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Unused Lr2 Sfx?


Fluffy Cupcake
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Fluffy Cupcake

So I imported the gamedata.gtc of LR2 into audacity. In it I heard all the usuall sfx, but when I reached about half way through, I started hearing things like a police siren, water splashes, and other unsed sfx which are not in the game. It would be interesting to know what a few of these sfx might be used for.

Edit: Cleaned out static and uploaded the file here.

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You... imported the .gtc into Audacity? 0_0 What settings did you use? And how would Audacity even pick that up? And what came over you to import into Audacity?

*goes and tries this right now*

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Fluffy Cupcake

I just imported raw data and used the default settings when importing. Warning: A lot of fizz and whatnot noise is mixed into all of it, and the speed is fast (though I did already cut most of the bad stuff out for myself which reduced it to about 8:30).

I just wanted to hear all the sfx from the game so I imported it. Though I can't seem to get the sounds to the right pitch/speed. :/

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Ok. I just did that same thing before I saw this, and I just got squealing. Didn't check it out though. my bro is on that computer, and that is the only turned on computer it is on.

Oh. Before I imported it via Raw, I just dragged it in and it imported it via ffmpeg. I ran the .gtc through ffmpeg and it found nothing. But if the raw ffmpeg found nothing, how did ffmpeg for Audacity find something? I will say that I got almost the same thing as importing via raw, expect it was only a few seconds.

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Fluffy Cupcake

Settings when I imported are

Encoding: Signed 16 bit PCM

Byte Order: Big-endian

Channels: 1

Start Offset: 0

Amount to import: 100%

Sample rate: 44100 22050 for proper sfx

Skip to 3:04 for first Sfx

Going by my cleaned out file that I provided in the OP.

Was the sounds from 3:54 - 4:09 anywhere? Just asking cause maybe I had my game music volume over their sounds when playing or something.

Some unused stuff starting at 5:00 (mixed with a few used at the beginning).

Some more start at 8:00 till the end.

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I ripped all of the sounds out into individual files using WinRipper. I haven't listened to them yet but if they sound fine then I'll put them somewhere for people to use.

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  • 2 weeks later...
Fluffy Cupcake

I posted it here originally because this wasn't related to modding (research), and seeing as there was only a modding (research) section for LR2, I decided to post it here. But now that there is a LR2 section is classic LEGO games, I guess it could use a move to there.

I saw your post linking to this topic saying it would help, I never expected that. :o

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  • 2 months later...
Fluffy Cupcake

I ripped all of the sounds out into individual files using WinRipper. I haven't listened to them yet but if they sound fine then I'll put them somewhere for people to use.

So um, how did it go? I presume you've forgotten about it by now.
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I listened to them and they were all garbled. I'm guessing they were ripped but not decompressed or something.

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Fluffy Cupcake

Yeah, WinRipper doesn't do a good job of extracting sound from the GTC apparently.

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