fun Posted February 18, 2012 Share Posted February 18, 2012 Okay here is the problem my game keeps crashing for no good reason what's so ever so i need help bad anyways this is my computer status Windows Vista 7 a 221 GB hard drive 3 Gig's of RAM a Compaq machine that's all i can give you unless i can find out more any ways i need some help to stop/fix the CTD permanently I have modded the game yes everything works good i do not get a ctd during loading just when playing the game. Link to comment Share on other sites More sharing options...
TheDoctor Posted February 18, 2012 Share Posted February 18, 2012 You can't. This is the nature of LRR. It crashes to begin with, and once you start modding it, it crashes even more frequently. Link to comment Share on other sites More sharing options...
Phoenyx Posted February 18, 2012 Share Posted February 18, 2012 If it's random, then there's not much you can do to fix it. Maybe try finding more optimal settings, or run it in windowed mode with 16 bit color? However, try playing it again. The next time the game crashes, try to find out if it's truly random or if an animation or something is causing it, and let us know. When I was modding my game to add the unused saxophone animation, the game kept crashing whenever the animation occurred. I changed one line in the .lws and the animation worked perfectly. Link to comment Share on other sites More sharing options...
fun Posted February 18, 2012 Author Share Posted February 18, 2012 If it's random, then there's not much you can do to fix it. Maybe try finding more optimal settings, or run it in windowed mode with 16 bit color? However, try playing it again. The next time the game crashes, try to find out if it's truly random or if an animation or something is causing it, and let us know. When I was modding my game to add the unused saxophone animation, the game kept crashing whenever the animation occurred. I changed one line in the .lws and the animation worked perfectly. okay there are 2 cases to the CTD case 1. yes it is truly radom case 2. the sonic blaste dose make it crash Also no i did note mod any of the animations at all since i am very bad at animations i did not touch the LWS files at all . Link to comment Share on other sites More sharing options...
Phoenyx Posted February 18, 2012 Share Posted February 18, 2012 For the Sonic Blasters, install Cirevam's Super Sonic Blaster mod. It fixes that crash which is a result of later versions of DirectX not liking the normal animation for the blaster. As for the random crashes, it comes with the territory. Lair 1 Link to comment Share on other sites More sharing options...
fun Posted February 18, 2012 Author Share Posted February 18, 2012 For the Sonic Blasters, install Cirevam's Super Sonic Blaster mod. It fixes that crash which is a result of later versions of DirectX not liking the normal animation for the blaster. As for the random crashes, it comes with the territory. 1. Ok i will install the sonic blaster mod thanks 2. what do you mean by territory :?: Link to comment Share on other sites More sharing options...
Phoenyx Posted February 18, 2012 Share Posted February 18, 2012 It's typical. Every installation is different and the game won't run the same for everyone. Link to comment Share on other sites More sharing options...
Lair Posted February 18, 2012 Share Posted February 18, 2012 Rock Raiders plugs itself directly into critical parts of the CPU or something. Whatever it is, the way it's programmed to use memory makes itself highly unstable. Link to comment Share on other sites More sharing options...
fun Posted February 18, 2012 Author Share Posted February 18, 2012 Rock Raiders plugs itself directly into critical parts of the CPU or something. Whatever it is, the way it's programmed to use memory makes itself highly unstable. yeah it sure dose i hate it is there any way to make the game more stable :?: Link to comment Share on other sites More sharing options...
TheDoctor Posted February 18, 2012 Share Posted February 18, 2012 Rock Raiders plugs itself directly into critical parts of the CPU or something. Whatever it is, the way it's programmed to use memory makes itself highly unstable. yeah it sure dose i hate it is there any way to make the game more stable No. Stop pretending there is. There isn't. Lair 1 Link to comment Share on other sites More sharing options...
Lair Posted February 18, 2012 Share Posted February 18, 2012 Rock Raiders plugs itself directly into critical parts of the CPU or something. Whatever it is, the way it's programmed to use memory makes itself highly unstable. yeah it sure dose i hate it is there any way to make the game more stable programmed AS IN HARD-CODED. IT'S HOW THE ENGINE WORKS. Just stop saying that there has to be a way for everything Link to comment Share on other sites More sharing options...
McJobless Posted February 18, 2012 Share Posted February 18, 2012 AS IN HARD-CODED. IT'S HOW THE ENGINE WORKS. Just stop saying that there has to be a way for everything I'm not here to get anybodies hopes up, because it most likely WON'T happen, but I'm going to attempt to use my hook I'm working on to modify the way LegoRR is managed by the CPU/Memory. If it's the animation that's crapping out the game most of the time, it might be due to the old DirectX 7 protocols which I can directly edit (DirectX 7 SDK). Link to comment Share on other sites More sharing options...
fun Posted February 19, 2012 Author Share Posted February 19, 2012 Well I think I found something and it seemed to work good apparently rock raiders hate mutil core PC, s so if I run it on one processor it helps allot. also changing the priority to high works good as well i manged to play long and nicer wo hoo solved for me credit goose to Karsten for making his anti crash tip tutorial not to me PS thanks Karsten for the tutorial. Link to comment Share on other sites More sharing options...
McJobless Posted February 19, 2012 Share Posted February 19, 2012 Well I think I found something and it seemed to work good apparently rock raiders hate mutil core PC, s so if I run it on one processor it helps allot. also changing the priority to high works good as well i manged to play long and nicer Heh, I actually used that method to solve problems in a different game. It seems to be a widely used fix. Link to comment Share on other sites More sharing options...
fun Posted February 19, 2012 Author Share Posted February 19, 2012 Well I think I found something and it seemed to work good apparently rock raiders hate mutil core PC, s so if I run it on one processor it helps allot. also changing the priority to high works good as well i manged to play long and nicer Heh, I actually used that method to solve problems in a different game. It seems to be a widely used fix. Yeah this works great especially for Sim city 4 which hates,s mutil core PC,s to a power of a thousand. Link to comment Share on other sites More sharing options...
orangetj Posted April 15, 2012 Share Posted April 15, 2012 Rock Raiders plugs itself directly into critical parts of the CPU or something. Whatever it is, the way it's programmed to use memory makes itself highly unstable. yeah it sure dose i hate it is there any way to make the game more stable No. Stop pretending there is. There isn't. when it comes to coding theres always a way to make it work better in this case would be to start game over from scratch and make it work or edit the codes directly and try to reverse engineer it to the point you crack the entire code thus being able to force the hardcode to work the way you want it... better off recoding entire game maybe next year when im in programing il do that... maybe add a few new features Link to comment Share on other sites More sharing options...
TheDoctor Posted April 15, 2012 Share Posted April 15, 2012 Rock Raiders plugs itself directly into critical parts of the CPU or something. Whatever it is, the way it's programmed to use memory makes itself highly unstable. yeah it sure dose i hate it is there any way to make the game more stable No. Stop pretending there is. There isn't. when it comes to coding theres always a way to make it work better in this case would be to start game over from scratch and make it work or edit the codes directly and try to reverse engineer it to the point you crack the entire code thus being able to force the hardcode to work the way you want it... better off recoding entire game maybe next year when im in programing il do that... maybe add a few new features No. Stop pretending there is. There isn't. Link to comment Share on other sites More sharing options...
orangetj Posted April 16, 2012 Share Posted April 16, 2012 Rock Raiders plugs itself directly into critical parts of the CPU or something. Whatever it is, the way it's programmed to use memory makes itself highly unstable. yeah it sure dose i hate it is there any way to make the game more stable No. Stop pretending there is. There isn't. when it comes to coding theres always a way to make it work better in this case would be to start game over from scratch and make it work or edit the codes directly and try to reverse engineer it to the point you crack the entire code thus being able to force the hardcode to work the way you want it... better off recoding entire game maybe next year when im in programing il do that... maybe add a few new features No. Stop pretending there is. There isn't. you saying recoding the entire game wont work -__- you mad bro? Link to comment Share on other sites More sharing options...
IceHusky Posted April 16, 2012 Share Posted April 16, 2012 Rock Raiders plugs itself directly into critical parts of the CPU or something. Whatever it is, the way it's programmed to use memory makes itself highly unstable. yeah it sure dose i hate it is there any way to make the game more stable No. Stop pretending there is. There isn't. when it comes to coding theres always a way to make it work better in this case would be to start game over from scratch and make it work or edit the codes directly and try to reverse engineer it to the point you crack the entire code thus being able to force the hardcode to work the way you want it... better off recoding entire game maybe next year when im in programing il do that... maybe add a few new features No. Stop pretending there is. There isn't. you saying recoding the entire game wont work -__- you mad bro? If you wanna recode the whole entire game, go ahead. I'll be awaiting perfection. Link to comment Share on other sites More sharing options...
TheDoctor Posted April 16, 2012 Share Posted April 16, 2012 you saying recoding the entire game wont work -__- you mad bro? No, I'm saying there's no way to fix the game as it is. Of course remaking the game from scratch would probably solve most of the problems (if being programmed by competent people). I'm saying that we can't fix this version of LRR. How many times do we have to say that there's essentially no way of getting anywhere near the compiled code in the exe. Link to comment Share on other sites More sharing options...
McJobless Posted April 16, 2012 Share Posted April 16, 2012 when it comes to coding theres always a way to make it work better in this case would be to start game over from scratch and make it work or edit the codes directly and try to reverse engineer it to the point you crack the entire code thus being able to force the hardcode to work the way you want it... better off recoding entire game maybe next year when im in programing il do that... maybe add a few new features you saying recoding the entire game wont work -__- you mad bro? We already have several groups working on their own versions. No-one is close. Good f***ing luck, because you're going to need it. Link to comment Share on other sites More sharing options...
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