TheEPICtrainrider Posted October 18, 2009 Share Posted October 18, 2009 Did you ever think that the reason that there's so many dead files min LRR is because Lego, might have wanted to make a Lego Rock Raiders 2, but canceled it because RR didn't take off as they thought it would. But DDI put in those files because it would be easier to make RR2 with most of the files in there. Link to comment Share on other sites More sharing options...
Lair Posted October 18, 2009 Share Posted October 18, 2009 Eh, they made stuff like canteens and scorpions and soil and saxaphones and such, but LEGO asked them to change it, for such like to many walls and spiders are too arcade-like, etc Link to comment Share on other sites More sharing options...
Sonic322 Posted October 18, 2009 Share Posted October 18, 2009 how many dead files are there anyway? Link to comment Share on other sites More sharing options...
Cyrem Posted October 20, 2009 Share Posted October 20, 2009 On 10/18/2009 at 7:25 PM, sonic322 said: how many dead files are there anyway? I would estimate about 50 or more. Lair was sort of on the right track. The reason I heard was that Lego wanted DDI wanted the game completed in such a small timeframe that the thing they had planned to be included had to be disabled because they were incomplete. The BLX files in the level directories look to be some sort of custom level format for their editor because these files also appear in the PS1 game. Link to comment Share on other sites More sharing options...
RockmoddeR Posted December 7, 2009 Share Posted December 7, 2009 I think everyone here has a point. what we need it a way to make sense of all the (seemingly) out of place fragments and dead switches. Link to comment Share on other sites More sharing options...
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