

7:59

Fun

5. The Path To Power

6. Explosive action

7. Search,n,Rescue

8. Breathless

9:09

Fun

9. Frozen Frenzy

10. Erode Works

11. Water lot of fun

12. Water Works

13. Rock Hard

14. Don;t Panic

15. Ice Spy

16. Split Down The Middle

17. Lava Laughter

18. Oresome

19. Fire,n,Water

20. Run Gantlet

21. Air Raiders

22. Lake of fire

23. Back to Basics

[td]

24. Hot stuff

25. Rocky horror

[/table]

Rules: As much as i hate game rules i am afraid i am going to have to do some despite saying Modded you will have some limits on this in Order to have a fun and safe and fun speed running i have a required down load right here so you can have a more fun time doing this.

in order for your record to be counted you must have a in game screen shot an possibly a video recording as well you can see all of my videos here in a play list that says Lego Rock Raiders speed run modded. please note that i have added level 5 & 6 rock raiders to the game since these are so unique and allowed me to get done with these levels very fast a video recording is maybe a good idea but i have disabled the debug keys so it really do sent matter.

For my Harder Rock Raiders version you must not Mod it in any way except for the mods i have in ther like you can upgrade your rock raiders to a level 4. these levels will take slighty longer to Moderatly longer then the normal versions so a screen shot is all you relly need but videos are always welcomed.

What you can do well you can make some changes :D

Graphic changes any of these are fine with me

New creatures fine as long as you DO NOT Ol place them

New Loading screen fine

New biomes a okay

And tweak out some animations in the game as well. You will have to extract my wad to add the biomes though.

What You Can Not Do

1. you may not change any of the pilot stats or creatures and Vehicles/Buildings.

2. you may not modify any of the games Npl,s to get done super fast .

3. you may not tweak out any of the games maps in any way this includes adding new caverns modding the coro map and surface map etc.

4. You may not enable the debug keys even though i use them in some levels in my videos however i used minor ones such as the A one the 7 one to speed up the game and the L one you may use the Ctrl+ s to win or the Del to destroy solid rock This i why i am not taking any chances at all.

5. You may not change the levels scoring section in the cfg you may add a oxygen depletion though

Last these are the stats you will be using


PilotL0	 You_have_teleported_a_Rock_Raider_down_to_the_planet._You_can_now_start_to_drill_and_reinforce_walls._You_can_also_collect_Energy_Crystals_and_Ore_to_construct_buildings_and_vehicles.

   PilotL1	 You_have_upgraded_a_Rock_Raider_to_Level_1._He_can_now_carry_three_tools._If_you_select_this_Rock_Raider_and_then_press_ENTER_on_the_keyboard,_you_can_type_in_a_name_for_him._When_you_have_finished_typing,_press_ENTER_again_to_continue_playing_the_game_also_he_can_move_slighty_faster

   PilotL2	 You_have_upgraded_a_Rock_Raider_to_Level_2._He_can_now_carry_four_tools_he_is_now_immune_land_slides_and_can_move_and_dirll_faster.

   PilotL3	 You_have_upgraded_a_Rock_Raider_to_Level_3._He_can_now_carry_five_tools.Also_he_now_drill_throug_hard_rock_and_move_and_drill_faster.

	  PilotL4		 You_have_upgraded_a_Rock_Raider_to_Level_4._He_can_now_move_and_drill_very_fast

	  PilotL5		 You_have_upgraded_a_Rock_Raider_to_Level_5.He_can_now_move_at_a_hyper_sonic_speed_and_drill_at_one_as_well!

	  PilotL6		 You_have_upgraded_a_Rock_Raider_to_Level_6.He_will_now_move_so_fast_that_you_may_not_see_him_and_can_now_drill_throug_every_thing_just_about_instantly.

Stats {

  Pilot {


   Levels	7

   RouteSpeed   01.100:01.400:01.600:01.900:02.200:03.500:05.000

   SoilDrillTime  04.000:04.000:04.000:04.000:04.000:04.000:04.000  ; Time in seconds to drill through the rock.

   LooseDrillTime  04.000:03.700:03.000:02.000:01.500:01.000:0.200

   MedDrillTime  08.000:07.000:06.400:05.200:04.000:01.300:00.600

   HardDrillTime  00.000:00.000:00.000:120.000:60.000:10.000:00.900  ; Zero means the object cannot drill the rock type

   SeamDrillTime  10.000:09.000:07.500:05.500:04.800:02.000:00.800  ; Either or both ore or crystal.

   UpgradeTime   20.0:30.0:40.0:50.0:90.0:150.0:10.0	; Last entry is ignored as it can never upgrade from that.

   CollRadius   5.0

   CollHeight   12.0

   TrackDist   40.0

   SingleWidthDig  TRUE:TRUE:TRUE:TRUE:TRUE:TRUE:TRUE

   PickSphere   10.0

   RepairValue   15.0:20.0:25.0:35.0:50.0:100.0:100.0

   SurveyRadius  3:6:12:24:48:60:120

   Drillsound   SND_pilotdrill

   Drillfadesound  SND_pilotdrillfade

   RestPercent   60.0

   EnergyDecayRate  0.10

   CanClearRubble  TRUE

   NumOfToolsCanCarry 2:3:4:5:5:5:5

   CrossLand   TRUE

   CrossLava	 TRUE

   CrossWater	FALSE

   RubbleCoef   0.5

   PathCoef   2.0

   RouteAvoidance  TRUE

   UseLegoManTeleporter TRUE

   AwarenessRange  1000.0

   OxygenCoef   0.0

   CanStrafe   TRUE

   EnterToolStore  TRUE

   ShowHealthBar  TRUE

  }

  RockMonster {

   Levels   1

   RouteSpeed   0.4

   TrackDist   50.0

   CollRadius   10.0

   CollHeight   22.0

   AlertRadius   60.0

;   HealthDecayRate   0.6	; Reduce health by 'n' every second.

   PickSphere   22.0

   RepairValue   -20.0

   CanScare   TRUE

   RestPercent   20.0

   CarryMinHealth  10.0

   PainThreshold  5.0

   StampRadius   80.0

   AttackRadius  160.0

   CanSteal   TRUE

   CrossLand   TRUE

   RubbleCoef   1.5

   GrabMinifigure   TRUE

   RouteAvoidance  TRUE

   BumpDamage   TRUE

   AttackPaths   TRUE

   SplitOnZeroHealth TRUE

   CanBeHitByFence  TRUE

   Capacity   20	 ; How many crystals it can eat

   CanBeShotAt   TRUE

   PathCoef   0.5

   ; Statistics about the weapons

   CanBeShotAt   TRUE	; Can this monster be shot at by lego men

   CanFreeze   TRUE	; Can this object be frozen

   FreezerTime   10.0	; Time this object is frozen for

   FreezerDamage  3.0	 ; Damage that freezing causes

   CanLaser   TRUE	; Can this object be lasered

   LaserDamage  15.0	; Damage sustained by a laser

   CanPush	TRUE	; Can this object be pusher'ed

   PusherDist   20.0	; Distance the object is pushed 40=1 block

   PusherDamage  8.0	 ; Damage that the pusher gun causes

   WakeRadius   25.0

   ScaredByBigBangs TRUE

   RemoveReinforcement TRUE

   ShowHealthBar  TRUE

  }

;  Spider {

;   Levels   1

;   RouteSpeed   0.3

;   TrackDist   10.0

;   AlertRadius   40.0

;   CrossLand   TRUE

;   CollRadius   5.0

;   CollHeight   4.0

;   PickSphere   14.0

;  }

  SmallSpider {

   Levels   1

   RouteSpeed   2.0

   TrackDist   10.0

   CollRadius   0.0

   CollHeight   0.0

   PickSphere   6.0

   AlertRadius   40.0

   RandomMove   TRUE

   RandomEnterWall  TRUE

   CauseSlip   TRUE

;   ScaredByPlayer  TRUE

   CrossLand   TRUE

   RubbleCoef   0.2

   DontShowDamage  TRUE

   DontShowOnRadar  TRUE

   ScaredByBigBangs TRUE

  }

  Bat {

   Levels	1

   RouteSpeed   1.0

   TrackDist   10.0

   CollRadius   10.0

   AlertRadius   10.0   ; Alert radius (causes attack mode)

   RandomMove   TRUE   ; Random movement

   randomMoveTime  10

;   CanScare   TRUE   ; Scare away the player

   ScaredByBigBangs TRUE

   ; Flock parameters.  Please block copy the whole section if adding to other things

   Flocks	TRUE   ; Set this to create a flock for this object.

   Flocks_Debug  FALSE   ; If this is set the actual lego objects animation is displayed at the "lego" position.

   Flocks_Smooth  TRUE   ; Smooths out the orientation of the flocks elements.

   Flocks_Size   8	; Number of the given item in the flock.  (Default 5)

   Flocks_Turn   0.06   ; Turning speed of the bat. (0.06 default)

   Flocks_Speed  1.5	; Velocity of the flock. (2.0 default)

   Flocks_Tightness 0.8	; Tightness of the flock. (2.0 default)

   Flocks_GoalUpdate 2.0	; How often the flocks goal is updated (25 per second).  (2.0 default)

   Flocks_Randomness 6.0	; Randomness of goals. (2.0 default)

   Flocks_Height  22.0   ; Height above the ground of the flock elements.  (30.0 default)

   CrossLand   TRUE

   CrossWater   TRUE

   CrossLava   TRUE

   DontShowDamage  TRUE

  }


;  Snake {

;   Levels   1

;   RouteSpeed   0.3

;   TrackDist   10.0

;   CollRadius   3.0

;   CollHeight   2.0

;   PickSphere   10.0

;   AlertRadius   40.0

;   CrossLand   TRUE

;   RubbleCoef   0.5

;   CanBeShotAt   TRUE

;   ScaredByBigBangs TRUE

;  }


  TinyRM {

   Levels   1

   RouteSpeed   1.2

   TrackDist   10.0

   CollRadius   0.0

   CollHeight   5.0

   PickSphere   6.0

   AlertRadius   40.0

   CrossLand   TRUE

   RubbleCoef   1.5

   DontShowDamage  TRUE

   DontShowOnRadar  TRUE

   ScaredByPlayer  TRUE

   ScaredByBigBangs TRUE

  }


  TinyIM {

   Levels   1

   RouteSpeed   1.2

   TrackDist   10.0

   CollRadius   0.0

   CollHeight   5.0

   PickSphere   6.0

   AlertRadius   40.0

   CrossLand   TRUE

   RubbleCoef   1.5

   DontShowDamage  TRUE

   DontShowOnRadar  TRUE

   ScaredByPlayer  TRUE

   ScaredByBigBangs TRUE

  }

;  Scorpion {

;   Levels   1

;   RouteSpeed   0.3

;   TrackDist   10.0

;   CollRadius   4.0

;   CollHeight   2.0

;   PickSphere   10.0

;   AlertRadius   40.0

;   CrossLand   TRUE

;   RubbleCoef   0.8

;   ScaredByBigBangs TRUE

;   CanBeShotAt   TRUE

;  }

  Slug {

   Levels   1

   RouteSpeed   0.3

   TrackDist   10.0

   CollRadius   3.0

   CollHeight   7.0

   PickSphere   12.0

   AlertRadius   40.0

   CanBeDriven   TRUE

;   CanScareScorpion  TRUE

   CrossLand   TRUE

   RubbleCoef   0.3

   CanBeShotAt   TRUE

   UseHoles   TRUE

   DrainPower   TRUE

   AttackRadius  280.0

   PainThreshold  10.0

   CanBeShotAt   TRUE

   CanLaser   TRUE

   LaserDamage   35.0

   CanPush	TRUE	; Can this object be pusher'ed

   PusherDist   60.0	; Distance the object is pushed

   PusherDamage  20.0	 ; Damage that the pusher gun causes

   ShowHealthBar  TRUE

   ScaredByBigBangs TRUE

  }

  LavaMonster {

   Levels   1

   RouteSpeed   1.0

   TrackDist   50.0

   CollRadius   10.0

   CollHeight   22.0

   AlertRadius   60.0

;   HealthDecayRate   0.6	; Reduce health by 'n' every second.

   PickSphere   22.0

   RepairValue   -25.0

   CanScare   TRUE

   RestPercent   20.0

   CarryMinHealth  0.0

   PainThreshold  5.0

   StampRadius   80.0

   AttackRadius  160.0

   CanSteal   TRUE

   CrossLand   TRUE

   RubbleCoef   1.5

   GrabMinifigure   TRUE

   Capacity   30	 ; How many crystals it can eat

   RouteAvoidance  TRUE

   BumpDamage   TRUE

   AttackPaths   TRUE

   SplitOnZeroHealth TRUE

   CanBeHitByFence  TRUE

   CanBeShotAt   TRUE

   PathCoef   0.5

   CrossLava   TRUE

   ; Statistics about the weapons

   CanBeShotAt   TRUE	; Can this monster be shot at by lego men

   CanFreeze   TRUE	; Can this object be frozen

   FreezerTime   20.0	; Time this object is frozen for

   FreezerDamage  10.0	; Damage that freezing causes

   CanLaser   TRUE	; Can this object be lasered

   LaserDamage   2.0	 ; Damage sustained by a laser

   CanPush	TRUE	; Can this object be pusher'ed

   PusherDist   60.0	; Distance the object is pushed

   PusherDamage  1.0	 ; Damage that the pusher gun causes

   WakeRadius   25.0

   ScaredByBigBangs TRUE

   RemoveReinforcement TRUE

   ShowHealthBar  TRUE

  }

  IceMonster {

   Levels   1

   RouteSpeed   1.4

   TrackDist   50.0

   CollRadius   10.0

   CollHeight   22.0

   AlertRadius   60.0

   HealthDecayRate   0.1	; Reduce health by 'n' every second.

   PickSphere   22.0

   RepairValue   -15.0

   CanScare   TRUE

   RestPercent   20.0

   CarryMinHealth  15.0

   PainThreshold  10.0

   StampRadius   80.0

   AttackRadius  120.0

   CanSteal   TRUE

   CrossLand   TRUE

   CrossLand	 TRUE

   RubbleCoef   1.5

   GrabMinifigure   TRUE

   Capacity   10	 ; How many crystals it can eat

   RouteAvoidance  TRUE

   BumpDamage   TRUE

   AttackPaths   TRUE

   SplitOnZeroHealth TRUE

   CanBeHitByFence  TRUE

   CanBeShotAt   TRUE

   PathCoef   0.5

   ; Statistics about the weapons

   CanBeShotAt   TRUE	; Can this monster be shot at by lego men

   CanFreeze   TRUE   ; Can this object be frozen

   FreezerTime   0.0	 ; Time this object is frozen for

   FreezerDamage  -10.0	 ; Damage that freezing causes

   CanLaser   TRUE	; Can this object be lasered

   LaserDamage   10.0	; Damage sustained by a laser

   CanPush	TRUE	; Can this object be pusher'ed

   PusherDist   60.0	; Distance the object is pushed

   PusherDamage  6.0	 ; Damage that the pusher gun causes

   WakeRadius   25.0

   ScaredByBigBangs TRUE

   RemoveReinforcement TRUE

   ShowHealthBar  TRUE

  }

RockFallIn {

   Pilot   0.3:0.2:0.0:0.0:0.0:0.0:0.0

WeaponTypes {	;SlowDeath <initial damage percentage of normal damage>:<duration>

  Lazer {

   SlowDeath  3.0:10.0

   DefaultDamage  1.0

   RechargeTime  30.0

   DischargeRate   0.0


   Pilot   1.0:0.6:0.3:0.2:0.1:0.0:0.0

  }

  BigLazer {

   SlowDeath  1.0:3.0

   DefaultDamage 10.0

   RechargeTime 120.0

   WeaponRange  200.0

   WallDestroyTime_Hard  4.0  ; Hard Rock

   WallDestroyTime_Medium  3.0  ; Loose Rock

   WallDestroyTime_Loose  1.0  ; Dirt

   DischargeRate 0.25


;   Pilot   1.0:0.6:0.3:0.2:0.1:0.0:0.0

  }

  SmallLazer {

   SlowDeath  1.0:3.0

   DefaultDamage 1.0

   RechargeTime 70.0

   WeaponRange  50.0

   WallDestroyTime_Hard  20.0

   WallDestroyTime_Medium  10.0

   WallDestroyTime_Loose  6.0

   DischargeRate 0.5

;   Pilot   1.0:0.6:0.3:0.2:0.1:0.0:0.0

  }

  MediumLazer {

   SlowDeath  1.0:3.0

   DefaultDamage 5.0

   RechargeTime 30.0

   WeaponRange  120.0

   WallDestroyTime_Hard  10.5

   WallDestroyTime_Medium  7.0

   WallDestroyTime_Loose  3.5

   DischargeRate 0.25


;   Pilot   1.0:0.6:0.3:0.2:0.1:0.0:0.0

  }

  GunStation {

   DefaultDamage  1.0

   RechargeTime  30.0

   Pilot	1.0:0.6:0.3:0.2:0.1:0.0:0.0

  }

  FenceSpark {

   DefaultDamage  100.0

   RechargeTime  300.0

  }

  SpiderWeb {   ;Special case

   DefaultDamage  1.0

   RockMonster  100.0

   LavaMonster  100.0

   IceMonster  100.0

   Pilot   1.0:2.0:3.0:4.0:0.3:0.1:0.0

  }

Have fun i post the images sonn i will have to get them from my videos :)

Notice how it sayy Harder rock raiders at the end of the topic title that is for my mini haule which i will do Much Much Later but until i have at lest 20 downloads on it and i see some of these records beatten then i will not do it yet.

Here are the Scren Shots

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Edit since the tables were way to spacy i putted them in spolilers :)

Edited by fun
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This topic is completely pointless, it's basically saying you can just make 200 frosting dumb levels and speedrun it. This is exactly the reason I stopped caring about speedruns.

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Sadie Meowsalot

I didn't bother to read anything of what you wrote, with exception of the first few sentences. My reason for not reading through the entirety of it, is that it's presumably poorly-written botch.

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The Brigadier

This topic is completely pointless, it's basically saying you can just make 200 frosting dumb levels and speedrun it. This is exactly the reason I stopped caring about speedruns.

I respect your opinion Lair, but it's his choice if he wants to do a Speedrun competition if he wants, and we don't have to join in if we don't want to.

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The point is that this is the same levels being played with a few limited mods. You would just be artificially improving the times on the maps that have already have records. If you're going to do a modded speedrun, you should change the maps too or it's pointless.

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The point is that this is the same levels being played with a few limited mods. You would just be artificially improving the times on the maps that have already have records. If you're going to do a modded speedrun, you should change the maps too or it's pointless.

Yeah your right i will include my Harder rock raiders version now since i have change the maps and the crystal and ore in those maps we can say that is a changed level in addition i will also include the tutorial levels for a more variety as well.

Edit: i have now include my harder rock raiders version you can down load that here since i have not done any of these levels those are for grabs they will also take a little longer so a screen shot is all you need but again videos are always welcomed as well.

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Yes i know that but this one is just for fun.

My thoughts exactly.

I can't stop laughing xD

By fun i mean not for me just for the fun of entertainment shez <_<
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The Brigadier

Yes i know that but this one is just for fun.

My thoughts exactly.

I can't stop laughing xD

By fun i mean not for me just for the fun of entertainment shez <_<

I know. I found it funny, because with that statement, Extreme undermined Cyrem and Lair's comments.

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I know. I found it funny, because with that statement, Extreme undermined Cyrem and Lair's comments.

Well that makes sense and i find it funny to :lol: any way do you want to try to beat one of my records or do one for my Harder version you could have a lot of fame from me :)

Here is another one of mine

Okay here is 2 more from my mini haul

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Sadie Meowsalot

I know. I found it funny, because with that statement, Extreme undermined Cyrem and Lair's comments.

Well that makes sense and i find it funny to :lol: any way do you want to try to beat one of my records or do one for my Harder version you could have a lot of fame from me

This is what your post should have read, had you used proper punctuation, and capitalization:

Well that makes sense, and I find it funny too. :lol: Anyway, do you want to try to beat one of my records, or do one for my Harder version? You could have a lot of praise from me. :)

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Since I've been labelled as handling the 'official RRU speedrunning', I suppose I better give my two cents worth:

As others have pointed out already, it is pointless to create another two SpeedRun boards (with the current state of my two SpeedRun boards). The success of any scoreboard is going to be based on competition and demand for records. If there are a limited number or records, each record will have more value as it is more 'sought after'. If there are a huge number of records on offer, the value of a single record becomes almost worthless, as there is an endless supply of new ones. (I.e. It is a basic supply and demand situation: Assuming a constant number of SpeedRunners and SpeedRun attempts, if these are focussed on a smaller number of records, there are going to be more overlap/repeated attempts (which represents competition), than if the same number of attempts were spread over a large number of records. More competition = a more successful scoreboard.)

We have also seen on my scoreboard(s) that the levels of the original game are contested more, and hold more value, than the Baz's Mod records. (As it stands, only a quarter of Baz's Mod levels have even been attempted.) Because pretty much everyone knows the original game and levels, these are always going to have the most value. (And hence why it will be used as the 'official' records). The fact that all the Baz's Mod levels haven't even been attempted yet for a benchmark time should also tell you that we are not in any rush for more modded level records. (i.e. Wait until you've exhausted the current supply, before you restock it.)

So in conclusion (I probably didn't really need to give that waffly explanation): I don't want to discourage people from SpeedRunning, but it would be better if people stuck to a more limited set of records. This way, there is likely to be greater competition for records, increasing the worth of owning a record.

~Matt

P.S. If you are wondering how to make a table, you can use a BBCode Table Generator. (e.g. Here or Here)

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Since I've been labelled as handling the 'official RRU speedrunning', I suppose I better give my two cents worth:

As others have pointed out already, it is pointless to create another two SpeedRun boards (with the current state of my two SpeedRun boards). The success of any scoreboard is going to be based on competition and demand for records. If there are a limited number or records, each record will have more value as it is more 'sought after'. If there are a huge number of records on offer, the value of a single record becomes almost worthless, as there is an endless supply of new ones. (I.e. It is a basic supply and demand situation: Assuming a constant number of SpeedRunners and SpeedRun attempts, if these are focussed on a smaller number of records, there are going to be more overlap/repeated attempts (which represents competition), than if the same number of attempts were spread over a large number of records. More competition = a more successful scoreboard.)

We have also seen on my scoreboard(s) that the levels of the original game are contested more, and hold more value, than the Baz's Mod records. (As it stands, only a quarter of Baz's Mod levels have even been attempted.) Because pretty much everyone knows the original game and levels, these are always going to have the most value. (And hence why it will be used as the 'official' records). The fact that all the Baz's Mod levels haven't even been attempted yet for a benchmark time should also tell you that we are not in any rush for more modded level records. (i.e. Wait until you've exhausted the current supply, before you restock it.)

So in conclusion (I probably didn't really need to give that waffly explanation): I don't want to discourage people from SpeedRunning, but it would be better if people stuck to a more limited set of records. This way, there is likely to be greater competition for records, increasing the worth of owning a record.

~Matt

P.S. If you are wondering how to make a table, you can use a BBCode Table Generator. (e.g. Here or Here)

You have some very good points ther thanks for shearing that maybe i should stop recoridy my records for now so there will be more interests in the speed running and thanks for showing me how to do a tabel now i can make this stuff on the top more organized and readable :)
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