Lair Posted October 18, 2009 Share Posted October 18, 2009 Image no longer exists Look at the menu on the right... Link to comment Share on other sites More sharing options...
Sonic322 Posted October 18, 2009 Share Posted October 18, 2009 that is so wierd there are things about the cfg we still don't understand Link to comment Share on other sites More sharing options...
Storm Posted October 18, 2009 Share Posted October 18, 2009 can i have texture for your RR's plz? Link to comment Share on other sites More sharing options...
Lair Posted October 18, 2009 Author Share Posted October 18, 2009 ...no, wait until RtPU comes out. And that was off-topic. Link to comment Share on other sites More sharing options...
Storm Posted October 18, 2009 Share Posted October 18, 2009 k. and thats funny. LOL! Link to comment Share on other sites More sharing options...
Sonic322 Posted October 19, 2009 Share Posted October 19, 2009 did you get rid of that file Lair? Link to comment Share on other sites More sharing options...
TheEPICtrainrider Posted October 19, 2009 Share Posted October 19, 2009 Can you still give them Lazars? Link to comment Share on other sites More sharing options...
sciguy Posted October 20, 2009 Share Posted October 20, 2009 Wow. Dude that is weird. Did you do something wrong with the code? Maybe you accidentally changed a file path/name or something... Link to comment Share on other sites More sharing options...
Aki Dazrold Posted November 1, 2009 Share Posted November 1, 2009 If is a config fail, you screwed up code somewhere that caused a path to misdirect. There are a couple places this could have been done; if you don't already know where it happened, then I don't evny you. If it's not a config fail, you probably accidentally deleted the .bmp image that is supposed to go there. If you have no backup, I [once again] don't envy you. ...although, it appears the pusher beam command is having the same issue. Unless you group-deleted the .bmps (which would take some serious phailing skill to do on accident), your problem is the former of the two. Link to comment Share on other sites More sharing options...
sciguy Posted November 9, 2009 Share Posted November 9, 2009 LZ is correct. You need to go through all the links and make sure the target files are still there and are the correct files. Link to comment Share on other sites More sharing options...
RockmoddeR Posted December 7, 2009 Share Posted December 7, 2009 haha. did u move the lazer selection .bmp to another location? Link to comment Share on other sites More sharing options...
Lair Posted February 3, 2010 Author Share Posted February 3, 2010 I was trying to remove the gun due to a glitch which I later found to be part of the wad extraction and no recompiling. Apparently weapons are hardcodded. Link to comment Share on other sites More sharing options...
sciguy Posted February 8, 2010 Share Posted February 8, 2010 Cool, what else is not hard-coded and can be modded that we don't know about yet... Link to comment Share on other sites More sharing options...
Lair Posted February 9, 2010 Author Share Posted February 9, 2010 Sadly, not buildings Link to comment Share on other sites More sharing options...
sciguy Posted February 9, 2010 Share Posted February 9, 2010 aw, nuts. I wish theyd allow us to mod the exe..... that is the biggest problem that we have faced from the beginning Link to comment Share on other sites More sharing options...
Lair Posted February 10, 2010 Author Share Posted February 10, 2010 We can edit everything about buildings exept adding or removing them. Monsters are different. I'm pretty sure more B and V cant be added, not 100%. Yeah, the exe is fails. Link to comment Share on other sites More sharing options...
sciguy Posted February 11, 2010 Share Posted February 11, 2010 ARGH! well, ORR will be different at least Link to comment Share on other sites More sharing options...
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