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Rock Raiders 2


TheEPICtrainrider
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TheEPICtrainrider

Did you ever think that the reason that there's so many dead files min LRR is because Lego, might have wanted to make a Lego Rock Raiders 2, but canceled it because RR didn't take off as they thought it would. But DDI put in those files because it would be easier to make RR2 with most of the files in there.

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Eh, they made stuff like canteens and scorpions and soil and saxaphones and such, but LEGO asked them to change it, for such like to many walls and spiders are too arcade-like, etc

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  On 10/18/2009 at 7:25 PM, sonic322 said:

how many dead files are there anyway?

I would estimate about 50 or more. Lair was sort of on the right track. The reason I heard was that Lego wanted DDI wanted the game completed in such a small timeframe that the thing they had planned to be included had to be disabled because they were incomplete.

The BLX files in the level directories look to be some sort of custom level format for their editor because these files also appear in the PS1 game.

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  • 1 month later...

I think everyone here has a point. what we need it a way to make sense of all the (seemingly) out of place fragments and dead switches.

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