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Replacing files in "GAMEDATACOMMON" with regular bitmaps eh?

EDIT: Hmm, maybe not...

EDIT 2: AHA! MENUDATAPARTDB

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lol username

wuh... I... huh.... HOW

HOW

HOW DID YOU EVEN START TO DO THIS O_O

1 - Replace existing textures with new ones

2 - Tweak until they work right

3 - ???

4 - PROFIT

Replacing files in "GAMEDATACOMMON" with regular bitmaps eh?

MENUDATAPARTDB are the ones I replaced, I haven't messed with the ones in GAMEDATACOMMON any. These aren't really that functional, as they replace existing textures, and you see what they replaced when actually racing as I haven't swapped the textures there yet. I mainly just did these for fun, and because I wanted to see how some characters might look if they were in LEGO Racers. It isn't really a full modification.

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Can you make some templates? I tried it and it changed the hand colours as well.

Strange thing is that it looked different in the selector than it did on the actual character.

LEGO2.jpg

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lol username

Well, here's some textures Cirevam extracted from the N64 game. It's easy enough to figure out what goes where just by looking at them.

rocket_racer_helmet.png

rocket_racer_head.png

rocket_racer_torso.png

rocket_racer_legs.png

admiral_torso.png

Of course, you don't need to stick to those low resolutions.

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As I mentioned in chat, these look great.

I've been wondering when someone would start texture modding since textures can be replaced.

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  • 4 weeks later...
  • 3 weeks later...

For me that BMP files won't open, HOW DID U DO THAT!?!?!'

-.-" i wanna know

You replace them with your own BMP files. You can't read the originals.

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  • 3 weeks later...
krawlingable

agh. I'm having trouble replacing Ann Droid's default face with a custom face skin of Darth Maul. It's a .bmp format, and I used the Rocket Racer face template as a model, but whenever I start up LR1 it gives me a message that it can't find the default Ann Droid face file.

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