dead_name Posted January 25, 2012 Share Posted January 25, 2012 (edited) Latest build: Beta 2 (adds SKB skybox support, DirectX issues not yet fixed) Old builds: Beta 1 Requires .NET Framework 4 Make sure to read the readme file to understand the controls. If you launch it with a -window flag, it will run in a 640x480 window. I am aware that some users are having DirectX issues, I am looking into this. Edited April 1, 2022 by Slimy Slug Fixed links Wognif, Car CrazeXVI, Mr. Skeltal and 3 others 6 Link to comment Share on other sites More sharing options...
Cirevam Posted January 25, 2012 Share Posted January 25, 2012 I'm enjoying this tool. I'll probably be exploring the game's models for the rest of the week. Curse you for filling up my free time with cool things! Link to comment Share on other sites More sharing options...
Cyrem Posted January 25, 2012 Share Posted January 25, 2012 I agree, despite some polygons being messed up, it's quite interesting to look at the models outside of the game in a new perspective. Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted January 25, 2012 Share Posted January 25, 2012 I agree, despite some polygons being messed up, it's quite interesting to look at the models outside of the game in a new perspective. I agree as well. I always enjoy seeing models outside the game. Link to comment Share on other sites More sharing options...
Pranav Posted January 25, 2012 Share Posted January 25, 2012 It doesn't work for me. I have installed the .NET Framework 4. Here is what i get as an error. Link to comment Share on other sites More sharing options...
dead_name Posted January 25, 2012 Author Share Posted January 25, 2012 On 1/25/2012 at 2:58 AM, Pranav said: It doesn't work for me. I have installed the .NET Framework 4. Here is what i get as an error. Oh. I knew there were likely to be DirectX issues, I didn't do the necessary research to fix them. I'll look into it and get back to you. Apologies! Link to comment Share on other sites More sharing options...
LegoEssence Posted January 25, 2012 Share Posted January 25, 2012 I'll take a look at this later, still need to extract my .JAM file haha. :) Link to comment Share on other sites More sharing options...
lol username Posted January 25, 2012 Share Posted January 25, 2012 I've got the same issue as Pranav. Can't wait to see some of these models! :D Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted January 25, 2012 Share Posted January 25, 2012 Thankfully, I don't have any issues. P.S. I use Vista. :P Link to comment Share on other sites More sharing options...
le717 Posted January 25, 2012 Share Posted January 25, 2012 (edited) I do not know why it's not working for you, but it works for me! Thank you origamiguy! I have posted some pics on my Brickshelf too. It's not public yet, but here is the link: http://www.brickshelf.com/cgi-bin/gallery.cgi?f=495376 I will highlight some in an edit later. Alright! Time for pictures! The folder is not public yet, but that doesn't really matter because I was going to highlight some anyway. Pictures are in a spoiler to save space. (Yes, I do know that the vertices are not fully figured out yet. But from what I've seen, they look pretty complete.) [warn='Big Pictures Ahead!']The following are large (1080p) pictures. Please click the spoilers with care.[/warn] Knightmare-Athon Hey look! It's the red brick! I don't know about you, but that looks like a bad patch job. There is a gaping hole in the side of the track. The only thing stoping us from going into it is the little bit of track terrain at the bottom. Also, notice the checkpoints and power-ups. Pirate Skull Pass Nice clear view of the left-over powerups. Hey! That patched area from LegoEssence's picture is part of the model! That is a gaping hole in the cliff. Wonder why that wasn't patched up? Rocket Racer Run If you think that track was hard to race, how much harder do you think it was to design? I mean look at it! There are a few more in the folder, and I will be taking more soon. Hopefully, since I will be updating it, it won't take too much longer to moderate! Edited January 26, 2012 by le717 Link to comment Share on other sites More sharing options...
dead_name Posted January 25, 2012 Author Share Posted January 25, 2012 That hole is just there because it's the /top/ of the rock. You'd never see it during normal gameplay, so it was simply omitted from the model. There are a lot of places in the other maps which do this also. Link to comment Share on other sites More sharing options...
le717 Posted January 25, 2012 Share Posted January 25, 2012 That hole is just there because it's the /top/ of the rock. You'd never see it during normal gameplay, so it was simply omitted from the model. There are a lot of places in the other maps which do this also. Ah. I see. I'm guessing that it is like that to save resources, in both compiling/running and in designing? Link to comment Share on other sites More sharing options...
dead_name Posted January 25, 2012 Author Share Posted January 25, 2012 That hole is just there because it's the /top/ of the rock. You'd never see it during normal gameplay, so it was simply omitted from the model. There are a lot of places in the other maps which do this also. Ah. I see. I'm guessing that it is like that to save resources, in both compiling/running and in designing? Pretty much, yeah. Designing less so, but definitely in both hard-drive space used and amount of data to be sent to the graphics card. Remember, this was released in 1999 and so optimizations had to be made wherever possible. Link to comment Share on other sites More sharing options...
le717 Posted January 25, 2012 Share Posted January 25, 2012 Pretty much, yeah. Designing less so, but definitely in both hard-drive space used and amount of data to be sent to the graphics card. Remember, this was released in 1999 and so optimizations had to be made wherever possible. That could have been a reason why the shortcuts were taken out. Two shortcuts in Knightmare-Athon would have put a lot of strain on a computer from 1999. And the same thing might apply to Pirate Skull Pass. But that doesn't explain why they did left shortcuts out of those tracks completely. Link to comment Share on other sites More sharing options...
dead_name Posted January 25, 2012 Author Share Posted January 25, 2012 That could have been a reason why the shortcuts were taken out. Two shortcuts in Knightmare-Athon would have put a lot of strain on a computer from 1999. And the same thing might apply to Pirate Skull Pass. But that doesn't explain why they did left shortcuts out of those tracks completely. Personally I doubt it. The renderer implements volume culling so it's only processing the sections of track that are within the screen bounds. I think it's more likely that through playtesting they found the shortcuts made it too easy to win against the AI. Link to comment Share on other sites More sharing options...
le717 Posted January 25, 2012 Share Posted January 25, 2012 I think it's more likely that through playtesting they found the shortcuts made it too easy to win against the AI. I've also thought that. The beta screenshot on this thread leads me to think the same thing. Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted January 26, 2012 Share Posted January 26, 2012 Pirate Skull Pass That is a gaping hole in the cliff. Wonder why that wasn't patched up? Well since you commented on that gap I'm surprised you didn't say anything about this. there is still an opening on knightmare-athon's shortcut exit in the viewer. Link to comment Share on other sites More sharing options...
dead_name Posted January 26, 2012 Author Share Posted January 26, 2012 Pirate Skull Pass That is a gaping hole in the cliff. Wonder why that wasn't patched up? Well since you commented on that gap I'm surprised you didn't say anything about this. there is still an opening on knightmare-athon's shortcut exit in the viewer. That's just the "there are some broken polygons" issue that I'm very aware of. The fact that it's occurring near the patched-up exit is probably not a coincidence. Link to comment Share on other sites More sharing options...
JrMasterModelBuilder Posted January 26, 2012 Share Posted January 26, 2012 Swesome! Works great (just a little clunky) for me. I have no DX errors. I'm using Win 7 x64 sp1. Link to comment Share on other sites More sharing options...
dead_name Posted January 26, 2012 Author Share Posted January 26, 2012 Beta2 is here with SKB skybox support. Link to comment Share on other sites More sharing options...
le717 Posted January 26, 2012 Share Posted January 26, 2012 Well since you commented on that gap I'm surprised you didn't say anything about this. Spoiler I did say something about that. I just forgot to add the picture. *oops* The link in that post will take you to it. Very good work, origami! This is a really nice program. Keep up the good work! Something else too. You released Beta 1 yesterday morning, and last night before I went to bed, you released Beta 2. I was kinda expecting Beta 3 this morning because of how fast Beta 2 came out. I thought of something last night. It was a new member, who has made only one post to this day, which was the GDB format topic, that set off this chain reaction. Shows you what a random new member can do! Link to comment Share on other sites More sharing options...
Pranav Posted January 27, 2012 Share Posted January 27, 2012 I thought of something last night. It was a new member, who has made only one post to this day, which was the GDB format topic, that set off this chain reaction. Shows you what a random new member can do! Are you talking about me? Well about the beta 2. I downloaded the DirectX 9 and tried running the GDB viewer. It started, a blank screen appeared and crashed. But i still think that this is an directx issue but as you said that you have still not looked into the directx issues, so i will have to wait for you to fix them. Link to comment Share on other sites More sharing options...
dead_name Posted January 27, 2012 Author Share Posted January 27, 2012 I was kinda expecting Beta 3 this morning because of how fast Beta 2 came out. I'd like to make clear that these releases will certainly not be on a regular schedule. New features take time, in this particular case SKB was an easy addition. Other additions will be more lengthy. Link to comment Share on other sites More sharing options...
le717 Posted January 27, 2012 Share Posted January 27, 2012 Are you talking about me? Nope. I'm talking about this guy: SeppleBebo I'd like to make clear that these releases will certainly not be on a regular schedule. New features take time, in this particular case SKB was an easy addition. Other additions will be more lengthy. I know that, origami. I was joking. Hence the . Programs take a long time to create, especially when the formats are still being figured out. ;) Link to comment Share on other sites More sharing options...
le717 Posted January 29, 2012 Share Posted January 29, 2012 Hey origami. You can stop working on fixing that DirectX error if you want. I just found a computer that had that error, and after looking at the error message carefully, I found out what was wrong. The error message says that the program can not find a file on the computer. It's nothing to do with the viewer. @Everyone who has the error! Go to the link below and download the exe. Run it and let it download everything it wants. When it's done, launch the viewer. It will load right up! No need to reboot! http://www.microsoft.com/download/en/details.aspx?id=35 The page says it updates DX up to 9.0c. But you run Vista/7, you don't need that? Doesn't matter. Vista/7 runs 9.0c programs. You are missing some DX files on your machine. That program will get anything you are missing and will get the viewer up and running. ;) Link to comment Share on other sites More sharing options...
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