fun Posted January 22, 2012 Share Posted January 22, 2012 (edited) Hi there Since i have became so devoted to speed running i have decided to make my own topic for it but this one is for a modded version. These are the times I have no clue on how to make a table ? so if a Mod could do one for me i would be very happy. alrighty then lets do this Original Limited Modded [table] Level Name Time Record Holder 1. Driller night 1.12 Fun 2. The Path to power 3.24 Fun 3. rubble trouble 1.23 Fun 4. A breath of fresh air 3.55 Fun 5. It,s a hold up 2.23 Fun 6. Explosive action 2.00 Fun 7. Search,n,Rescue 6.21 Fun 8. Breathless .43 Fun 9. Frozen Frenzy .46 Fun 10. Erode Works 2.29 Fun 11. Water lot of fun 2.54 Fun 12. Water Works 4.13 Fun 13. Rock Hard 3.31 Fun 14. Don;t Panic 3.29 Fun 15. Ice Spy 8.31 Fun 16. Split Down The Middle 2.44 Fun 17. Lava Laughter 5.27 Fun 18. Oresome 3.23 Fun 19. Fire,n,Water 13.22 Fun 20. Run Gantlet 4.51 Fun 21. Air Raiders 11.57 Fun 22. Lake of fire 11.11 Fun 23. Back to Basics 12.49 Fun 24. Hot stuff 25. Rocky horror 4.11 14.44 Fun Fun [/table] Harder Rock Raiders Version 1.0 [table] Level Name Time Record Holder 1. Driller night 2:04 Fun 2. It,s a hold up [/td] 3. rubble trouble 2:07 Fun 4. A breath of fresh air 7:59 Fun 5. The Path To Power 6. Explosive action 7. Search,n,Rescue 8. Breathless 9:09 Fun 9. Frozen Frenzy 10. Erode Works 11. Water lot of fun 12. Water Works 13. Rock Hard 14. Don;t Panic 15. Ice Spy 16. Split Down The Middle 17. Lava Laughter 18. Oresome 19. Fire,n,Water 20. Run Gantlet 21. Air Raiders 22. Lake of fire 23. Back to Basics [td] 24. Hot stuff 25. Rocky horror [/table] Rules: As much as i hate game rules i am afraid i am going to have to do some despite saying Modded you will have some limits on this in Order to have a fun and safe and fun speed running i have a required down load right here so you can have a more fun time doing this. in order for your record to be counted you must have a in game screen shot an possibly a video recording as well you can see all of my videos here in a play list that says Lego Rock Raiders speed run modded. please note that i have added level 5 & 6 rock raiders to the game since these are so unique and allowed me to get done with these levels very fast a video recording is maybe a good idea but i have disabled the debug keys so it really do sent matter. For my Harder Rock Raiders version you must not Mod it in any way except for the mods i have in ther like you can upgrade your rock raiders to a level 4. these levels will take slighty longer to Moderatly longer then the normal versions so a screen shot is all you relly need but videos are always welcomed. What you can do well you can make some changes Graphic changes any of these are fine with me New creatures fine as long as you DO NOT Ol place them New Loading screen fine New biomes a okay And tweak out some animations in the game as well. You will have to extract my wad to add the biomes though. What You Can Not Do 1. you may not change any of the pilot stats or creatures and Vehicles/Buildings. 2. you may not modify any of the games Npl,s to get done super fast . 3. you may not tweak out any of the games maps in any way this includes adding new caverns modding the coro map and surface map etc. 4. You may not enable the debug keys even though i use them in some levels in my videos however i used minor ones such as the A one the 7 one to speed up the game and the L one you may use the Ctrl+ s to win or the Del to destroy solid rock This i why i am not taking any chances at all. 5. You may not change the levels scoring section in the cfg you may add a oxygen depletion though Last these are the stats you will be using PilotL0 You_have_teleported_a_Rock_Raider_down_to_the_planet._You_can_now_start_to_drill_and_reinforce_walls._You_can_also_collect_Energy_Crystals_and_Ore_to_construct_buildings_and_vehicles. PilotL1 You_have_upgraded_a_Rock_Raider_to_Level_1._He_can_now_carry_three_tools._If_you_select_this_Rock_Raider_and_then_press_ENTER_on_the_keyboard,_you_can_type_in_a_name_for_him._When_you_have_finished_typing,_press_ENTER_again_to_continue_playing_the_game_also_he_can_move_slighty_faster PilotL2 You_have_upgraded_a_Rock_Raider_to_Level_2._He_can_now_carry_four_tools_he_is_now_immune_land_slides_and_can_move_and_dirll_faster. PilotL3 You_have_upgraded_a_Rock_Raider_to_Level_3._He_can_now_carry_five_tools.Also_he_now_drill_throug_hard_rock_and_move_and_drill_faster. PilotL4 You_have_upgraded_a_Rock_Raider_to_Level_4._He_can_now_move_and_drill_very_fast PilotL5 You_have_upgraded_a_Rock_Raider_to_Level_5.He_can_now_move_at_a_hyper_sonic_speed_and_drill_at_one_as_well! PilotL6 You_have_upgraded_a_Rock_Raider_to_Level_6.He_will_now_move_so_fast_that_you_may_not_see_him_and_can_now_drill_throug_every_thing_just_about_instantly. Stats { Pilot { Levels 7 RouteSpeed 01.100:01.400:01.600:01.900:02.200:03.500:05.000 SoilDrillTime 04.000:04.000:04.000:04.000:04.000:04.000:04.000 ; Time in seconds to drill through the rock. LooseDrillTime 04.000:03.700:03.000:02.000:01.500:01.000:0.200 MedDrillTime 08.000:07.000:06.400:05.200:04.000:01.300:00.600 HardDrillTime 00.000:00.000:00.000:120.000:60.000:10.000:00.900 ; Zero means the object cannot drill the rock type SeamDrillTime 10.000:09.000:07.500:05.500:04.800:02.000:00.800 ; Either or both ore or crystal. UpgradeTime 20.0:30.0:40.0:50.0:90.0:150.0:10.0 ; Last entry is ignored as it can never upgrade from that. CollRadius 5.0 CollHeight 12.0 TrackDist 40.0 SingleWidthDig TRUE:TRUE:TRUE:TRUE:TRUE:TRUE:TRUE PickSphere 10.0 RepairValue 15.0:20.0:25.0:35.0:50.0:100.0:100.0 SurveyRadius 3:6:12:24:48:60:120 Drillsound SND_pilotdrill Drillfadesound SND_pilotdrillfade RestPercent 60.0 EnergyDecayRate 0.10 CanClearRubble TRUE NumOfToolsCanCarry 2:3:4:5:5:5:5 CrossLand TRUE CrossLava TRUE CrossWater FALSE RubbleCoef 0.5 PathCoef 2.0 RouteAvoidance TRUE UseLegoManTeleporter TRUE AwarenessRange 1000.0 OxygenCoef 0.0 CanStrafe TRUE EnterToolStore TRUE ShowHealthBar TRUE } RockMonster { Levels 1 RouteSpeed 0.4 TrackDist 50.0 CollRadius 10.0 CollHeight 22.0 AlertRadius 60.0 ; HealthDecayRate 0.6 ; Reduce health by 'n' every second. PickSphere 22.0 RepairValue -20.0 CanScare TRUE RestPercent 20.0 CarryMinHealth 10.0 PainThreshold 5.0 StampRadius 80.0 AttackRadius 160.0 CanSteal TRUE CrossLand TRUE RubbleCoef 1.5 GrabMinifigure TRUE RouteAvoidance TRUE BumpDamage TRUE AttackPaths TRUE SplitOnZeroHealth TRUE CanBeHitByFence TRUE Capacity 20 ; How many crystals it can eat CanBeShotAt TRUE PathCoef 0.5 ; Statistics about the weapons CanBeShotAt TRUE ; Can this monster be shot at by lego men CanFreeze TRUE ; Can this object be frozen FreezerTime 10.0 ; Time this object is frozen for FreezerDamage 3.0 ; Damage that freezing causes CanLaser TRUE ; Can this object be lasered LaserDamage 15.0 ; Damage sustained by a laser CanPush TRUE ; Can this object be pusher'ed PusherDist 20.0 ; Distance the object is pushed 40=1 block PusherDamage 8.0 ; Damage that the pusher gun causes WakeRadius 25.0 ScaredByBigBangs TRUE RemoveReinforcement TRUE ShowHealthBar TRUE } ; Spider { ; Levels 1 ; RouteSpeed 0.3 ; TrackDist 10.0 ; AlertRadius 40.0 ; CrossLand TRUE ; CollRadius 5.0 ; CollHeight 4.0 ; PickSphere 14.0 ; } SmallSpider { Levels 1 RouteSpeed 2.0 TrackDist 10.0 CollRadius 0.0 CollHeight 0.0 PickSphere 6.0 AlertRadius 40.0 RandomMove TRUE RandomEnterWall TRUE CauseSlip TRUE ; ScaredByPlayer TRUE CrossLand TRUE RubbleCoef 0.2 DontShowDamage TRUE DontShowOnRadar TRUE ScaredByBigBangs TRUE } Bat { Levels 1 RouteSpeed 1.0 TrackDist 10.0 CollRadius 10.0 AlertRadius 10.0 ; Alert radius (causes attack mode) RandomMove TRUE ; Random movement randomMoveTime 10 ; CanScare TRUE ; Scare away the player ScaredByBigBangs TRUE ; Flock parameters. Please block copy the whole section if adding to other things Flocks TRUE ; Set this to create a flock for this object. Flocks_Debug FALSE ; If this is set the actual lego objects animation is displayed at the "lego" position. Flocks_Smooth TRUE ; Smooths out the orientation of the flocks elements. Flocks_Size 8 ; Number of the given item in the flock. (Default 5) Flocks_Turn 0.06 ; Turning speed of the bat. (0.06 default) Flocks_Speed 1.5 ; Velocity of the flock. (2.0 default) Flocks_Tightness 0.8 ; Tightness of the flock. (2.0 default) Flocks_GoalUpdate 2.0 ; How often the flocks goal is updated (25 per second). (2.0 default) Flocks_Randomness 6.0 ; Randomness of goals. (2.0 default) Flocks_Height 22.0 ; Height above the ground of the flock elements. (30.0 default) CrossLand TRUE CrossWater TRUE CrossLava TRUE DontShowDamage TRUE } ; Snake { ; Levels 1 ; RouteSpeed 0.3 ; TrackDist 10.0 ; CollRadius 3.0 ; CollHeight 2.0 ; PickSphere 10.0 ; AlertRadius 40.0 ; CrossLand TRUE ; RubbleCoef 0.5 ; CanBeShotAt TRUE ; ScaredByBigBangs TRUE ; } TinyRM { Levels 1 RouteSpeed 1.2 TrackDist 10.0 CollRadius 0.0 CollHeight 5.0 PickSphere 6.0 AlertRadius 40.0 CrossLand TRUE RubbleCoef 1.5 DontShowDamage TRUE DontShowOnRadar TRUE ScaredByPlayer TRUE ScaredByBigBangs TRUE } TinyIM { Levels 1 RouteSpeed 1.2 TrackDist 10.0 CollRadius 0.0 CollHeight 5.0 PickSphere 6.0 AlertRadius 40.0 CrossLand TRUE RubbleCoef 1.5 DontShowDamage TRUE DontShowOnRadar TRUE ScaredByPlayer TRUE ScaredByBigBangs TRUE } ; Scorpion { ; Levels 1 ; RouteSpeed 0.3 ; TrackDist 10.0 ; CollRadius 4.0 ; CollHeight 2.0 ; PickSphere 10.0 ; AlertRadius 40.0 ; CrossLand TRUE ; RubbleCoef 0.8 ; ScaredByBigBangs TRUE ; CanBeShotAt TRUE ; } Slug { Levels 1 RouteSpeed 0.3 TrackDist 10.0 CollRadius 3.0 CollHeight 7.0 PickSphere 12.0 AlertRadius 40.0 CanBeDriven TRUE ; CanScareScorpion TRUE CrossLand TRUE RubbleCoef 0.3 CanBeShotAt TRUE UseHoles TRUE DrainPower TRUE AttackRadius 280.0 PainThreshold 10.0 CanBeShotAt TRUE CanLaser TRUE LaserDamage 35.0 CanPush TRUE ; Can this object be pusher'ed PusherDist 60.0 ; Distance the object is pushed PusherDamage 20.0 ; Damage that the pusher gun causes ShowHealthBar TRUE ScaredByBigBangs TRUE } LavaMonster { Levels 1 RouteSpeed 1.0 TrackDist 50.0 CollRadius 10.0 CollHeight 22.0 AlertRadius 60.0 ; HealthDecayRate 0.6 ; Reduce health by 'n' every second. PickSphere 22.0 RepairValue -25.0 CanScare TRUE RestPercent 20.0 CarryMinHealth 0.0 PainThreshold 5.0 StampRadius 80.0 AttackRadius 160.0 CanSteal TRUE CrossLand TRUE RubbleCoef 1.5 GrabMinifigure TRUE Capacity 30 ; How many crystals it can eat RouteAvoidance TRUE BumpDamage TRUE AttackPaths TRUE SplitOnZeroHealth TRUE CanBeHitByFence TRUE CanBeShotAt TRUE PathCoef 0.5 CrossLava TRUE ; Statistics about the weapons CanBeShotAt TRUE ; Can this monster be shot at by lego men CanFreeze TRUE ; Can this object be frozen FreezerTime 20.0 ; Time this object is frozen for FreezerDamage 10.0 ; Damage that freezing causes CanLaser TRUE ; Can this object be lasered LaserDamage 2.0 ; Damage sustained by a laser CanPush TRUE ; Can this object be pusher'ed PusherDist 60.0 ; Distance the object is pushed PusherDamage 1.0 ; Damage that the pusher gun causes WakeRadius 25.0 ScaredByBigBangs TRUE RemoveReinforcement TRUE ShowHealthBar TRUE } IceMonster { Levels 1 RouteSpeed 1.4 TrackDist 50.0 CollRadius 10.0 CollHeight 22.0 AlertRadius 60.0 HealthDecayRate 0.1 ; Reduce health by 'n' every second. PickSphere 22.0 RepairValue -15.0 CanScare TRUE RestPercent 20.0 CarryMinHealth 15.0 PainThreshold 10.0 StampRadius 80.0 AttackRadius 120.0 CanSteal TRUE CrossLand TRUE CrossLand TRUE RubbleCoef 1.5 GrabMinifigure TRUE Capacity 10 ; How many crystals it can eat RouteAvoidance TRUE BumpDamage TRUE AttackPaths TRUE SplitOnZeroHealth TRUE CanBeHitByFence TRUE CanBeShotAt TRUE PathCoef 0.5 ; Statistics about the weapons CanBeShotAt TRUE ; Can this monster be shot at by lego men CanFreeze TRUE ; Can this object be frozen FreezerTime 0.0 ; Time this object is frozen for FreezerDamage -10.0 ; Damage that freezing causes CanLaser TRUE ; Can this object be lasered LaserDamage 10.0 ; Damage sustained by a laser CanPush TRUE ; Can this object be pusher'ed PusherDist 60.0 ; Distance the object is pushed PusherDamage 6.0 ; Damage that the pusher gun causes WakeRadius 25.0 ScaredByBigBangs TRUE RemoveReinforcement TRUE ShowHealthBar TRUE } RockFallIn { Pilot 0.3:0.2:0.0:0.0:0.0:0.0:0.0 WeaponTypes { ;SlowDeath <initial damage percentage of normal damage>:<duration> Lazer { SlowDeath 3.0:10.0 DefaultDamage 1.0 RechargeTime 30.0 DischargeRate 0.0 Pilot 1.0:0.6:0.3:0.2:0.1:0.0:0.0 } BigLazer { SlowDeath 1.0:3.0 DefaultDamage 10.0 RechargeTime 120.0 WeaponRange 200.0 WallDestroyTime_Hard 4.0 ; Hard Rock WallDestroyTime_Medium 3.0 ; Loose Rock WallDestroyTime_Loose 1.0 ; Dirt DischargeRate 0.25 ; Pilot 1.0:0.6:0.3:0.2:0.1:0.0:0.0 } SmallLazer { SlowDeath 1.0:3.0 DefaultDamage 1.0 RechargeTime 70.0 WeaponRange 50.0 WallDestroyTime_Hard 20.0 WallDestroyTime_Medium 10.0 WallDestroyTime_Loose 6.0 DischargeRate 0.5 ; Pilot 1.0:0.6:0.3:0.2:0.1:0.0:0.0 } MediumLazer { SlowDeath 1.0:3.0 DefaultDamage 5.0 RechargeTime 30.0 WeaponRange 120.0 WallDestroyTime_Hard 10.5 WallDestroyTime_Medium 7.0 WallDestroyTime_Loose 3.5 DischargeRate 0.25 ; Pilot 1.0:0.6:0.3:0.2:0.1:0.0:0.0 } GunStation { DefaultDamage 1.0 RechargeTime 30.0 Pilot 1.0:0.6:0.3:0.2:0.1:0.0:0.0 } FenceSpark { DefaultDamage 100.0 RechargeTime 300.0 } SpiderWeb { ;Special case DefaultDamage 1.0 RockMonster 100.0 LavaMonster 100.0 IceMonster 100.0 Pilot 1.0:2.0:3.0:4.0:0.3:0.1:0.0 } Have fun i post the images sonn i will have to get them from my videos Notice how it sayy Harder rock raiders at the end of the topic title that is for my mini haule which i will do Much Much Later but until i have at lest 20 downloads on it and i see some of these records beatten then i will not do it yet. Here are the Scren Shots <br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br> Edit since the tables were way to spacy i putted them in spolilers :) Edited January 23, 2012 by fun Link to comment Share on other sites More sharing options...
Lair Posted January 22, 2012 Share Posted January 22, 2012 This topic is completely pointless, it's basically saying you can just make 200 frosting dumb levels and speedrun it. This is exactly the reason I stopped caring about speedruns. Link to comment Share on other sites More sharing options...
Sadie Meowsalot Posted January 22, 2012 Share Posted January 22, 2012 I didn't bother to read anything of what you wrote, with exception of the first few sentences. My reason for not reading through the entirety of it, is that it's presumably poorly-written botch. TheDoctor 1 Link to comment Share on other sites More sharing options...
The Brigadier Posted January 22, 2012 Share Posted January 22, 2012 This topic is completely pointless, it's basically saying you can just make 200 frosting dumb levels and speedrun it. This is exactly the reason I stopped caring about speedruns. I respect your opinion Lair, but it's his choice if he wants to do a Speedrun competition if he wants, and we don't have to join in if we don't want to. Lair 1 Link to comment Share on other sites More sharing options...
Cirevam Posted January 22, 2012 Share Posted January 22, 2012 The point is that this is the same levels being played with a few limited mods. You would just be artificially improving the times on the maps that have already have records. If you're going to do a modded speedrun, you should change the maps too or it's pointless. Link to comment Share on other sites More sharing options...
fun Posted January 22, 2012 Author Share Posted January 22, 2012 The point is that this is the same levels being played with a few limited mods. You would just be artificially improving the times on the maps that have already have records. If you're going to do a modded speedrun, you should change the maps too or it's pointless. Yeah your right i will include my Harder rock raiders version now since i have change the maps and the crystal and ore in those maps we can say that is a changed level in addition i will also include the tutorial levels for a more variety as well. Edit: i have now include my harder rock raiders version you can down load that here since i have not done any of these levels those are for grabs they will also take a little longer so a screen shot is all you need but again videos are always welcomed as well. Link to comment Share on other sites More sharing options...
Cyrem Posted January 22, 2012 Share Posted January 22, 2012 Matt handles the official RRU speedrunning. Link to comment Share on other sites More sharing options...
fun Posted January 22, 2012 Author Share Posted January 22, 2012 Matt handles the official RRU speedrunning. Yes i know that but this one is just for fun. here is one of mine Link to comment Share on other sites More sharing options...
McJobless Posted January 22, 2012 Share Posted January 22, 2012 Yes i know that but this one is just for fun. My thoughts exactly. Link to comment Share on other sites More sharing options...
The Brigadier Posted January 22, 2012 Share Posted January 22, 2012 Yes i know that but this one is just for fun. My thoughts exactly. I can't stop laughing xD Link to comment Share on other sites More sharing options...
fun Posted January 22, 2012 Author Share Posted January 22, 2012 Yes i know that but this one is just for fun. My thoughts exactly. I can't stop laughing By fun i mean not for me just for the fun of entertainment shez <_< Link to comment Share on other sites More sharing options...
The Brigadier Posted January 22, 2012 Share Posted January 22, 2012 Yes i know that but this one is just for fun. My thoughts exactly. I can't stop laughing By fun i mean not for me just for the fun of entertainment shez I know. I found it funny, because with that statement, Extreme undermined Cyrem and Lair's comments. Link to comment Share on other sites More sharing options...
fun Posted January 22, 2012 Author Share Posted January 22, 2012 I know. I found it funny, because with that statement, Extreme undermined Cyrem and Lair's comments. Well that makes sense and i find it funny to any way do you want to try to beat one of my records or do one for my Harder version you could have a lot of fame from me Here is another one of mine Okay here is 2 more from my mini haul Link to comment Share on other sites More sharing options...
Sadie Meowsalot Posted January 23, 2012 Share Posted January 23, 2012 I know. I found it funny, because with that statement, Extreme undermined Cyrem and Lair's comments. Well that makes sense and i find it funny to any way do you want to try to beat one of my records or do one for my Harder version you could have a lot of fame from me This is what your post should have read, had you used proper punctuation, and capitalization: Well that makes sense, and I find it funny too. Anyway, do you want to try to beat one of my records, or do one for my Harder version? You could have a lot of praise from me. :) Link to comment Share on other sites More sharing options...
Lair Posted January 23, 2012 Share Posted January 23, 2012 I found it funny, because with that statement, Extreme undermined Cyrem and Lair's comments. And how exactly? Link to comment Share on other sites More sharing options...
Matt Posted January 23, 2012 Share Posted January 23, 2012 Since I've been labelled as handling the 'official RRU speedrunning', I suppose I better give my two cents worth: As others have pointed out already, it is pointless to create another two SpeedRun boards (with the current state of my two SpeedRun boards). The success of any scoreboard is going to be based on competition and demand for records. If there are a limited number or records, each record will have more value as it is more 'sought after'. If there are a huge number of records on offer, the value of a single record becomes almost worthless, as there is an endless supply of new ones. (I.e. It is a basic supply and demand situation: Assuming a constant number of SpeedRunners and SpeedRun attempts, if these are focussed on a smaller number of records, there are going to be more overlap/repeated attempts (which represents competition), than if the same number of attempts were spread over a large number of records. More competition = a more successful scoreboard.) We have also seen on my scoreboard(s) that the levels of the original game are contested more, and hold more value, than the Baz's Mod records. (As it stands, only a quarter of Baz's Mod levels have even been attempted.) Because pretty much everyone knows the original game and levels, these are always going to have the most value. (And hence why it will be used as the 'official' records). The fact that all the Baz's Mod levels haven't even been attempted yet for a benchmark time should also tell you that we are not in any rush for more modded level records. (i.e. Wait until you've exhausted the current supply, before you restock it.) So in conclusion (I probably didn't really need to give that waffly explanation): I don't want to discourage people from SpeedRunning, but it would be better if people stuck to a more limited set of records. This way, there is likely to be greater competition for records, increasing the worth of owning a record. ~Matt P.S. If you are wondering how to make a table, you can use a BBCode Table Generator. (e.g. Here or Here) Link to comment Share on other sites More sharing options...
fun Posted January 23, 2012 Author Share Posted January 23, 2012 Since I've been labelled as handling the 'official RRU speedrunning', I suppose I better give my two cents worth: As others have pointed out already, it is pointless to create another two SpeedRun boards (with the current state of my two SpeedRun boards). The success of any scoreboard is going to be based on competition and demand for records. If there are a limited number or records, each record will have more value as it is more 'sought after'. If there are a huge number of records on offer, the value of a single record becomes almost worthless, as there is an endless supply of new ones. (I.e. It is a basic supply and demand situation: Assuming a constant number of SpeedRunners and SpeedRun attempts, if these are focussed on a smaller number of records, there are going to be more overlap/repeated attempts (which represents competition), than if the same number of attempts were spread over a large number of records. More competition = a more successful scoreboard.) We have also seen on my scoreboard(s) that the levels of the original game are contested more, and hold more value, than the Baz's Mod records. (As it stands, only a quarter of Baz's Mod levels have even been attempted.) Because pretty much everyone knows the original game and levels, these are always going to have the most value. (And hence why it will be used as the 'official' records). The fact that all the Baz's Mod levels haven't even been attempted yet for a benchmark time should also tell you that we are not in any rush for more modded level records. (i.e. Wait until you've exhausted the current supply, before you restock it.) So in conclusion (I probably didn't really need to give that waffly explanation): I don't want to discourage people from SpeedRunning, but it would be better if people stuck to a more limited set of records. This way, there is likely to be greater competition for records, increasing the worth of owning a record. ~Matt P.S. If you are wondering how to make a table, you can use a BBCode Table Generator. (e.g. Here or Here) You have some very good points ther thanks for shearing that maybe i should stop recoridy my records for now so there will be more interests in the speed running and thanks for showing me how to do a tabel now i can make this stuff on the top more organized and readable :) Link to comment Share on other sites More sharing options...
fun Posted March 10, 2012 Author Share Posted March 10, 2012 Since this pointless and ugly Lock it plese Link to comment Share on other sites More sharing options...
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