dead_name Posted January 23, 2012 Share Posted January 23, 2012 CPB files define the hidden checkpoints along each track, which are used to calculate when you have completed a lap and what position you are in the race. I'm in a lecture atm, I'll document the format later. Link to comment Share on other sites More sharing options...
lol username Posted January 23, 2012 Share Posted January 23, 2012 Oh heck yes. Link to comment Share on other sites More sharing options...
MCHover Posted January 23, 2012 Share Posted January 23, 2012 Yes, please do so ! It would be interesting to know. Link to comment Share on other sites More sharing options...
dead_name Posted January 23, 2012 Author Share Posted January 23, 2012 May I present to you, Magma Moon Marathon, with white rings representing the checkpoints. Also Knightmare-athon, note the checkpoints (and previously known-about powerups) at the bottom left: Link to comment Share on other sites More sharing options...
lol username Posted January 23, 2012 Share Posted January 23, 2012 Well if that doesn't confirm it I don't know what does. Awesome work, as always! I guess this would make implementing the scrapped shortcuts one step easier, eh? Link to comment Share on other sites More sharing options...
dead_name Posted January 23, 2012 Author Share Posted January 23, 2012 On 1/23/2012 at 7:27 PM, jamesster said: I guess this would make implementing the scrapped shortcuts one step easier, eh? Yup. Link to comment Share on other sites More sharing options...
le717 Posted January 23, 2012 Share Posted January 23, 2012 Oh Yea! More modding opens up! Great work! Link to comment Share on other sites More sharing options...
JrMasterModelBuilder Posted January 24, 2012 Share Posted January 24, 2012 Awesome! So if I drive around backwards about 40 times, my lap counter would go up? Why so many. Link to comment Share on other sites More sharing options...
Pranav Posted January 24, 2012 Share Posted January 24, 2012 Awesome work mister! In the second picture i see some rings outside the track, what are they meant for? Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted January 24, 2012 Share Posted January 24, 2012 On 1/24/2012 at 6:50 AM, Pranav said: In the second picture i see some rings outside the track, what are they meant for?Shorcuts that were removed from the game. Link to comment Share on other sites More sharing options...
dead_name Posted January 24, 2012 Author Share Posted January 24, 2012 On 1/24/2012 at 2:53 AM, JrMasterModelBuilder said: Awesome! So if I drive around backwards about 40 times, my lap counter would go up? Why so many. I'm not certain, but I'm pretty sure that the game would check that you're going through each checkpoint sequentially. Link to comment Share on other sites More sharing options...
Phoenyx Posted January 24, 2012 Share Posted January 24, 2012 On 1/24/2012 at 12:24 PM, origamiguy said: I'm not certain, but I'm pretty sure that the game would check that you're going through each checkpoint sequentially. You would think so, but there is a chance that it won't simply because the programmers thought it to be too unlikely that someone would try driving backwards for that long. I remember, at least in LR2, that checkpoints are counted as long as you have already passed through the previous checkpoint, meaning that every four or five backwards laps on the first track (I can't remember the name) would count as a single lap. Then again LR2 was an open-map racing game with some adventure and RPG elements, while LR1 is a closed course pure kart-racer. Link to comment Share on other sites More sharing options...
le717 Posted January 24, 2012 Share Posted January 24, 2012 On 1/24/2012 at 2:53 AM, JrMasterModelBuilder said: So if I drive around backwards about 40 times, my lap counter would go up? Why so many. You haven't seen my video, have you? http://youtu.be/ytYxXRNmst4 I drive backward now. Backward driving is cool. This works on a few other tracks too, but I never recorded it and I found it a while back. I will have to research again. Link to comment Share on other sites More sharing options...
JrMasterModelBuilder Posted January 24, 2012 Share Posted January 24, 2012 On 1/24/2012 at 6:55 PM, le717 said: On 1/24/2012 at 2:53 AM, JrMasterModelBuilder said: So if I drive around backwards about 40 times, my lap counter would go up? Why so many. You haven't seen my video, have you? http://youtu.be/ytYxXRNmst4 I drive backward now. Backward driving is cool. This works on a few other tracks too, but I never recorded it and I found it a while back. I will have to research again. That's strange. One would think there would be more checkpoints around the track. On 1/24/2012 at 12:24 PM, origamiguy said: On 1/24/2012 at 2:53 AM, JrMasterModelBuilder said: Awesome! So if I drive around backwards about 40 times, my lap counter would go up? Why so many. I'm not certain, but I'm pretty sure that the game would check that you're going through each checkpoint sequentially. Maybe, but that seems like it might be tricky because you car could become turned around and drive backwards through some checkpoints. Link to comment Share on other sites More sharing options...
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