Mattehw Posted May 11, 2012 Share Posted May 11, 2012 This is my Lego Rock Raiders remake in the end I hope to have a game with First/Second person cameras and every thing but you controlled by AI for now this is what I have (Link to when you download unzip and read the read-me if you don't I am not to blame for any thing that happens. This being the first build there are plenty of bug most likely please post them here or PM me about them. Constructive criticism is OK but please don't kill me with it.(so stay with the game and remember first build) To help the perspective this is one of my first programs with out a step by step tutorial. So post suggestions and ideas here and I will see if they will make it into the game. Beta 0.3: https://ore.rockraidersunited.org/legacy/Beta0.3_8348.zip Link to comment Share on other sites More sharing options...
Antillies Posted May 11, 2012 Share Posted May 11, 2012 Can you upload some screens of this? I'm curious to see what it looks like. Link to comment Share on other sites More sharing options...
Redacted Posted May 11, 2012 Share Posted May 11, 2012 wich programming language is this? :o Link to comment Share on other sites More sharing options...
Mattehw Posted May 11, 2012 Author Share Posted May 11, 2012 The programing language is Visual C# using the XNA game studio this is why it needs .Net to run a problem I am trying to fix. As for the screen shots what file format should they be and what is the maximum upload size Link to comment Share on other sites More sharing options...
Redacted Posted May 11, 2012 Share Posted May 11, 2012 On 5/11/2012 at 11:27 AM, Mattehw said: The programing language is Visual C# using the XNA game studio this is why it needs .Net to run a problem I am trying to fix. As for the screen shots what file format should they be and what is the maximum upload size there is no Max upload size, and for the file format: i prefer .PNG , but yeah, that's just me :P Link to comment Share on other sites More sharing options...
Addictgamer Posted May 11, 2012 Share Posted May 11, 2012 If I recall correctly, C# cannot compile or run without .net. I'd also like to see screenshots of this. Link to comment Share on other sites More sharing options...
TheDoctor Posted May 11, 2012 Share Posted May 11, 2012 Link to comment Share on other sites More sharing options...
Redacted Posted May 12, 2012 Share Posted May 12, 2012 On 5/11/2012 at 7:00 PM, TheDoctor said: hmmm, thats how ORR-GML (not the new one) would have looked like. ah well,mattehw, keep up the good work! :D Link to comment Share on other sites More sharing options...
Mattehw Posted June 12, 2012 Author Share Posted June 12, 2012 sorry about this being so long between updates but we have a big remodling progect going on this summer so I don't know if my computer will be operatonal than, or if I will be able to program. Also, during the cleaning we found an Apple II plus so it will be a few more days to a week before I am finished figuring that out. So I hope for an update not to long from now. Link to comment Share on other sites More sharing options...
Mattehw Posted June 16, 2012 Author Share Posted June 16, 2012 The apple's power supply burnt out early this week so I should have and update as early as today or as late as Monday Link to comment Share on other sites More sharing options...
Mattehw Posted June 16, 2012 Author Share Posted June 16, 2012 Well I got the new version up please read the readme file if you have questions not answered there ask them hear please post bugs hear so i can fix them the new file link is https://ore.rockraidersunited.org/legacy/Beta%202.0_279273.zip this is the link the file uploader gave me is the downloads page to the server open anymore because with the remodoling of the interface I have lost the location of things. Link to comment Share on other sites More sharing options...
Mattehw Posted June 20, 2012 Author Share Posted June 20, 2012 Has any body been here and checked out the update yet if so I would like some feed back about the game and update about stuff I am missing or stuff I should add/do next. Link to comment Share on other sites More sharing options...
Redacted Posted June 20, 2012 Share Posted June 20, 2012 (edited) On 6/20/2012 at 3:37 AM, Mattehw said: Has any body been here and checked out the update yet if so I would like some feed back about the game and update about stuff I am missing or stuff I should add/do next. i'm testing it now. well, it surely could use some graphical changes. Edited June 20, 2012 by rockraider pascal Link to comment Share on other sites More sharing options...
MCHover Posted June 21, 2012 Share Posted June 21, 2012 When I click on something this thing goes mad! It places powerpaths everywhere, on ground, walls and buildings, everywhere! That might be something to fix. :P Link to comment Share on other sites More sharing options...
Mattehw Posted June 25, 2012 Author Share Posted June 25, 2012 Does any body have an opinion on what this game still needs other than 3D more players vehicles Link to comment Share on other sites More sharing options...
Mattehw Posted July 15, 2012 Author Share Posted July 15, 2012 Does anyone know how to program in Visual Studio C# with the XNA pack just answer yes or no if anyone does I will get to the rest Link to comment Share on other sites More sharing options...
Mattehw Posted August 26, 2012 Author Share Posted August 26, 2012 Well I am not that far from an update but our remodel is finished and the computer that the code is on is not set up yet so once it gets set up the update should come through. Link to comment Share on other sites More sharing options...
Mattehw Posted October 31, 2012 Author Share Posted October 31, 2012 Well I am back at it I will be adding vehicles and buildings in the next update. I need your opinion on what vehicle and buildings I should have in the game and the ones that were not really needed in the game. Link to comment Share on other sites More sharing options...
Cyrem Posted November 2, 2012 Share Posted November 2, 2012 On 10/31/2012 at 1:28 AM, Mattehw said: Well I am back at it I will be adding vehicles and buildings in the next update. I need your opinion on what vehicle and buildings I should have in the game and the ones that were not really needed in the game. From LRR? You should be fine putting in most of them. Also add the Tunnel Transport. I don't really use the laser cutters or hover scout that much though. Link to comment Share on other sites More sharing options...
Lair Posted November 2, 2012 Share Posted November 2, 2012 On 11/2/2012 at 11:58 AM, Cyrem said: I don't really use the laser cutters...that much though. They could always be weaponized. Link to comment Share on other sites More sharing options...
Mattehw Posted November 3, 2012 Author Share Posted November 3, 2012 Where do I get stats on the Tunnel Transport Link to comment Share on other sites More sharing options...
Lair Posted November 3, 2012 Share Posted November 3, 2012 From the wiki Link to comment Share on other sites More sharing options...
McJobless Posted November 11, 2012 Share Posted November 11, 2012 Or Lego.cfg, but sure. Link to comment Share on other sites More sharing options...
Ben24x7 Posted July 9, 2013 Share Posted July 9, 2013 Or make the Hover Scout go over water and also under water. While under water the Hover Scout can create a small air pocket and lasts for a while. Link to comment Share on other sites More sharing options...
Mattehw Posted September 8, 2013 Author Share Posted September 8, 2013 New Update. Most of the buildings are done but don't do anything yet. Map changed. Download link in first post Link to comment Share on other sites More sharing options...
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