dead_name Posted June 9, 2012 Share Posted June 9, 2012 On 6/9/2012 at 3:35 PM, le717 said: On 6/9/2012 at 3:27 PM, origamiguy said: I have a 1999 copy and the loading screens are not fullscreen. I suggest we compare checksums of the exe/icd/dll/jam files since there may be differences even between builds made in the same year. Great idea! But, um, how do we do that? Is there some Windows program on Sourceforge I can use to do this? Because frankly, I have no idea how to do that, and while I have access to Ubuntu right now, I'm still trying to figure it out, and Racers won't run on there anyway. I'll have a look in a minute. If I can't find one online I can write one in like 5 minutes flat. On 6/9/2012 at 3:35 PM, le717 said: EDIT: Origamiguy, do you think this loading screen difference could be related to OS version? I've yet to run my 1999 version on XP, (although jamesster has, and it's the same thing), but remember, this game was originally made for Windows 98. I have a copy of Win98SE, and I can load it in a VM to run Racers if I need to. The loading screens are all 640x480 bitmaps in the track folder. My copy of the game has the smaller loadingscreens, and from some extraction I was able to tell that the blue border is part of that image, as shown here: https://dl.dropbox.com/u/3770169/screens/2011/09/2011_09_06_00_15_03.png Loading screen size should be unaffected by OS. Link to comment Share on other sites More sharing options...
le717 Posted June 9, 2012 Author Share Posted June 9, 2012 Quote origamiguy' timestamp='1339256525' post='73012'] I'll have a look in a minute. If I can't find one online I can write one in like 5 minutes flat. Found one: http://sourceforge.net/projects/checksumtool So, what kind of checksum do you want? SHA-1, MD5, or CRC32? I have no idea which one to use... Link to comment Share on other sites More sharing options...
JrMasterModelBuilder Posted June 9, 2012 Share Posted June 9, 2012 If you're on Linux, I think you can create MD5 hashes from Terminal. I know OSX Terminal can. Try tying md5 and if that doesn't work, openssl Link to comment Share on other sites More sharing options...
le717 Posted June 9, 2012 Author Share Posted June 9, 2012 (edited) On 6/9/2012 at 3:59 PM, JrMasterModelBuilder said: If you're on Linux, I think you can create MD5 hashes from Terminal. I know OSX Terminal can. Try tying md5 and if that doesn't work, openssl Thanks for that! But, I on Windows ATM. Alright. I got the checksums, run in each type. I copied data1.cab, data1.hdr, and data.tab from the 1999 disc to the desktop, extracted it using UniExtract 1.6.1 portable to the desktop under a folder called data1, and checked the exe, icd, jam, and dll, just as you said, origamiguy. Checksums in the spoilers below: MD5 Reveal hidden contents ; MD5 sums generated by version ; ; Created 6/9/2012 11:58:17 AM a0007cfe64097651e5505fba15ab5cc1|DATA1/LEGORacers.exe 0fa103407cb6d68f62d6b1739f660a9c|DATA1/LEGORacers.icd 16beb0b9d260a10098b141015c9dd726|DATA1/LEGO.JAM a9a5ee99530f7a1b06a41e11785bda2e|DATA1/GolDP.dll SHA-1 Reveal hidden contents ; SHA-1 sums generated by version ; ; Created 6/9/2012 11:59:27 AM 8bbe991079796c0d325d3ad6537ae04efa8f5a2d DATA1/LEGORacers.exe 85c861ad43dc45b19793edae8ee32b21c449febb DATA1/LEGORacers.icd fd79343eaadd71d66f5ae8a0961c611a9cfb1884 DATA1/LEGO.JAM 5f98a6285a7a0f9dacf0e1979675484e387aa2ee DATA1/GolDP.dll CRC-32 Reveal hidden contents ; CRC-32 sums generated by version ; ; Created 6/9/2012 11:59:58 AM DATA1/LEGORacers.exe 7567fcf2 DATA1/LEGORacers.icd 8fbb4bd8 DATA1/LEGO.JAM dc32259c DATA1/GolDP.dll 0ac9848e Hope that helps any! EDIT: Yea. Thanks for reminding me, JMMB. I forgot to state which version of Racers this is, although from this conversation, it should have been know it was 1999. Edited June 9, 2012 by le717 Link to comment Share on other sites More sharing options...
JrMasterModelBuilder Posted June 9, 2012 Share Posted June 9, 2012 Here are hashes of my files if you guys want: MD5 (GolDP.dll) = a9a5ee99530f7a1b06a41e11785bda2e MD5 (LEGO.JAM) = 16beb0b9d260a10098b141015c9dd726 MD5 (LEGORacers.exe) = a0007cfe64097651e5505fba15ab5cc1 MD5 (LEGORacers.icd) = 0fa103407cb6d68f62d6b1739f660a9c SHA1(GolDP.dll)= 5f98a6285a7a0f9dacf0e1979675484e387aa2ee SHA1(LEGO.JAM)= fd79343eaadd71d66f5ae8a0961c611a9cfb1884 SHA1(LEGORacers.exe)= 8bbe991079796c0d325d3ad6537ae04efa8f5a2d SHA1(LEGORacers.icd)= 85c861ad43dc45b19793edae8ee32b21c449febb I have the original 1999 version. EDIT: These match le717's results. Link to comment Share on other sites More sharing options...
le717 Posted June 9, 2012 Author Share Posted June 9, 2012 Quote JrMasterModelBuilder' timestamp='1339258824' post='73016'] I have the original 1999 version. EDIT: These match le717's results. Yea. I just finshed comparing the MD5 hashes, and they are the same. Thus, we both have the same version. Now, we are waiting on origamiguy's, jamesster's, Modded LEGO's (we really need his, as his has the fullscreen loading screens for every track), and anyone else who has a 1999 copy. Link to comment Share on other sites More sharing options...
dead_name Posted June 9, 2012 Share Posted June 9, 2012 http://will.kirk.by/uploads/rru/LR1Checksummer.zip There we go. If we all use that then we'll have consistent output. This also lists dates and filesizes. LegoRacers.exe: c97ead113ee3eb254cb7c199788c6bfd 239351 bytes 27/07/1999 19:17:08 LegoRacers.icd: 0fa103407cb6d68f62d6b1739f660a9c 802816 bytes 27/07/1999 19:17:08 LEGO.JAM: 16beb0b9d260a10098b141015c9dd726 19592720 bytes 22/07/1999 20:15:06 GolDP.dll: a9a5ee99530f7a1b06a41e11785bda2e 425984 bytes 22/07/1999 16:55:30 Link to comment Share on other sites More sharing options...
le717 Posted June 9, 2012 Author Share Posted June 9, 2012 (edited) Re-running tests. Will edit this post. Done. Nice name for the app, BTW. Very, Checksummy. LegoRacers.exe: a0007cfe64097651e5505fba15ab5cc1 239351 bytes 23/07/1999 21:45:56 LegoRacers.icd: 0fa103407cb6d68f62d6b1739f660a9c 802816 bytes 23/07/1999 21:45:56 LEGO.JAM: 16beb0b9d260a10098b141015c9dd726 19592720 bytes 22/07/1999 20:15:06 GolDP.dll: a9a5ee99530f7a1b06a41e11785bda2e 425984 bytes 22/07/1999 16:55:30 Wow. Your EXE and ICD are dated July 27, and mine are dated July 23. But are DLL and JAM files are the same.... What is going on here?! + EDIT2 : Changes results to reflect update in the app. Edited June 9, 2012 by le717 Link to comment Share on other sites More sharing options...
dead_name Posted June 9, 2012 Share Posted June 9, 2012 Erm, I'm gunna patch it real quick, the date/time formatting is system-dependent. EDIT: http://will.kirk.by/uploads/rru/LR1Checksummer.zip there we go. Patched so the dates are UTC and a standard formatting system. Link to comment Share on other sites More sharing options...
le717 Posted June 9, 2012 Author Share Posted June 9, 2012 (edited) On 6/9/2012 at 5:01 PM, origamiguy said: Erm, I'm gunna patch it real quick, the date/time formatting is system-dependent. Say when it's fixed. I just redownloaded it, and I get the same stuff. EDIT: Ok. I've rerun the test. Results are in the same post, so as to no confuse anyone. ;) Edited June 9, 2012 by le717 Link to comment Share on other sites More sharing options...
mumboking Posted June 9, 2012 Share Posted June 9, 2012 I have a RE:FLEX re-release. LegoRacers.exe: 325cbbedc9d745107bca4a8654fce4db 987222 bytes 12/01/2001 15:53:28 LegoRacers.icd: not found LEGO.JAM: d1a82a99ea4962d6d84f691db5f93550 19642024 bytes 02/11/1999 12:32:36 GolDP.dll: e682063553de779579bf47b5e9bc5b1e 413696 bytes 12/01/2001 15:46:12 Link to comment Share on other sites More sharing options...
lol username Posted June 9, 2012 Share Posted June 9, 2012 My 1999 game: Reveal hidden contents LegoRacers.exe: a0007cfe64097651e5505fba15ab5cc1 239351 bytes 24/07/1999 02:45:56 LegoRacers.icd: 0fa103407cb6d68f62d6b1739f660a9c 802816 bytes 24/07/1999 02:45:56 LEGO.JAM: 16beb0b9d260a10098b141015c9dd726 19592720 bytes 23/07/1999 01:15:06 GolDP.dll: a9a5ee99530f7a1b06a41e11785bda2e 425984 bytes 22/07/1999 21:55:30 My 2001 game (came in a 2-pack with LR2, which was published by TT in 2007 if I remember right): Reveal hidden contents LegoRacers.exe: 325cbbedc9d745107bca4a8654fce4db 987222 bytes 12/01/2001 20:53:28 LegoRacers.icd: not found LEGO.JAM: d1a82a99ea4962d6d84f691db5f93550 19642024 bytes 02/11/1999 17:32:36 GolDP.dll: e682063553de779579bf47b5e9bc5b1e 413696 bytes 12/01/2001 20:46:12 Link to comment Share on other sites More sharing options...
Cyrem Posted June 9, 2012 Share Posted June 9, 2012 On 6/9/2012 at 5:01 PM, origamiguy said: Erm, I'm gunna patch it real quick, the date/time formatting is system-dependent. EDIT: http://willkirkby.me...Checksummer.zip there we go. Patched so the dates are UTC and a standard formatting system. Good sir, Would you mind making this browse for single files, this tool would be useful for comparing other LEGO Game files :) Link to comment Share on other sites More sharing options...
dead_name Posted June 10, 2012 Share Posted June 10, 2012 On 6/9/2012 at 10:50 PM, Cyrem said: On 6/9/2012 at 5:01 PM, origamiguy said: Erm, I'm gunna patch it real quick, the date/time formatting is system-dependent. EDIT: http://willkirkby.me...Checksummer.zip there we go. Patched so the dates are UTC and a standard formatting system. Good sir, Would you mind making this browse for single files, this tool would be useful for comparing other LEGO Game files Your wish is my command: http://will.kirk.by/uploads/rru/FileChecksummer.zip :) lol username and Cyrem 2 Link to comment Share on other sites More sharing options...
Cyrem Posted June 10, 2012 Share Posted June 10, 2012 On 6/10/2012 at 1:17 AM, origamiguy said: On 6/9/2012 at 10:50 PM, Cyrem said: On 6/9/2012 at 5:01 PM, origamiguy said: Erm, I'm gunna patch it real quick, the date/time formatting is system-dependent. EDIT: http://willkirkby.me...Checksummer.zip there we go. Patched so the dates are UTC and a standard formatting system. Good sir, Would you mind making this browse for single files, this tool would be useful for comparing other LEGO Game files Your wish is my command: http://willkirkby.me...Checksummer.zip Cheers, this will be helpful EDIT: Text files crash the tool :P Link to comment Share on other sites More sharing options...
dead_name Posted June 10, 2012 Share Posted June 10, 2012 On 6/10/2012 at 3:01 AM, Cyrem said: EDIT: Text files crash the tool They shouldn't... I'm not sure what's up with that :/ Link to comment Share on other sites More sharing options...
Cyrem Posted June 10, 2012 Share Posted June 10, 2012 On 6/10/2012 at 2:26 PM, origamiguy said: On 6/10/2012 at 3:01 AM, Cyrem said: EDIT: Text files crash the tool They shouldn't... I'm not sure what's up with that /selffacepalm. Turns out the file was in read-only mode. Does the tool open in read/write mode? Link to comment Share on other sites More sharing options...
dead_name Posted June 10, 2012 Share Posted June 10, 2012 On 6/10/2012 at 2:33 PM, Cyrem said: Turns out the file was in read-only mode. Does the tool open in read/write mode? Yeah, I'd forgotten to specify an opening mode and it defaulted to ReadWrite. Patching, will update this post when i've uploaded the fix. EDIT: Updated. LR1 main files: http://will.kirk.by/uploads/rru/LR1Checksummer.zip Generic files: http://will.kirk.by/uploads/rru/FileChecksummer.zip Link to comment Share on other sites More sharing options...
Modded Lego Posted June 29, 2012 Share Posted June 29, 2012 Sorry about not replying guys! I didn't check my mail, I will try the app and give results! I have a question, what is the file LegoRacers.icd and how come it does not show up in my LEGO Racers 1 folder? Is that why our versions are different? O_O Link to comment Share on other sites More sharing options...
Modded Lego Posted July 4, 2012 Share Posted July 4, 2012 **BUMPS** :lol: Link to comment Share on other sites More sharing options...
JrMasterModelBuilder Posted July 4, 2012 Share Posted July 4, 2012 The ICD is the SafeDisc V1 encrypted executable found on the 1999 copy of LEGO Racers. It's only present on the 1999 version and is the reason the 1999 version requires the CD by default. Link to comment Share on other sites More sharing options...
Modded Lego Posted July 4, 2012 Share Posted July 4, 2012 Well that dosn't make sense because I have the 1999 version. Maybe I have the earlier version before they made the loading screens not full screen and before they made the safedisc protection. Link to comment Share on other sites More sharing options...
Lair Posted July 6, 2012 Share Posted July 6, 2012 wait, then are there two 1999 versions? Link to comment Share on other sites More sharing options...
mumboking Posted July 6, 2012 Share Posted July 6, 2012 I just bought this one from ebay. When it arrives, I'll install and checksum it. Do any other LEGO games have an orange studded case? EDIT: Hmmm, the seller has relisted it. I hope this means that he has multiples. The one I receive better be the pictured one. D8 Link to comment Share on other sites More sharing options...
le717 Posted July 6, 2012 Author Share Posted July 6, 2012 On 7/4/2012 at 11:07 PM, Modded Lego said: Well that dosn't make sense because I have the 1999 version. Maybe I have the earlier version before they made the loading screens not full screen and before they made the safedisc protection. Would you run origamiguy's LR1 Checksummer on your 1999 copy and post the results in a spoiler here? This would let us know if your 1999 copy is different than ours. http://www.rockraide...__40#entry73055 On 7/6/2012 at 1:16 PM, mumboking said: I just bought this one from ebay. Reveal hidden contents When it arrives, I'll install and checksum it. Do any other LEGO games have an orange studded case? EDIT: Hmmm, the seller has relisted it. I hope this means that he has multiples. The one I receive better be the pictured one. I've never heard of LEGO games with orange studded cases. Maybe that's because I don't have many old LEGO games. Someone else may know something. Yea, I hope you get that copy too... Link to comment Share on other sites More sharing options...
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